SolarCraft/BogMod

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Revision as of 23:55, 19 October 2007 by BogMod (talk) (*Reply!)
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Tempered of Golden Light

Cost: 2m; Mins: Craft 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One Turn
Prerequisite Charms: Durability Enhancing Technique

Sometimes a Lawgiver just needs a wall or a sword or a rope to hold just a little bit longer and so they make it so. Strengthened by essence and the eternal power of the sun the object holds. The object can still be damaged and attacked but it will not break until after the Solar stops spending motes into this charm. This charm can be reflexively maintained each round after the first by paying the cost again. Though an object can be maintained with this charm and function generally it is not necessarily completely whole. A bridge will not collapse while this charm holds but it may have holes or be cracked and uneven. This does not take up the character's charm use for the turn.


Comments

Seems very pricey for what it does. It doesn't seem that super powerful on small-scale items, and at 5m per turn, it'll drain you mighty quick. Perhaps either drop the cost, or make the cost pro-rated based on either user's Essence, or size of the item? Perhaps give a guideline on size vs. mote cost, for the storyteller, such as "Small items, such as swords, are easiest to hold together, at only 1m per turn. Larger items cost more, with things such as small cottages at 3m per turn, bridges at 5m per turn, and the walls of White Wall at 7m per turn." Just some ideas, as 5m per round is a fortune in many ways. -- GreenLantern

Would that be more likeable? -BogMod