Difference between revisions of "SilverMasks/Dream"

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= Dreaming =
 
= Dreaming =
 
'''Dream-Stepping Method'''<br>
 
'''Cost: ''' 6 motes<br>
 
'''Duration: ''' Varies<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Charisma: ''' 3<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Ascendant Charisma<br>
 
Lunars are able to connect with mortals in many ways. The power of ''Pack-Forming Presence'', the ''Sheltering Mantle of Moonlight'', those the Lunar swears to with ''Servant's Honor Prana'' and those who become his Cult. Using this Charm, the Lunar may enter the dream of any of those, his Pack Siblings, his Charge or Lord, or one he knows of that has made successful prayer rolls in his name. To activate this Charm, the one the Lunar is connected to has to be dreaming. The Lunar knows wether he is or not upon activation of this Charm, but if he is not, only 3 motes are spent. If he is, the Lunar may appear on his dreams, and talk as long as she wishes. There is no time limit for as long as they may talk with this Charm. Upon awakening, however, she must roll Wits+Essence – needing at least one success to remember what happened hazily, and three successes to really recall details of the shared dream.
 
 
'''Brilliant Emotion Aegis'''<br>
 
'''Cost: ''' 3 motes, 1 willpower<br>
 
'''Duration: ''' One Day<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Charisma: ''' 4<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Dream-Stepping Method<br>
 
Pulling a veil of moonlight upon the dreams of his Charge, the Lunar may protect any of his connections eligible for communication with ''Dream-Stepping Method'' from any unwanted dreams. As long as this Charm is active, those he protects can hazily see in their dreams the form of the Lunar's totem animal, standing vigil on the edge of their dreamscape. Any of those he protects will not have any nightmares, and any outside incursions upon their dreams must roll their Essence against the Lunar's Essence+Compassion, or automatically fail and become unable to try again until the target sleeps again.
 
 
'''Hand of the Divine Ruler'''<br>
 
'''Cost: ''' 10 motes, 1 willpower<br>
 
'''Duration: ''' One Night<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Charisma: ''' 5<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Dream-Stepping Method<br>
 
Under the Moonlight, all fall sleep with their faith in the Lunar. Through this Faith, the Lunar has a connection to the strings of their hopes and dreams, strings of quicksilver he can tug into and send his essence and his own hopes through... with this Charm, the Lunar may send a dream to all those who pray for him. The Lunar rolls Manipulation+Craft(Glamour) to create the dream, which is is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.
 
 
He may wish to make this a particularly refreshing dream, which gives all of his cult a single automatic success when rolling conviction to regain willpower upon waking up, or particularly terrible, insuring a botch to any who does not spend a willpower upon waking up. The Lunar may place a criteria on this roll, based on gender, age, class or any other broad category he wishes, but this increases the difficulty on the dream-crafting roll by 1.
 
 
'''Treading on Moonlight Bridges'''<br>
 
'''Cost: ''' 12 motes, 1 willpower<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Charisma: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
 
'''Prerequisite Charms: ''' Dream-Stepping Method<br>
 
With this Charm, the Lunar may walk throuh a long bridge of pure moonlight and step physically into the dream of one he could use ''Dream-Stepping Method'' with... and appear on their side as they awake. It does not matter how far away they might be, as long as they are still in the same plane of existence(Creation, the Wyld, the Underworld, Yu-Shan, Malfeas...) and able to receive the Lunar's dreams.
 
  
 
'''Harmony of Dreams Technique'''<br>
 
'''Harmony of Dreams Technique'''<br>
Line 48: Line 10:
 
The first step into shifting dreams is to understand - to remember. The Lunar with this Charm is always able to remember his dreams in painstaking detail and even exert some control over their landscape (a Manipulation+Craft(Glamour) roll with a difficulty based on the intensity of the dream.) This ability cannot be used if external factors are at work in the dream (such as messages from Gods or memories of the First Age given by the Lunar's Exaltation.)  
 
