Difference between revisions of "SilverMasks/Dream"

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'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Gaze Upon Hopes and Dreams<br>
 
'''Prerequisite Charms: ''' Gaze Upon Hopes and Dreams<br>
Lunars with this Charm learn how to distill Quintessence in the most efficient and reinvigorating ways! Pulling offered Quintessence from the air thoughtlessly the Lunar works it into an irisdescent form pleasing to herself - such as beautiful diamonds or flowers - that break against her skin like the reinvigorating breath and echoes of her Cult's Hopes and Dreams. Henceforth the Lunar doubles the ammount of Motes and Willpower received by her ''Cult'' Background. An irisdescent crown appears at the Bonfire and Totemic flares of the Lunar's Anima and allows all who gaze upon her to divine the ammount of her Cult Background however.
+
Lunars with this Charm learn how to distill Quintessence in the most efficient and reinvigorating ways! Pulling offered Quintessence from the air thoughtlessly the Lunar works it into an irisdescent form pleasing to herself - such as beautiful diamonds or flowers - that break against her skin like the reinvigorating breath and echoes of her Cult's Hopes and Dreams. Henceforth the Lunar doubles the ammount of Motes and Willpower received by her ''Cult'' Background. An irisdescent crown appears at the Bonfire and Totemic flares of the Lunar's Anima and allows all who gaze upon her to divine the ammount of her Cult Background with a single success on a Wits+Occult roll.
  
 
Lunars able to command Raksha Charms may use this Charm to receive Gossamer instead of Willpower from their Cult.
 
Lunars able to command Raksha Charms may use this Charm to receive Gossamer instead of Willpower from their Cult.
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'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those who learn Harmony of Dreams learn how to work with it... how to flow with the spark of formless, mad chaos, and use it to their own ends. And it is never so clear and pure as in the Thorn of Dreams and Nightmares, a charm that pulls this shadow of insanity from within the Lunar and materialises it in the world as a direct weapon. It deals Bashing or Lethal damage, on the Lunar's choice on every strike, and is built with a number of points equal to twice the Lunar's Manipulation, apart from rate, that is equal to the Lunar's Essence(speed and damage receive +2 per point). As chaos, this weapon deals aggravated damage on any creature native of Creation. This weapon shines like a mad sunset of ever-shifting colors, changing shape on the Lunar's whim, very hard to predict - all parries and dodges against it are at +1 difficulty.  
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Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those able to understand the madness in their dreams can tame the madness within themselves with similar ease, allowing great power to flow from the insanity within. The ''Thorn of Dreams and Nightmares'' is its most direct expression as the Lunar pulls this shadow of insanity fromwithin her very soul and manifests it as a weapon of pure chaotic essence.
 +
 
 +
This weapon is always changing as it shifts through all colors - the Lunar is in control of this change and can always deal Bashing or Lethal Damage with this weapon as she prefers. Its weapon statistics are created by the Lunar with a number of points equal to twice her Manipulation score to be allocated to each statistic (Speed and Damage receive +2 to their statistic per point allocated to them.) The weapon has a fixed Rate statistic equal to the Lunar's Essence score.  
 +
 
 +
The Thorn of Dreams and Nightmares warps all shaped beings it touches - it deals Aggravated Damage against any beings native to Creation. It shines like a mad sunset of ever-shifting colors that changes shapes on the Lunar's whim, and as such it is very hard to predict - increase the Difficulty of all Parries and Dodges made against it by 1.
  
 
'''Beach of Nothingness Prana'''<br>
 
'''Beach of Nothingness Prana'''<br>

Revision as of 20:10, 23 March 2009

Dreaming

Dream-Stepping Method
Cost: 6 motes
Duration: Varies
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Charisma
Lunars are able to connect with mortals in many ways. The power of Pack-Forming Presence, the Sheltering Mantle of Moonlight, those the Lunar swears to with Servant's Honor Prana and those who become his Cult. Using this Charm, the Lunar may enter the dream of any of those, his Pack Siblings, his Charge or Lord, or one he knows of that has made successful prayer rolls in his name. To activate this Charm, the one the Lunar is connected to has to be dreaming. The Lunar knows wether he is or not upon activation of this Charm, but if he is not, only 3 motes are spent. If he is, the Lunar may appear on his dreams, and talk as long as she wishes. There is no time limit for as long as they may talk with this Charm. Upon awakening, however, she must roll Wits+Essence – needing at least one success to remember what happened hazily, and three successes to really recall details of the shared dream.

