SolarCraft/GreenLantern

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Revision as of 01:05, 25 June 2009 by GreenLantern (talk) (Some random Craft ideas I'd love plausibility feedback on)
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Some Craft charm ideas I wanted to get down, and hopefully get some help with.

Orichalcum Infusing Touch
Essentially, this is a charm, perhaps above Object-Strengthening Touch, that gives an object you 'own' the properties of a low-level artifact. Specifically, immunity to damage as per artifacts, basic 5MM bonus as per an artifact, and the statistics of a basic artifact 2 item. I picture a Solar, fighting his way out of captivity, picking up a mundane knife from a nearby dinner table. Flickering energy pours out of him, and writhes its way up the knife, and where it passes, only the dim golden color of Orichalcum remains. He uses the knife, doing all sorts of amazing things, and at the end of the battle, drops it to the ground, and the light fades.

I'm thinking scene-long, with a cost roughly equivalent to the attunement cost for the artifact equivalent, plus, say, two motes. Reasonable?


Similarly, I've got another one...
Casual Genius Inspiration
A variant on wonder-forging genius, requiring only a Craft excellency as a prerequisite, that allows the Exalt to regularly revolutionize the fields and technologies he works in. Every purchase of this charm allows the Exalt to work one 'generation' ahead of the current technological infrastructure of his surroundings, without penalty. He simply makes breakthroughs, uses techniques, and otherwise develops mundane items that are simply 'beyond' current understanding and structures. A modern-day Exalt might create a net-energy-gain fusion reactor, flying car, or useful voice interface to a PC without difficulty. At the same time, building warp drive would not be possible - this is too far ahead technologically to be feasible. At the same time, enough work by the Exalt, first making fusion, and also subspace radios, and also isolinear chips, etc, bringing the general technology of the world around him to the point that Warp drive was only one generation away. This charm is of course subject to heavy storyteller interpretation, especially in the age of sorrows, where technology has generally stagnated for centuries. As such, the 'leaps' possible by this charm start small, as a generation doesn't get you very much at all.

Comments

I want them. Please, discuss! -- GreenLantern