The first step into shifting dreams is to understand - to remember. The Lunar with this Charm is always able to remember his dreams in painstaking detail and even exert some control over their landscape (a Manipulation+Craft(Glamour) roll with a difficulty based on the intensity of the dream.) This ability cannot be used if external factors are at work in the dream (such as messages from Gods or memories of the First Age given by the Lunar's Exaltation.)  
  
The Lunar is also more resistance to workings of dreams and glamour, adding his Craft score to the trait minimum needed to resist Glamour.
+
The Lunar is also more resistance to faerie magic, adding his Craft score to the trait minimum needed to resist Glamour. The Lunar can also choose to be affected by Glamour effects whenever she wishes - to understand Dreams is to accept them for their unreal state instead of acting in them as one would in the awakened world.
  
 
'''Oneiromantic Artisan Style'''<br>
 
'''Oneiromantic Artisan Style'''<br>
Line 62: Line 24:
  
 
A character with this Charm cannot possess the Nightmares Flaw.
 
A character with this Charm cannot possess the Nightmares Flaw.
 +
 +
'''Dreamstone Meditation'''<br>
 +
'''Cost: ''' 10 motes, 1 willpower<br>
 +
'''Duration: ''' One Night<br>
 +
'''Type: ''' Simple<br>
 +
'''Minimum Manipulation: ''' 3<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: ''' Oneiromantic Artisan Style<br>
 +
During the pinnacle of the New Moon the Lunar wreathes herself in moonlight and draws on the seed of her dreams. Falling asleep she allows a phantasmagoria of images to play about her form like an anima through the night, until she awakens... with Dreamstones dotting her flesh! Normally those appears as perfect, smooth forms upon her skin, although some grow out of her like bonsai trees or flowering lotus. Those are functional pieces of Dreamstones (capable of housing a single dream) - the Lunar rolls Manipulation+Essence and receives as many slivers as she scores successes (or one great Dreamstone - capable of housing all of a night's dreams - should the Lunar score more than 5 successes.) Those can be used to store the Lunar's dreams and pass them to those who touch the Lunar and meditate (as per normal Dreamstones rules in ''Scavenger Sons.'') or can be torn out of the Lunar with a dice action and the loss of 1 Health Level (as they are embedded into the Lunar's flesh.)
  
 
'''Sapphire Infinity Aegis'''<br>
 
'''Sapphire Infinity Aegis'''<br>
Line 72: Line 43:
 
The mind of a Lunar Dream-Mistress is a Fortress, holding the everchanging infinity of her own soul. Enacting this Charm the Lunar allows her eyes to become windows to her soul in the form of a cascade of infinite sapphire fractals, ever-changing, breaking down all ''Form'' into mere ''Understanding.'' The Lunar can activate this Charm to protect herself against any attempt to place an effect that creates an ''Image'' in her mind - be it in the form of an implanted Dream, Linguistics Charms or a Social Attack that takes the shape of an glyph described in light. This Charm also protects the Lunar against any attempts to extract Images from her mind in the shape of Dreams or Memories or any other. All such attempts fail outright. This is a Perfect Defense.
 
The mind of a Lunar Dream-Mistress is a Fortress, holding the everchanging infinity of her own soul. Enacting this Charm the Lunar allows her eyes to become windows to her soul in the form of a cascade of infinite sapphire fractals, ever-changing, breaking down all ''Form'' into mere ''Understanding.'' The Lunar can activate this Charm to protect herself against any attempt to place an effect that creates an ''Image'' in her mind - be it in the form of an implanted Dream, Linguistics Charms or a Social Attack that takes the shape of an glyph described in light. This Charm also protects the Lunar against any attempts to extract Images from her mind in the shape of Dreams or Memories or any other. All such attempts fail outright. This is a Perfect Defense.
  