Brilliant Emotion Aegis
Cost: 3 motes, 1 willpower
Duration: One Day
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Dream-Stepping Method
Pulling a veil of moonlight upon the dreams of his Charge, the Lunar may protect any of his connections eligible for communication with Dream-Stepping Method from any unwanted dreams. As long as this Charm is active, those he protects can hazily see in their dreams the form of the Lunar's totem animal, standing vigil on the edge of their dreamscape. Any of those he protects will not have any nightmares, and any outside incursions upon their dreams must roll their Essence against the Lunar's Essence+Compassion, or automatically fail and become unable to try again until the target sleeps again.

Hand of the Divine Ruler
Cost: 10 motes, 1 willpower
Duration: One Night
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: Dream-Stepping Method
Under the Moonlight, all fall sleep with their faith in the Lunar. Through this Faith, the Lunar has a connection to the strings of their hopes and dreams, strings of quicksilver he can tug into and send his essence and his own hopes through... with this Charm, the Lunar may send a dream to all those who pray for him. The Lunar rolls Manipulation+Craft(Glamour) to create the dream, which is is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.

He may wish to make this a particularly refreshing dream, which gives all of his cult a single automatic success when rolling conviction to regain willpower upon waking up, or particularly terrible, insuring a botch to any who does not spend a willpower upon waking up. The Lunar may place a criteria on this roll, based on gender, age, class or any other broad category he wishes, but this increases the difficulty on the dream-crafting roll by 1.

Treading on Moonlight Bridges
Cost: 12 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: Dream-Stepping Method
With this Charm, the Lunar may walk throuh a long bridge of pure moonlight and step physically into the dream of one he could use Dream-Stepping Method with... and appear on their side as they awake. It does not matter how far away they might be, as long as they are still in the same plane of existence(Creation, the Wyld, the Underworld, Yu-Shan, Malfeas...) and able to receive the Lunar's dreams.

Harmony of Dreams Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 1
Minimum Essence: 1
Prerequisite Charms: None
The first step into shifting dreams is to understand - to remember. The Lunar with this Charm is always able to remember his dreams in painstaking detail and even exert some control over their landscape (a Manipulation+Craft(Glamour) roll with a difficulty based on the intensity of the dream.) This ability cannot be used if external factors are at work in the dream (such as messages from Gods or memories of the First Age given by the Lunar's Exaltation.)

The Lunar is also more resistance to faerie magic, adding his Craft score to the trait minimum needed to resist Glamour.

Oneiromantic Artisan Style
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Harmony of Dreams Technique
As the Exalted of change the Lunars can shape the form of their dreams to their whims. The Lunar with this Charm becomes the master of her dreamscape and no outside influence may catch her unaware within this sanctuary. Her dreams can become staged to be grand and beautiful - some Lunars who possess this Charm command a fortune in Dreamstones, although most find that a demeaning use for such a sacred skill.

Learning this Charm allows the Lunar to take Shaping Actions in her dreams as if a Fair Folk on the Wyld - her Virtues become as their respective Graces for this purpose. This includes dreamscapes that are not all her own such as those created by the Celestial Circle Spell Unity of Dreams and the Raksha Charm Soul-Carving Artifice. All those who attempted to fight the Lunar in those Dreamscapes are at an Enviromental Difficulty equal to the Lunar's Craft(Glamour).

A character with this Charm cannot possess the Nightmares Flaw.

