SilverMasks/Focus

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Focus

Counting the Elephant's Wrinkles
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Intelligence: 1
Minimum Essence: 1
Prerequisite Charms: None
Lunars have excellent memories for the past. This Charm allows the character to recall anything she has learned or experienced with perfect clarity. Using this Charm usually calls for a Intelligence+Lore roll, although other abilities may be required depending on what the Lunar wishes to recall. Even a single success calls the memory in question in flawless and true detail.

There is no need for a roll when recalling something told by Tale-Spinning Mastery.

Shifting Brilliance Meditation
Cost: 1 mote per dot
Duration: One Scene
Type: Simple
Minimum Intelligence: 2
Minimum Essence: 2
Prerequisite Charms: Counting the Elephant's Wrinkles
Lunars are masters at changing their shape, and with the right acumen, they can even shift their more ephemeral traits, changing the way their bodies work, how their minds interact with their bodies, the inner workings of their skull... increasing the speed of their thoughts, the clarity of their minds, their perception of the world or its ability to inspire it… at the cost of another of these abilities. Using this Charm, the Lunar can shift dots of Charisma, Intelligence, Perception or Wits around, from one to the other. He may not shift more dots than he has points of Essence, and Wits requires two dots to be enhanced by one dot(but provides two dots to the other attributes per dot of shifted out of Wits). Those changes count as natural for the purposes of dice-adding Charms. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit his Essence in motes to shift the Attribute Dots as long as he remains in Hybrid Form.

Inevitable Genius Insight
Cost: 5 motes, 1 willpower
Duration: One Project
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Shifting Brilliance Meditation
Lunar Exalted are brilliant, if erratic. Focusing her Essence, the character expands her mind and senses to encompass greater things. She becomes an unstoppable mental juggernaut, nearly immune to distraction and capable of reaching heights previously beyond her. This Charm saw much use in the creation of the Lunar’s Tatoos.

When the character activates this Charm, the player declares a single project or research as its target. While this Charm is active, the character adds one success to all rolls related to the chosen project and ignores all fatigue penalties. The Lunar also increases her dice-adding limits to her Attribute+Essence while this Charm is in force.

Until the Project's completion, the character must make a successful Willpower roll in order to take actions not related to her chosen focus for a scene. All such actions receive a penalty of -2 dice. Ending the Charm before concluding the project requires a Willpower roll with a difficulty equal to the Lunar’s own Temperance, which can only be attempted once per scene.

This Charm is a Focus and is incompative with the activation of any other Focus-Type Charm.

Cat and Owl Riddle
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Intelligence 5
Minimum Essence: 3
Prerequisite Charms: Counting the Elephant's Wrinkles
A Moonchild's amassed knowledge can be frightening when exposed to those of lesser insight! Uttering a sharp riddle the Lunar leads one through the venues of deep thought, utter confusion, or even complete hallucination as their entire being is subsumed by its words.

The Riddle must be directed at a single target and involves a reflexive Intelligence+Lore contest between the Lunar and his target. Should the Lunar win the target becomes dazed and suggestionable - until he snaps out of this daze the target is unable to perceive his surroundings or react to them except in self-defense and even them receive a penalty to all actions equal to the Lunar's Intelligence. It also requires an expenditure of 1 willpower to deny any requests for natural actions on their part - such as opening a gate or writing down their names.

Each passing turn the target can spend at most one action in a Intelligence+Lore roll. When the target has acquired as many successes as the ammount the Lunar has won the initial contest by he has mastered the riddle and is snapped out of his daze, although there is no knowledge he was hoodwinked by magic - to the target it was only a moment of deep reflection and distraction.