'''Gaze upon Hopes and Dreams'''<br>
+
'''Dream-Stepping Method'''<br>
'''Cost: ''' 10 motes<br>
+
'''Cost: ''' 5 motes<br>
'''Duration: ''' Instant<br>
+
'''Duration: ''' Varies<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
'''Minimum Manipulation: ''' 3<br>
+
'''Minimum Manipulation: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
When one prays, one casts his essence, hopes and dreams towards a being one believes to be higher, greater. Many of those do not bother to understand the gift he receives, simply taking their raw power... but one who understands the nature of hopes and dreams can hear them just he would a beautiful music. The Lunar rolls Perception+Compassion(with bonus dice equal to his Cup rating if the Lunar possesses one). Each success represents one level of the Cult Background the character is able to understand(if he has more Cult levels than the successes obtained, he must choose which city or province within those that worships him that he will hear), hearing those with more successes on their Prayer rolls first. Any being that has more than five successes in his prayer roll can be heard as soon as this Charm is used, without a roll. The Lunar also receives a general feel of his Cult's hopes and desires.  
+
This Charm allows the character to appear into the dreams of any character with whom she shares her Essence, her Hopes, her Dreams. Those are his ''Kin.'' The Kin has to be dreaming for the Lunar to use this Charm successfully, although a failed use of it will tell the Lunar they are not - if they are, however, the Lunar may appear in their dreams, able to watch them or to talk to the Kin as long as she wishes. The Lunar may use all manner of Social charms in the dream. There is no time limit for their talk, although it may be cut short by unforeseen circumstances - in a dream a moment may be an eternity and an eternity a moment.
 +
 
 +
Should the conversation be extremely pleasant the Kin receives +1 success to his daily Conviction roll to recover Willpower - but should the conversation take a turn for the violent the Kin loses a single success on this roll instead. When the Kin wakes up they need at least one success on a Wits+Lore roll to remember the dream. Three successes gives perfect recall.
 +
 
 +
A ''Kin'' is one the Lunar has bound, such as...
 +
* ... his Pack Siblings from ''Brotherhood of Lake and River.''
 +
* ... his Charge from ''Eternal Eclipse Guardian.''
 +
* ... his Lord from ''Servant's Honor Prana.''
 +
* ... his Worshippers gained from the ''Cult'' Background.
 +
Other effects - Lunar or not - may make another Kin to the Lunar at the Storyteller's discretion.
  
'''Don the Raiment of Faith'''<br>
+
'''Dream-Dog Technique'''<br>
'''Cost: ''' None<br>
+
'''Cost: ''' 5 motes, 1 willpower<br>
'''Duration: ''' Permanent<br>
+
'''Duration: ''' One Day<br>
'''Type: ''' Special<br>
+
'''Type: ''' Simple<br>
 +
'''Minimum Manipulation: ''' 3<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: ''' Dream-Stepping Method<br>
 +
The Lunar will not suffer that her Kin's most sacred dreams be violated! With a gesture the Lunar consecrates their dreaming - wherein the dreamer will see the faint image of the Lunar's Totem Shape standing vigil for her all night long. Invading beings and foreign dreams are barred entrance no matter how strong - although they are able to affect the Lunar as if he was before them. This is a Perfect Defense. The Lunar can protect up to twice his Compassion score in different Kin at the same time with a single invocation of this Charm.
 +
 
 +
Those under the protection of this Charm receive one automatic success to recover Willpower upon waking up.
 +
 
 +
'''Silver Heart Bridge'''<br>
 +
'''Cost: ''' 20 motes, 1 willpower<br>
 +
'''Duration: ''' Instant<br>
 +
'''Type: ''' Simple<br>
 