Sapphire Infinity Aegis
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Oneiromantic Artisan Style
The mind of a Lunar Dream-Mistress is a Fortress, holding the everchanging infinity of her own soul. Enacting this Charm the Lunar allows her eyes to become windows to her soul in the form of a cascade of infinite sapphire fractals, ever-changing, breaking down all Form into mere Understanding. The Lunar can activate this Charm to protect herself against any attempt to place an effect that creates an Image in her mind - be it in the form of an implanted Dream, Linguistics Charms or a Social Attack that takes the shape of an glyph described in light. This Charm also protects the Lunar against any attempts to extract Images from her mind in the shape of Dreams or Memories or any other. All such attempts fail outright. This is a Perfect Defense.

Dream Treasure Understanding
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Dreams Technique
What is a cult but a miserable little pile of secrets? Prayer is Hopes and Dreams whispered by mankind to their Gods. Most such Gods merely take those for sustenance and power - but the children of Luna are blessed with an understanding of the mad intricacies of dreams and desires that only the Wyld-Warden could give. Lunars who can enact this Charm hear not Essence and Will but the beautificsong of dreams and aspirations cast to Heaven.

To enact this Charm the Lunar pulls Quintessence to her until it becomes so thick as to be visible in a most exhuberant display of lights and rolls Perception+Compassion. Each success represents one level of the Cult Background she is able to understand - if she possesses more Cult than the successes rolled she must choose a single province where her understanding is effective. The Lunar can dictate a result lower than her successes on purpose to narrow her perceptions. Success in this roll gives the Lunar a general feel of her Cult's hopes and desires as well as a number of secrets and wishes they would pray for equal to the successes rolled above and beyond the Lunar's Cult rating.

When this Charm is activated the Lunar automatically hears the petitions from successful Prayer Rolls.

This Charm can be activated whenever the Lunar meets face-to-face with a worshipper. With a single success on the roll she will know the worshipper's name and the most important things said worshipper has ever prayed to her for. The Lunar can also enact this Charm to be able to tell at a glance all those who worship her.

Irisdescent Diamond Raiment
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Gaze Upon Hopes and Dreams
Lunars with this Charm learn how to distill Quintessence in the most efficient and reinvigorating ways! Pulling offered Quintessence from the air thoughtlessly the Lunar works it into an irisdescent form pleasing to herself - such as beautiful diamonds or flowers - that break against her skin like the reinvigorating breath and echoes of her Cult's Hopes and Dreams. Henceforth the Lunar doubles the ammount of Motes and Willpower received by her Cult Background. An irisdescent crown appears at the Bonfire and Totemic flares of the Lunar's Anima and allows all who gaze upon her to divine the ammount of her Cult Background with a single success on a Wits+Occult roll.

Lunars able to command Raksha Charms may use this Charm to receive Gossamer instead of Willpower from their Cult.

Dream-Catching Gesture
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Dreams Technique
With a touch a Lunar can walk with their inner self like a totemic guide and delve into another's Essence and Hopes, glimpsing intricacies of her target's Dreams. Enacting this Charm requires a Manipulation+Investigation roll with a Difficulty equal to the target's Essence score. One success is enough to glimpse fleeting dreams with tell about the target's upbringing, likes and dislikes. Three successses are enough to glimpse important dreams which give a good idea of the target's hopes, goals and aspirations, as well as his most important social connections. Five successes or more gives the Lunar glimpses on dreams that show the victim's greatest loves, secrets, desires brightest and darkest moments. The Lunar can only glimpse a number of dreams per use of this Charm equal to her Essence score.

The Storyteller is encouraged to describe the details of the dream and allow the Lunar to interpret them rather than give information the Lunar would have learned. Should a Lunar glimpse the dreams of a character with the Nightmares Flaw (or other similar conditions) she must roll her Valor, Difficulty 2, or lose 2 Willpower as she attempts to cope with the terrifying images.

A Lunar with Tales to Luna's Light can show the dreams glimpsed to others in perfect detail.

