StarJaunter/CinematicWoundSystem

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Cinematic Wound System

In an attempt to create a more cinematic form of damaging someone, I have worked out a wound based health system that
ignores “Health Levels” and tracks instead how many wounds you have at what level of severity. This could probably be applied
to several systems with modifications but it is shown here for Exalted.

As per normal combat (or whatever houserules you have going) you get to step 8 of on attack. Here your successes, instead of
damaging health levels on the target are compared to the target’s Wound Tiers. You give them the worst wound your number
of successes meets the difficulty for. The wound levels are differentiated by the penalty they give the wounded.

Five Tiers of Wounding

The wound levels are differentiated by the penalty they give the wounded.

Minor Wounds [M] are -0 penalties, surface scratches and minor bruises.
Light Wounds [L] are -1 penalties, deeper wounds that restrict movement and require binding.
Serious Wounds [S] are -2 penalties, bleeding cuts and splitting bruises.
Critical Wounds [C] are -4 penalties, horrible cuts and contusions.
Dying wounds [D] knock you out of a fight, if lethal target must receive medical care soon or die.
Dying wounds still count as a -6 wound penalty

Wounds are represented on character sheet as type of wound (bashing or lethal) and level of wound.
Serious Bashing wound is represented as: /S
Dying Lethal Wound is represented as: XD
Critical Aggravated wound is represented as: *C