'''Minimum Manipulation: ''' 4<br>
 
'''Minimum Manipulation: ''' 4<br>
'''Minimum Essence: ''' 3<br>
+
'''Minimum Essence: ''' 4<br>
'''Prerequisite Charms: ''' Gaze Upon Hopes and Dreams<br>
+
'''Prerequisite Charms: ''' Dream-Stepping Method<br>
With this Charm, quittessence rains over the Lunar like glittering snow at dawn, as he receives the reinvigorating breath of the hopes and dreams of his followers. He becomes able to finely hear and craft those beautiful gems of devotion, strenghtening their potence a hundredfold. This doubles the motes and willpower received by the ''Cult'' background. Moreover, if he has one, the Lunar may add half his Cup rating(rounded down) to the essence reward given by his Cult.
+
Walking into an ordinary corner and out of a bridge of pure Moonlight the Lunar can do more than appear in another's dream - he is able to physically take himself there, and to appear at their side when they awaken. This Charm must be used on another the Lunar is ''Kin'' to and can be used no matter how far the Kin is to the Lunar as long as they are still in the same plane of existence (such as Creation, Underworld or Heaven) and able to receive the Lunars dreams.
  
 
'''Dream-Catching Gesture'''<br>
 
'''Dream-Catching Gesture'''<br>
'''Cost: ''' 6 motes, 1 willpower<br>
+
'''Cost: ''' 10 motes, 1 willpower<br>
 
'''Duration: ''' Instant<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
'''Minimum Manipulation: ''' 4<br>
+
'''Minimum Manipulation: ''' 3<br>
'''Minimum Essence: ''' 2<br>
+
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
By touching a target and activating this Charm, the Lunar is able to catch a glimpse into the target's dreams. The Lunar rolls his Manipulation+Investigation with a difficulty equal to the victim's Essence, with the importance of the glimpsed dream depending on the number of successes. One success is enough to glimpse fleeting dreams, which tell the Lunar menial things about their upbringing and some things he likes. Three successes are enough to glimpse important dreams which give a good idea of the victim's likes and dislikes, of those he loves and hates, or of some important moments of their lives. Five successes tells the Lunar about the victim's greatest loves, secrets, their brightest or darkest hour.  
+
With a touch a Lunar can walk with their inner self like a totemic guide and delve into another's Essence and Hopes, glimpsing intricacies of her target's Dreams. Enacting this Charm requires a Manipulation+Investigation roll with a Difficulty equal to the target's Essence score. '''One''' success is enough to glimpse fleeting dreams with tell about the target's upbringing, likes and dislikes. '''Three''' successses are enough to glimpse important dreams which give a good idea of the target's hopes, goals and aspirations, as well as his most important social connections. '''Five''' successes or more gives the Lunar glimpses on dreams that show the victim's greatest loves, secrets, desires brightest and darkest moments. The Lunar can only glimpse a number of dreams per use of this Charm equal to her Essence score.
  
The Lunar only sees one dream per use of this Charm, but knowing how to interpret dreams, they can be very informative, as dreams mesh one's loved ones in important moments where they were absent, ones likes and dislikes in their maniac, senseless tapestry. The victim may not realise the Lunar has glimpsed his dream if the touch was subtle. A Lunar with ''Phantom-Conjuring Performance'' may show others the contents of the Dream.
+
The Storyteller is encouraged to describe the details of the dream and allow the Lunar to interpret them rather than give information the Lunar would have learned. Should a Lunar glimpse the dreams of a character with the ''Nightmares'' Flaw (or other similar conditions) she must roll her Valor, Difficulty 2, or lose 2 Willpower as she attempts to cope with the terrifying images.  
  
'''Gift of Ardent Wonders'''<br>
+
A Lunar with ''Tales to Luna's Light'' can show the dreams glimpsed to others in perfect detail. Those dreams can also be placed in Dreamstones.
'''Cost: ''' 8 motes, 1 willpower<br>
+
 
 +
'''Silver-Sands Gift'''<br>
 +
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' Instant<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
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'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Dream-Catching Gesture<br>
 
