Difference between revisions of "SolarStealth/IsawaBrian"

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(*2E updates. No new charms added.)
(*Reconversions)
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The Solar takes total control of her body and immediate environs, suppressing sounds, blending into the background, and in general taking a single moment to become utterly imperceptible.  The Exalt may add bonus dice to her Attribute + Stealth pool at a cost of one mote per die, to a maximum bonus equal to her original Attribute + Stealth pool.
 
The Solar takes total control of her body and immediate environs, suppressing sounds, blending into the background, and in general taking a single moment to become utterly imperceptible.  The Exalt may add bonus dice to her Attribute + Stealth pool at a cost of one mote per die, to a maximum bonus equal to her original Attribute + Stealth pool.
  
<i>In Second Edition, this Charm is superseded by the First Stealth Excellency.</i>
+
<i>In Second Edition, this Charm is very different:</i>
 +
  <i><b>Cost: --;</b> <b>Mins:</b> Stealth: 5, Essence: 4; <b>Type:</b> Permanent</i>
 +
  <i><b>Keywords:</b> None</i>
 +
  <i><b>Prerequisite Charms:</b>Vanishing from Mind’s Eye Method</i>
 +
<i>Although a skilled Solar can become so stealthy as to vanish from the very memories of those who perceive her, sometimes, the direct perceptions of the moment can have very dire consequences indeed.  This Charm modifies its prerequisite, making it Reflexive if the character spends an additional willpower point.  If the Solar is spotted, she may thus utilize Vanishing from Mind’s Eye Method to attempt to immediately remove the memory of seeing the character but a moment ago from the mind of any who have detected her!  This use of the Charm only works on a given individual once per scene, and its effects are immediately broken</I> after<I> the character performs a hostile action.  This may still allow for a surprise action.</I>
  
 
----<b><i>Wise Scout Focus</b></i>
 
----<b><i>Wise Scout Focus</b></i>
Line 55: Line 59:
 
   <b>Cost:</b> 10 motes, 2 Willpower
 
   <b>Cost:</b> 10 motes, 2 Willpower
 
   <b>Duration:</b> Instant
 
   <b>Duration:</b> Instant
   <b>Type:</b> Simple
+
   <b>Type:</b> Reflexive
 
   <b>Minimum Stealth:</b> 5
 
   <b>Minimum Stealth:</b> 5
 
   <b>Minimum Essence:</b> 4
 
   <b>Minimum Essence:</b> 4
 
   <b>Prerequisite Charms:</b>  Shadow Shape
 
   <b>Prerequisite Charms:</b>  Shadow Shape
The character concentrates on the connection that all shadows share, and then steps into a nearby shadow.  He instantly teleports to any other shadow that he is aware of within his Essence in miles.  This Charm was considered to be somewhat risky prior to the true decadence of the Solar Deliberative, as it directly stepped through the absence of the Solar's patron.  Nevertheless, some Nights found it both necessary and useful in stalking their lawful prey.
+
The character concentrates on the connection that all shadows share, and then steps into a nearby shadow.  He instantly teleports to any other shadow that he is aware of within his Essence x 10 miles.  If there is no available shadow, the charm simply fails. This Charm was considered to be somewhat risky prior to the true decadence of the Solar Deliberative, as it directly stepped through the absence of the Solar's patron.  Nevertheless, some Nights found it both necessary and useful in stalking their lawful prey.
  
<i>In Second Edition, this Charm is Combo-OK and Obvious.</i>
+
<i>In Second Edition, this Charm is Combo-OK and Obvious.  It is performed as a part of a regular Move or Dash action.</i>
  
 
----<b><i>Transcendent Stealth Prowess</b></i>
 
----<b><i>Transcendent Stealth Prowess</b></i>
Line 72: Line 76:
 
This Charm is based off Neph's suggestion on the wiki; I just expanded it.  The Solar who has achieved Transcendent Stealth Prowess has become stealthy in her very soul.  The outward requirements of light and shadow become mere trifles to the Exalt, who knows the secret of hiding in plain sight.  Subtract two from the difficulty of all Stealth rolls (minimum 1).
 
This Charm is based off Neph's suggestion on the wiki; I just expanded it.  The Solar who has achieved Transcendent Stealth Prowess has become stealthy in her very soul.  The outward requirements of light and shadow become mere trifles to the Exalt, who knows the secret of hiding in plain sight.  Subtract two from the difficulty of all Stealth rolls (minimum 1).
  
