SolarBrawl/Quendalon

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Revision as of 20:19, 24 January 2005 by Galileo.vnuusa.com (talk) (Tweaks to Charm costs.)
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Solar Brawl Charms by Quendalon

Lightning Fist Technique

 Cost: 1 mote
 Duration: Instant
 Type: Supplemental
 Minimum Brawl: 1
 Minimum Essence: 1
 Prerequisite Charms: None

The character infuses her hands with Essence, allowing her to strike swiftly and precisely. She adds her Essence in dice to a single Brawl attack. This cannot give her more dice than her normal Brawl + Dexterity dice pool.


Eagle Claw Method

 Cost: 4 motes
 Duration: Instant
 Type: Supplemental
 Minimum Brawl: 3
 Minimum Essence: 2
 Prerequisite Charms: Lightning Fist Technique

Essence swirls around the character’s hands as she seizes something from her opponent’s grasp. When she attempts to disarm an opponent, she adds a number of automatic successes equal to her Essence rating to her attack roll and to the contested Strength roll. If she succeeds in disarming her opponent, she may automatically take hold of the disarmed item instead of knocking it away.


Tortoise-Cracking Cudgel Fist

 Cost: 3 motes
 Duration: Instant
 Type: Supplemental
 Minimum Brawl: 4
 Minimum Essence: 2
 Prerequisite Charms: Heaven Thunder Hammer

The character concentrates Essence around her fist as she strikes, sending a shockwave of force through her target. An unarmed attack enhanced with this Charm is considered to be piercing; it halves the target’s armor soak. In addition, the attack ignores the target’s Hardness rating entirely.


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