Difference between revisions of "SolarCraft/T3Dragoon"

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The solar commits 1 mote of permanent will power, all of his personal essence and the manse's rating in peripheral essence to this charm while building is taking place. While this charm is activated the building of a manse only takes a number of weeks equal to the manse's rating times 2. In this time charms in the crafting tree used to help with the building of the manse need only half the normal motes to work (rounded up). All charms used during this time from outside the crafting tree need more essence to be used (Half of the charms required permanent needed to learn it rounded down)  At the end of this process the exalt looks at his manse with pride as the accumulated fatigue rushes into his body. He drops where he stands as he passes out needing a full 24 hours, plus hours equal to the manse’s rating, of sleep before he wakes.  
 
The solar commits 1 mote of permanent will power, all of his personal essence and the manse's rating in peripheral essence to this charm while building is taking place. While this charm is activated the building of a manse only takes a number of weeks equal to the manse's rating times 2. In this time charms in the crafting tree used to help with the building of the manse need only half the normal motes to work (rounded up). All charms used during this time from outside the crafting tree need more essence to be used (Half of the charms required permanent needed to learn it rounded down)  At the end of this process the exalt looks at his manse with pride as the accumulated fatigue rushes into his body. He drops where he stands as he passes out needing a full 24 hours, plus hours equal to the manse’s rating, of sleep before he wakes.  
  
The exalt may also commit half his peripheral essence ( or if the solar is building it for another person the other person commits half of their peripheral essence plus the manse's rating  ) during the building process to work his( or their ) very self into the manse giving extra dots in creating the manse equal to the manse's rating minus one. ( The "half" pool of motes must be committed from beginning to end, cannot be added during the building process.)  
+
The exalt may also commit half his peripheral essence(rounded up) ( or if the solar is building it for another person the other person commits half of their peripheral essence { rounded up } plus the manse's rating  ) during the building process to work his( or their ) very self into the manse giving extra dots in creating the manse equal to the manse's rating minus one. ( The "half" pool of motes must be committed from beginning to end, cannot be added during the building process.)  
  
 
The solar can only build a manse this way if the manse's rating is one dot greater than his permanent essence or less. If the solar building the manse un commits the motes or is killed during the building process the manse explodes dealing 5 bashing damage within 100 yards and 5 environmental damage within 100 yards times the manse's rating. All progress is lost and no manse may be built within a mile of the spot for a year.
 
The solar can only build a manse this way if the manse's rating is one dot greater than his permanent essence or less. If the solar building the manse un commits the motes or is killed during the building process the manse explodes dealing 5 bashing damage within 100 yards and 5 environmental damage within 100 yards times the manse's rating. All progress is lost and no manse may be built within a mile of the spot for a year.
 
The cast sign cannot be muted by the night cast ability or any charm, but can be lessened. Story teller decides how much.
 
The cast sign cannot be muted by the night cast ability or any charm, but can be lessened. Story teller decides how much.

Revision as of 19:23, 25 April 2013

Magic of a Crafting Master

Cost: ( Varies ) motes
Duration: Permanent
Type: Simple, obvious
Minimum Craft: 5 
Minimum Occult: 3 
Minimum Essence: 1
Minimum Intelligence: 3
Minimum Wits: 3
Prerequisites: Words-as-Workshop Technique, Wonder-Forging Genius, Design Beyond Limit, 20 dots in craft total,
3 Craft choices (Air,Fire,Wood,ect) at 5 dots, at least 1  dot in Magi-tech and 1 dot in 5 different craft choices, 
Infinite Craft Mastery

Magic is respected by the chosen of the sun, as it should be. However, the sun makes things of such a grand nature without the use of magic. Why would the sun's chosen craftsmen be any different? What's the grandest thing a exalt could build? A Manse of course. Through understanding the concepts of magic the solar master craftsman can use his very essence in a similar way. The solar's cast mark glows, and remains on, as he commits his whole body to this task and with an air of understanding whirling around him he sets upon his task without need of rest.

The solar commits 1 mote of permanent will power, all of his personal essence and the manse's rating in peripheral essence to this charm while building is taking place. While this charm is activated the building of a manse only takes a number of weeks equal to the manse's rating times 2. In this time charms in the crafting tree used to help with the building of the manse need only half the normal motes to work (rounded up). All charms used during this time from outside the crafting tree need more essence to be used (Half of the charms required permanent needed to learn it rounded down) At the end of this process the exalt looks at his manse with pride as the accumulated fatigue rushes into his body. He drops where he stands as he passes out needing a full 24 hours, plus hours equal to the manse’s rating, of sleep before he wakes.

The exalt may also commit half his peripheral essence(rounded up) ( or if the solar is building it for another person the other person commits half of their peripheral essence { rounded up } plus the manse's rating ) during the building process to work his( or their ) very self into the manse giving extra dots in creating the manse equal to the manse's rating minus one. ( The "half" pool of motes must be committed from beginning to end, cannot be added during the building process.)

The solar can only build a manse this way if the manse's rating is one dot greater than his permanent essence or less. If the solar building the manse un commits the motes or is killed during the building process the manse explodes dealing 5 bashing damage within 100 yards and 5 environmental damage within 100 yards times the manse's rating. All progress is lost and no manse may be built within a mile of the spot for a year. The cast sign cannot be muted by the night cast ability or any charm, but can be lessened. Story teller decides how much.