<i>In Second Edition, this Charm requires Infinite Stealth Mastery, Stealth Essence Flow, and any two Stealth Excellencies.  It reduces by 2 any external or internal penalties to Stealth rolls to a minimum of 0, and if there are less than 2 points worth of penalties, will reduce difficulty by the remainder, to a minimum of 1.</i>
+
<i>In Second Edition, this Charm requires Infinite Stealth Mastery, Stealth Essence Flow, and ll threeStealth Excellencies.  It reduces all penalties to Stealth rolls by 2 to a minimum of 0, and if there are less than 2 points worth of penalties, will reduce difficulty by the remainder, to a minimum of 1.</i>
  
 
----<b><i>You and Me Method</b></i>
 
----<b><i>You and Me Method</b></i>
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The Exalted surrounds himself with cloaking Essence and chooses a single target.  That target alone is capable of seeing him; all others must attempt to detect him as per Unseen Ghost Walk, save that the difficulty to make an action against the Solar is 3, not 2, even when spotted.  The character may move as fast as he likes and take whatever action he likes, with the only exception that any hostile actions taken against any entity other than the target will cause the Charm to end instantly.  This Charm will fail as normal if the character's anima banner becomes too brilliant.
 
The Exalted surrounds himself with cloaking Essence and chooses a single target.  That target alone is capable of seeing him; all others must attempt to detect him as per Unseen Ghost Walk, save that the difficulty to make an action against the Solar is 3, not 2, even when spotted.  The character may move as fast as he likes and take whatever action he likes, with the only exception that any hostile actions taken against any entity other than the target will cause the Charm to end instantly.  This Charm will fail as normal if the character's anima banner becomes too brilliant.
  
<i>In Second Edition, this Charm is subsumed into Hidden Death</i>
+
<i>In Second Edition, this Charm is very different:</i>
 +
  <i><b>Cost: 6m, 1 wp;</b> <b>Mins:</b> Stealth: 5, Essence: 4; <b>Type:</b> Simple</i>
 +
  <i><b>Keywords:</b> Combo-OK</i>
 +
  <i><b>Prerequisite Charms:</b> Invisible Statue Spirit</i>
 +
<i>Sometimes, the greatest threat of detection to a Solar is his own companions.  Nights who must escort somewhat less subtle members of their circle-- or their circle’s armies-- developed this Charm in order to lend their skills to others during infiltration.  The Solar becomes a shadow priest of the Unconquered Sun, leading the others as a silent congregation, leading a unit no greater in magnitude than his permanent Essence.  The Solar gains the ability to communicate via certain instinctive, perfectly understandable hand gestures and other silent means of communication, enabling her to direct others in both how to remain secret and for general movement direction and speed communication. </I>
 +
 
 +
<I>The Lawgiver also becomes a metaphysical champion for the unit on the field of perceptions and deceptions; so long as no member of the unit acts in a manner to break stealth and generally follows the Lawgiver’s magically communicated instructions, the Solar’s Stealth rolls will count for the entire unit at no penalty.  While this Charm is active, the Solar’s use of Stealth Charms and other Stealth-related effects, such as the Night anima sensory muting, are enhanced to cover his entire unit.</I>
  
 
----<b><i>Hidden Death</b></i>
 
----<b><i>Hidden Death</b></i>
Line 95: Line 105:
  
 
<i>As long as Unseen Ghost Walk is translated mostly as-is into 2e, this Charm is translated as follows:</i>
 
<i>As long as Unseen Ghost Walk is translated mostly as-is into 2e, this Charm is translated as follows:</i>
   <i><b>Cost:--;</b> <b>Mins:</b> Stealth: 5, Essence: 3; <b>Type:</b> Permanent</i>
+
   <i><b>Cost: --;</b> <b>Mins:</b> Stealth: 5, Essence: 3; <b>Type:</b> Permanent</i>
 
   <i><b>Keywords:</b> None</i>
 
   <i><b>Keywords:</b> None</i>
 
   <i><b>Prerequisite Charms:</b> Unseen Ghost Walk</i>
 
   <i><b>Prerequisite Charms:</b> Unseen Ghost Walk</i>
Line 112: Line 122:
  
 
Like all Subtle Methodologies, Ultimate Subtlety Method increases the efficiency of the Night's anima ability to suppress motes-- to the point where there is no increased mote cost to suppress anima banner development for Stealth Charms; despite the name, it is as limited in purview as any other Subtle Methodology.  The Ultimate Subtlety Method is the Stealth Subtle Methodology, giving the Night total mastery over the secrecy of their presence and actions, cloaking their stealth Essence perfectly.  None of the Subtle Methodologies affect essence gained from other sources, such as that from a Radiant Spirit pool (see Blazing Soul Discipline in SolarEndurance/IsawaBrian).  Only Night Caste Solars can learn Subtle Methodologies.  Even other beings who can mimic Night Caste abilities and anima effects cannot learn this Charm; it relies on the fundamental Essence of a Night Caste Shard.
 
