Difference between revisions of "Talk:Dragon of the Dawn/EtherealExalted"

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m (Lots of questions)
 
m (Another question. ^^;)
 
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: Fifth, does a Cloud Walker's appearance(lowercase "a") change when changing castes between exalt types? Like, do they gain moonsilver tattoos and a tell while as a Lunar(remember that the former is pivotal in deciding the caste of a normal Lunar)? Do they're eyes change when they have an according Sidereal caste? If not, could a matching Adamant Resplendence Amulet do so? Or maybe a special charm(discussed later)?
 
: Fifth, does a Cloud Walker's appearance(lowercase "a") change when changing castes between exalt types? Like, do they gain moonsilver tattoos and a tell while as a Lunar(remember that the former is pivotal in deciding the caste of a normal Lunar)? Do they're eyes change when they have an according Sidereal caste? If not, could a matching Adamant Resplendence Amulet do so? Or maybe a special charm(discussed later)?
 
: Sixth, how do they interact with Alchies, now that the book is out? I read somewhere(not in the book, as I don't have it...), that an Alchemical's body is, for all intents and purposes, their exaltation, which was used in part to explain the physical charm thing. I'd say that they can't take Alchemical castes, but I think this should be clarified. Do they have any specific bonuses with Adamant Caste Alchies besides the limit thing(I think the other exalt types get special non-limit bonuses along with the limit thing when paired with a matching Alchemical, but I'm not sure...)
 
: Sixth, how do they interact with Alchies, now that the book is out? I read somewhere(not in the book, as I don't have it...), that an Alchemical's body is, for all intents and purposes, their exaltation, which was used in part to explain the physical charm thing. I'd say that they can't take Alchemical castes, but I think this should be clarified. Do they have any specific bonuses with Adamant Caste Alchies besides the limit thing(I think the other exalt types get special non-limit bonuses along with the limit thing when paired with a matching Alchemical, but I'm not sure...)
: Finally, can they create charms at all? I'd like to say no, but I get the nagging feeling that they should get knack-like charms that allow them to mess with the castes they have- stuff that allows them to, say, replace a caste they have with another of the same exalt type, or ones that allow Terrestrial exaltations to be taken(which I found a weird limitation in and of itself, especially what with you mentioning them taking control of wind as easily as elemental dragons, but it might be appropriate, and thus was just used as an example) - [[User:Kuiper|Kuiper]]
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: Seventh, can they create charms at all? I'd like to say no, but I get the nagging feeling that they should get knack-like charms that allow them to mess with the castes they have- stuff that allows them to, say, replace a caste they have with another of the same exalt type, or ones that allow Terrestrial exaltations to be taken(which I found a weird limitation in and of itself, especially what with you mentioning them taking control of wind as easily as elemental dragons, but it might be appropriate, and thus was just used as an example)
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: Finally, what are the qualifications that the exaltation shards look for? Like, Lunar shards look for survival, Solar ones awesomeness, Sidereals are fated to be.... What does an Ethereal shard look for? This might be important, though you did mention hopping from "one mad man to the next", so does madness have anything to do with it, or did the shards drive them mad? - [[User:Kuiper|Kuiper]]

Latest revision as of 21:52, 29 April 2010

Okay, first, before I start asking my 20 questions, I want to say that I LOVE these guys. I love the thematics, and the fact that they pull off Megaman-style better than Eclipses(who's anima power I hate, because if you Megaman powers, your native powers SHOULD NOT be more powerful than the ones you steal/borrow. *goes off into a rant*) Anyway, I have a few questions about them that I'm sure you can answer.
First, I saw these guys when you had them on the Compendium as the Empyreals- any real reason for the name change? I actually like the original name better, if only because it has more sky-based connotations than Ethereal has.
Second off, what is Azure's nature, exactly. Like, we know that the Maiden's natures directly tie to what they're the maiden of. We know that Luna's nature is ever-shifting, seductive, and bestial, and that Ignis Divine's is that of perfect virtue. What's Azure's? What's he like? Is it even in his nature to go mad? He's supposed to be Creation's first defense, right? So why is it that the Wyld can drive him mad, he who is Creation's first line of defense against it?
Third, what circles of martial arts and sorcery can these exalts learn? Are the only restricted to celestial on both? Can they learn up to Solar/Sidereal circles, but can only use them while in those castes? Can they only start learning when they have a caste that can use it? Those are both big parts of the game, and I think clarification is in order.
Fourth, what powers does a Warden get from their directional winds? You mentioned it, but never explained anything beyond the fact that they have special breezes that they have constantly. Also, shouldn't there be some kind of "wind from the blessed isle" or something? I might just be grasping at straws with that one, though. ^^;
Fifth, does a Cloud Walker's appearance(lowercase "a") change when changing castes between exalt types? Like, do they gain moonsilver tattoos and a tell while as a Lunar(remember that the former is pivotal in deciding the caste of a normal Lunar)? Do they're eyes change when they have an according Sidereal caste? If not, could a matching Adamant Resplendence Amulet do so? Or maybe a special charm(discussed later)?
Sixth, how do they interact with Alchies, now that the book is out? I read somewhere(not in the book, as I don't have it...), that an Alchemical's body is, for all intents and purposes, their exaltation, which was used in part to explain the physical charm thing. I'd say that they can't take Alchemical castes, but I think this should be clarified. Do they have any specific bonuses with Adamant Caste Alchies besides the limit thing(I think the other exalt types get special non-limit bonuses along with the limit thing when paired with a matching Alchemical, but I'm not sure...)
Seventh, can they create charms at all? I'd like to say no, but I get the nagging feeling that they should get knack-like charms that allow them to mess with the castes they have- stuff that allows them to, say, replace a caste they have with another of the same exalt type, or ones that allow Terrestrial exaltations to be taken(which I found a weird limitation in and of itself, especially what with you mentioning them taking control of wind as easily as elemental dragons, but it might be appropriate, and thus was just used as an example)
Finally, what are the qualifications that the exaltation shards look for? Like, Lunar shards look for survival, Solar ones awesomeness, Sidereals are fated to be.... What does an Ethereal shard look for? This might be important, though you did mention hopping from "one mad man to the next", so does madness have anything to do with it, or did the shards drive them mad? - Kuiper