Gift of Ardent Wonders
Cost: 8 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Dream-Catching Gesture
Locking eyes with another, the Lunar is able to create a grand dream, crafting a masterpiece that is planted within their minds, blossoming when they sleep to take their unconscious into a journey created by the Beloved of Luna to her victim. When this Charm is activated, the Lunar rolls Manipulation+Craft(Glamour) to create the dream, and Manipulation+Larceny with a difficulty equal to the victim's Essence to plant them within their subconscious as their eyes lock. The dream is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.

The victim will dream of this when they next wake up, but the Lunar may set a delay to this, up to a number of days equal to the Lunar's Manipulation score. One may use this Charm simply to plant dreams stolen with Dream-Catching gesture. There is no roll needed to plant the charm is the recipient is unwilling. If the Lunar fails the dream-planting roll, the victim may realise the Lunar tried to use dream magic on her, and if it botches, she may catch fleeting glimpses of what the dream was about.

Artful Binding Words
Cost: 4 motes
Duration: Variable
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Gift of Ardent Wonders
With this Charm, the Lunar walks up to someone she has planted a dream within, and speaks a word she will not remember. Within that word is a trigger for the dream, which may be any event the Lunar may wish to specify. The dream will remain dormant until the event happens, but will dissolve with the coming of Calibration.

Walk in the Moonlight Gate
Cost: 6 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Gift of Ardent Wonders
Touching one's sleeping form, the Lunar opens a silver gate to their dreams. This dream disappears as soon as the Lunar steps through, and the Lunar may bring as many people with him as he has points of Permanent Essence. Stepping through, the Lunar finds himself in the sleeper's dream, and may witness it, or use Gift of Ardent Wonders to change it with a dream of his own. The Lunar may interact with the sleeper in any way she wishes, although one cannot cause any serious harm during a dream. The sleeper may try to act against the Lunar, but if she is not a lucid dreamer, she must spend 1 willpower for every action she makes against the Lunar. The Lunar Lunar may cancel this charm and exit the dream at any time she wishes, returning to the sleeper's bedside.

Thorn of Dreams and Nightmares
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Harmony of Dreams Technique
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those able to understand the madness in their dreams can tame the madness within themselves with similar ease, allowing great power to flow from the insanity within. The Thorn of Dreams and Nightmares is its most direct expression as the Lunar pulls this shadow of insanity fromwithin her very soul and manifests it as a weapon of pure chaotic essence.

This weapon is always changing as it shifts through all colors - the Lunar is in control of this change and can always deal Bashing or Lethal Damage with this weapon as she prefers. Its weapon statistics are created by the Lunar with a number of points equal to twice her Manipulation score to be allocated to each statistic (Speed and Damage receive +2 to their statistic per point allocated to them.) The weapon has a fixed Rate statistic equal to the Lunar's Essence score.

The Thorn of Dreams and Nightmares warps all shaped beings it touches - it deals Aggravated Damage against any beings native to Creation. It shines like a mad sunset of ever-shifting colors that changes shapes on the Lunar's whim, and as such it is very hard to predict - increase the Difficulty of all Parries and Dodges made against it by 1.

Beach of Nothingness Prana
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Thorn of Dreams and Nightmares
Sinking the Thorn of Dreams and Nightmares into the ground, the Lunar turns away the face of the Silver Lady, letting the Chaos harvested from his own soul wash over the landscape, twisting it, bringing dreams to life and nightmares out of the shadows. The Lunar must have his Thorn of Dreams and Nightmares active to activate this Charm - and doing so ends the Thorn and frees all commitment to that Charm, which may not be activated again while Beach of Nothingness Prana is in effect. For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards in radius sinks one level into the Wyld for the remainder of the scene. Areas of pure Creation become Bordermarches, no matter how deeply into Creation they are. All taint disappears at the end of the scene, but until then it works as a waypoint, creatures may mutate, raksha charms may be used, and everyone within those bounds adds one die to their stunts.

The Lunar may also spend 2 Willpower to create his Essence in Gossamer within it which he owns.