Like all Subtle Methodologies, Ultimate Subtlety Method increases the efficiency of the Night's anima ability to suppress motes-- to the point where there is no increased mote cost to suppress anima banner development for Stealth Charms; despite the name, it is as limited in purview as any other Subtle Methodology.  The Ultimate Subtlety Method is the Stealth Subtle Methodology, giving the Night total mastery over the secrecy of their presence and actions, cloaking their stealth Essence perfectly.  None of the Subtle Methodologies affect essence gained from other sources, such as that from a Radiant Spirit pool (see Blazing Soul Discipline in SolarEndurance/IsawaBrian).  Only Night Caste Solars can learn Subtle Methodologies.  Even other beings who can mimic Night Caste abilities and anima effects cannot learn this Charm; it relies on the fundamental Essence of a Night Caste Shard.
 +
  
 
<i>In Second Edition, this Charm reduces the surcharge for both obvious and non-Obvious Stealth Charms to 0.  It works on all sources of Essence.</i>
 
<i>In Second Edition, this Charm reduces the surcharge for both obvious and non-Obvious Stealth Charms to 0.  It works on all sources of Essence.</i>
 +
 +
 +
== Second Edition ==
 +
 +
----<b><i>Blurred Form Style</b></i>
 +
  <b>Cost: --;</b> <b>Mins:</b> Stealth: 5, Essence: 3; <b>Type:</b> Permanent
 +
  <b>Keywords:</b> None
 +
  <b>Prerequisite Charms:</b> Invisible Statue Spirit
 +
The Essence of a Solar is light.  Trivial applications of a Solar’s essence-- effectively, a minor ripple in her undisplayed anima-- breaks up incoming light and pressure slightly when the character concentrates on concealment.  This effect costs no motes.  It also slightly changes the texture of the Solar’s skin and almost imperceptibly baffles the character’s motion through the air.  Specialties that directly function from enhanced vision or touch (including vibrational senses) do not grant dice bonuses against this character when she uses Stealth, or Survival or other rolls for concealment.  This does not affect magical sensory enhancements in any way, other than to negate ordinary specialty dice associated with those sensory enhancements’ rolls.
 +
 +
----<b><i>Sound and Scent Banishing Attitude</b></i>
 +
  <b>Cost :--;</b> <b>Mins:</b> Stealth: 5, Essence: 4; <b>Type:</b> Permanent
 +
  <b>Keywords:</b> None
 +
  <b>Prerequisite Charms:</b> Blurred Form Style
 +
As the Solar increases in Essence, he learns how to emulate the silent, pristine purity of the temples of the Unconquered Sun at night.  Specialties that directly function from enhanced hearing or sense of smell/taste do not function against the character as per Blurred Form Style
 +
 +
----<b><i>Unseen Ghost Walk</b></i>
 +
  <b>Cost: 7m, 1 wp;</b> <b>Mins:</b> Stealth: 5, Essence: 3; <b>Type:</b> Simple (Speed 5)
 +
  <b>Keywords:</b> Combo-OK
 +
  <b>Duration:</b> Essence in minutes
 +
  <b>Prerequisite Charms:</b> Invisible Statue Spirit
 +
This is a mechanical conversion of the Charm on p CB: N 76.
  
 
=== Comments ===
 
=== Comments ===

Revision as of 00:35, 25 March 2009


Lord of Shadows Aura</b>
 <b>Cost: None
 Duration: Permanent
 Type: Special
 Minimum Stealth: 3
 Minimum Essence: 3
 Prerequisite Charms: None

This is not a normal Charm. Like Ox-Body Technique, it is instead a permanent alteration to the character. In this case, Lord of Shadows Aura is a refinement of the basic Night Caste Anima abilities. It can only be learned by Night Caste Solars. Even other beings who can mimic Night Caste abilities and anima effects cannot learn this Charm; it relies on the fundamental Essence of a Night Caste Shard.

A Night Caste Solar with Lord of Shadows Aura has developed his sensory and anima muting abilities into an almost instinctive concealment of his anima banner. In many ways, his anima banner now becomes similar to that of a Sidereal's, except at the 16+ level:

||Motes|| Effect|| ||1-3|| The character's Caste Mark glitters and is visible from certain angles. Make a Perception + Awareness roll at difficulty 3 for anyone seeing the Exalt to notice the Caste Mark. The character can use the Stealth Ability normally and may still hide behind Stealth Charms and other concealing magic without fear of detection. This effect can persist for as long as an hour after the character has ceased to burn Essence.|| ||4-7|| The character's Caste Mark burns and may be seen by the alert. If the Caste Mark is not covered, make a reflexive Perception + Awareness roll at difficulty 1 for anyone seeing the Solar to spot it. If the Caste Mark is covered, it is invisible. A character may use the Stealth Ability and Stealth Charms normally.|| ||8-10|| The Character's Caste Mark burns clearly. If it is uncovered, anyone seeing the Solar will recognize him for what he is. The Solar's aura discharges somewhat, and in dim light or darkness, the Exalt is at +2 difficulty to Stealth rolls, but Stealth Charms continue to work normally.|| ||11-15|| The character is surrounded by a coruscant aura bright enough to read by, and his Caste Mark is a burning golden brand on his forehead. Stealth is impossible and Stealth Charms fail to function.|| ||16+|| As per core rules.||

In Second Edition, this Charm is unchanged.


Imperceptible Moment</b>
 <b>Cost: 1 mote per die
 Duration: Instant
 Type: Supplemental
 Minimum Stealth: 1
 Minimum Essence: 1
 Prerequisite Charms:  None

The Solar takes total control of her body and immediate environs, suppressing sounds, blending into the background, and in general taking a single moment to become utterly imperceptible. The Exalt may add bonus dice to her Attribute + Stealth pool at a cost of one mote per die, to a maximum bonus equal to her original Attribute + Stealth pool.

In Second Edition, this Charm is very different:

 Cost: --; Mins: Stealth: 5, Essence: 4; Type: Permanent
 Keywords: None
 Prerequisite Charms:Vanishing from Mind’s Eye Method

Although a skilled Solar can become so stealthy as to vanish from the very memories of those who perceive her, sometimes, the direct perceptions of the moment can have very dire consequences indeed. This Charm modifies its prerequisite, making it Reflexive if the character spends an additional willpower point. If the Solar is spotted, she may thus utilize Vanishing from Mind’s Eye Method to attempt to immediately remove the memory of seeing the character but a moment ago from the mind of any who have detected her! This use of the Charm only works on a given individual once per scene, and its effects are immediately broken after the character performs a hostile action. This may still allow for a surprise action.


Wise Scout Focus</b>
 <b>Cost: 6 motes
 Duration: One Scene
 Type: Supplemental
 Minimum Stealth: 1
 Minimum Essence: 1
 Prerequisite Charms:  None

The Exalted attunes himself to the Essence fields of the world, slipping effortlessly between shadows. For the remainder of the scene, add his Essence score in automatic successes to any Stealth rolls.

In Second Edition, this Charm costs 6 motes, 1 willpower. It is Combo-OK. It requires Stealth 5, Essence 4, Stealth Essence Flow, Infinite Stealth mastery, and two Stealth Excellencies.


Shadow Shape</b>
 <b>Cost: 7 motes, 2 Willpower
 Duration: One Scene
 Type: Simple
 Minimum Stealth: 5
 Minimum Essence: 3
 Prerequisite Charms:  Mental Invisibility Technique, Sound and Scent Banishing Attitude

This Charm actually grants the user the ability to transform into a shadow! She gains the ability to slip through the slightest crack between walls or doors, and adds the character's Essence to the difficulty of any Perception + Awareness rolls to see her. However, in well lit areas, she may be reflexively spotted with a Perception + Awareness roll with a base difficulty equal to the character's permanent Essence. Do not add the usual difficulty modifier. While in shadow form, the character can only be attacked by sorcery, Charms, weapons made from the Five Magical Materials, or light-based attacks.

In Second Edition, this Charm is Combo-OK. It does not count as Obvious for most purposes- the Night Caste ability or drawing attention to the Exalt; however, should someone actually notice the Exalt, it will be Obvious that a Charm or other supernatural effect is in use. It requires Infinite Stealth Mastery and Vanishing from Mind’s Eye Method.


Walk Between the Shadows</b>
 <b>Cost: 10 motes, 2 Willpower
 Duration: Instant
 Type: Reflexive
 Minimum Stealth: 5
 Minimum Essence: 4
 Prerequisite Charms:  Shadow Shape

The character concentrates on the connection that all shadows share, and then steps into a nearby shadow. He instantly teleports to any other shadow that he is aware of within his Essence x 10 miles. If there is no available shadow, the charm simply fails. This Charm was considered to be somewhat risky prior to the true decadence of the Solar Deliberative, as it directly stepped through the absence of the Solar's patron. Nevertheless, some Nights found it both necessary and useful in stalking their lawful prey.

In Second Edition, this Charm is Combo-OK and Obvious. It is performed as a part of a regular Move or Dash action.


Transcendent Stealth Prowess</b>
 <b>Cost: None
 Duration: Permanent
 Type: Special
 Minimum Stealth: 5
 Minimum Essence: 3
 Prerequisite Charms:   Sound and Scent Banishing Attitude, Invisible Statue Spirit

This Charm is based off Neph's suggestion on the wiki; I just expanded it. The Solar who has achieved Transcendent Stealth Prowess has become stealthy in her very soul. The outward requirements of light and shadow become mere trifles to the Exalt, who knows the secret of hiding in plain sight. Subtract two from the difficulty of all Stealth rolls (minimum 1).

In Second Edition, this Charm requires Infinite Stealth Mastery, Stealth Essence Flow, and ll threeStealth Excellencies. It reduces all penalties to Stealth rolls by 2 to a minimum of 0, and if there are less than 2 points worth of penalties, will reduce difficulty by the remainder, to a minimum of 1.


You and Me Method</b>
 <b>Cost: 10 motes, 1 Willpower
 Duration: Essence in minutes
 Type: Simple
 Minimum Stealth: 5
 Minimum Essence: 4
 Prerequisite Charms:  Unseen Ghost Walk

The Exalted surrounds himself with cloaking Essence and chooses a single target. That target alone is capable of seeing him; all others must attempt to detect him as per Unseen Ghost Walk, save that the difficulty to make an action against the Solar is 3, not 2, even when spotted. The character may move as fast as he likes and take whatever action he likes, with the only exception that any hostile actions taken against any entity other than the target will cause the Charm to end instantly. This Charm will fail as normal if the character's anima banner becomes too brilliant.

In Second Edition, this Charm is very different:

 Cost: 6m, 1 wp; Mins: Stealth: 5, Essence: 4; Type: Simple
 Keywords: Combo-OK
 Prerequisite Charms: Invisible Statue Spirit

Sometimes, the greatest threat of detection to a Solar is his own companions. Nights who must escort somewhat less subtle members of their circle-- or their circle’s armies-- developed this Charm in order to lend their skills to others during infiltration. The Solar becomes a shadow priest of the Unconquered Sun, leading the others as a silent congregation, leading a unit no greater in magnitude than his permanent Essence. The Solar gains the ability to communicate via certain instinctive, perfectly understandable hand gestures and other silent means of communication, enabling her to direct others in both how to remain secret and for general movement direction and speed communication.

The Lawgiver also becomes a metaphysical champion for the unit on the field of perceptions and deceptions; so long as no member of the unit acts in a manner to break stealth and generally follows the Lawgiver’s magically communicated instructions, the Solar’s Stealth rolls will count for the entire unit at no penalty. While this Charm is active, the Solar’s use of Stealth Charms and other Stealth-related effects, such as the Night anima sensory muting, are enhanced to cover his entire unit.


Hidden Death</b>
 <b>Cost: 12 motes, 2 Willpower
 Duration: Essence in minutes
 Type: Simple
 Minimum Stealth: 5
 Minimum Essence: 5
 Prerequisite Charms:  You and Me Method

The Solar casts a cloak of utter and complete invisibility around herself with a weave of mighty essence. This cloak is virtually perfect, utterly preventing anyone from visually spotting her, although others may attempt to do so as per Unseen Ghost Walk, at a difficulty penalty equal to her permanent Essence. Her permanent Essence is also added to the difficulty of any attempt to make actions against her, even if spotted. No matter what action the character takes, unless her anima banner makes it impossible for her to use Stealth Charms, this invisibility will not fade. Eye of the Unconquered Sun will defeat this Charm.

As long as Unseen Ghost Walk is translated mostly as-is into 2e, this Charm is translated as follows:

 Cost: --; Mins: Stealth: 5, Essence: 3; Type: Permanent
 Keywords: None
 Prerequisite Charms: Unseen Ghost Walk

The Solar weaves his cloak of invisibility tighter-yet than normal, transforming the Unseen Ghost Walk into an even more potent concealment. An ordinary Exalt can magnify the cloaking power by designating a single target who can see him, though only as a blurred and hazy form, spending an extra 3 motes to do so. That target, and all others who manage to perceive the Exalt receive an external penalty to all attack rolls against the Solar equal to his permanent Essence, rather than the usual 2 point penalty. So long as the Solar only takes hostile actions against the designated target, he may move as fast as he wishes and attack said target at will. Should he take any hostile actions against beings or objects other than the designated target or if the Solar is otherwise unable to maintain Stealth Charms, as with high-level anima banners, Unseen Ghost Walk ends.

At Essence 5, the Elder Lawgiver may solidify the cloak with superlative essence, weaving light-bending and mental invisibility and the suppression of sensory clues into one by spending 5 extra motes and 1 extra willpower instead of the usual 3-mote cost. If he does so, the Solar need not designate a target who can see him and indeed may attack any being without dropping the cloak. Indeed, this cloak is so powerful that it adds an additional external penalty to the Perception + Awareness roll to view the Solar equal to his permanent Essence. So long as it remains possible for the Solar to use Stealth Charms at all, the Hidden Death Unseen Ghost Walk will remain active for the full duration.


Ultimate Subtlety Method</b>
 <b>Cost: None
 Duration: Permanent
 Type: Special
 Minimum Stealth: 5
 Minimum Essence: 3
 Prerequisite Charms: Lord of Shadows Aura

See Unseen Thief Method, in SolarLarceny/IsawaBrian for an explanation of the history of the Subtle Methodologies

Like all Subtle Methodologies, Ultimate Subtlety Method increases the efficiency of the Night's anima ability to suppress motes-- to the point where there is no increased mote cost to suppress anima banner development for Stealth Charms; despite the name, it is as limited in purview as any other Subtle Methodology. The Ultimate Subtlety Method is the Stealth Subtle Methodology, giving the Night total mastery over the secrecy of their presence and actions, cloaking their stealth Essence perfectly. None of the Subtle Methodologies affect essence gained from other sources, such as that from a Radiant Spirit pool (see Blazing Soul Discipline in SolarEndurance/IsawaBrian). Only Night Caste Solars can learn Subtle Methodologies. Even other beings who can mimic Night Caste abilities and anima effects cannot learn this Charm; it relies on the fundamental Essence of a Night Caste Shard.


In Second Edition, this Charm reduces the surcharge for both obvious and non-Obvious Stealth Charms to 0. It works on all sources of Essence.


Second Edition


Blurred Form Style</b>
 <b>Cost: --; Mins: Stealth: 5, Essence: 3; Type: Permanent
 Keywords: None
 Prerequisite Charms: Invisible Statue Spirit

The Essence of a Solar is light. Trivial applications of a Solar’s essence-- effectively, a minor ripple in her undisplayed anima-- breaks up incoming light and pressure slightly when the character concentrates on concealment. This effect costs no motes. It also slightly changes the texture of the Solar’s skin and almost imperceptibly baffles the character’s motion through the air. Specialties that directly function from enhanced vision or touch (including vibrational senses) do not grant dice bonuses against this character when she uses Stealth, or Survival or other rolls for concealment. This does not affect magical sensory enhancements in any way, other than to negate ordinary specialty dice associated with those sensory enhancements’ rolls.


Sound and Scent Banishing Attitude</b>
 <b>Cost :--; Mins: Stealth: 5, Essence: 4; Type: Permanent
 Keywords: None
 Prerequisite Charms: Blurred Form Style

As the Solar increases in Essence, he learns how to emulate the silent, pristine purity of the temples of the Unconquered Sun at night. Specialties that directly function from enhanced hearing or sense of smell/taste do not function against the character as per Blurred Form Style


Unseen Ghost Walk</b>
 <b>Cost: 7m, 1 wp; Mins: Stealth: 5, Essence: 3; Type: Simple (Speed 5)
 Keywords: Combo-OK
 Duration: Essence in minutes
 Prerequisite Charms: Invisible Statue Spirit

This is a mechanical conversion of the Charm on p CB: N 76.

Comments