'''Prerequisite Charms: ''' Dream-Catching Gesture<br>
Locking eyes with another, the Lunar is able to create a grand dream, crafting a masterpiece that is planted within their minds, blossoming when they sleep to take their unconscious into a journey created by the Beloved of Luna to her victim. When this Charm is activated, the Lunar rolls Manipulation+Craft(Glamour) to create the dream, and Manipulation+Larceny with a difficulty equal to the victim's Essence to plant them within their subconscious as their eyes lock. The dream is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.  
+
Filing the palm of her hand with a maelstrom of shining silver sands the Lunar crafts a dream. The Lunar then makes the ''Dream Roll'' which is a Manipulation+Craft(Glamour) roll at a difficulty (5-minus the number of hours spent in its creation) to craft the Dream.
 +
 
 +
One success is enough to create a dream of warning or a message - something of definite significance to the target that will be remembered fully when she awakens. Three successes are enough to create dreams that overwhelm the target one way or another - terrible nightmares deny the target the daily Conviction roll to regain Essence, and dreams of bliss convert all of its dice into automatic successes. Five successes are incredible epiphanies or terrible nightmares - the target recovers all Willpower or loses the Lunar's Essence in Willpower. If Five-successes dreams are used to convey a message the target will be compelled to follow it unless he spends 1 willpower to break this compulsion!
 +
 
 +
The Lunar must then implant the dream into another's soul through eye contact with a Manipulation+Larceny roll at a Difficulty equal to the target's Essence score. The Lunar can also give another dreams she took with the use of ''Dream-Catching Gesture''. The Storyteller is the arbiter of their quality in this case.  
 +
 
 +
The target implanted with a dream with this Charm will dream it when she next sleeps. Those dreams can also be placed in Dreamstones.
  
The victim will dream of this when they next wake up, but the Lunar may set a delay to this, up to a number of days equal to the Lunar's Manipulation score. One may use this Charm simply to plant dreams stolen with Dream-Catching gesture. There is no roll needed to plant the charm is the recipient is unwilling. If the Lunar fails the dream-planting roll, the victim may realise the Lunar tried to use dream magic on her, and if it botches, she may catch fleeting glimpses of what the dream was about.
 
  
 
'''Artful Binding Words'''<br>
 
'''Artful Binding Words'''<br>
'''Cost: ''' 4 motes<br>
+
'''Cost: ''' 4 motes, 1 willpower<br>
'''Duration: ''' Variable<br>
+
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Manipulation: ''' 5<br>
 
'''Minimum Manipulation: ''' 5<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Gift of Ardent Wonders<br>
+
'''Prerequisite Charms: ''' Silver-Sands Gift<br>
With this Charm, the Lunar walks up to someone she has planted a dream within, and speaks a word she will not remember. Within that word is a trigger for the dream, which may be any event the Lunar may wish to specify. The dream will remain dormant until the event happens, but will dissolve with the coming of Calibration.
+
The Lunar whispers to another whom she has gifted with a dream and speaks a word she will not remember. That word is a trigger to the dream - it will not manifest when the target next sleeps but when this trigger comes to pass. It can be any circumstance the Lunar can name, but the dream will expire after (the Lunar's Essence) Seasons.
  
'''Walk in the Moonlight Gate'''<br>
+
'''Dreamwalker Stance'''<br>
'''Cost: ''' 6 motes, 1 willpower<br>
+
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' Variable<br>
 
'''Duration: ''' Variable<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Manipulation: ''' 5<br>
 
'''Minimum Manipulation: ''' 5<br>
'''Minimum Essence: ''' 4<br>
+
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Gift of Ardent Wonders<br>
+
'''Prerequisite Charms: ''' Silver-Sands Gift, Sapphire Infinity Aegis, Dream-Stepping Method<br>
Touching one's sleeping form, the Lunar opens a silver gate to their dreams. This dream disappears as soon as the Lunar steps through, and the Lunar may bring as many people with him as he has points of Permanent Essence. Stepping through, the Lunar finds himself in the sleeper's dream, and may witness it, or use Gift of Ardent Wonders to change it with a dream of his own. The Lunar may interact with the sleeper in any way she wishes, although one cannot cause any serious harm during a dream. The sleeper may try to act against the Lunar, but if she is not a lucid dreamer, she must spend 1 willpower for every action she makes against the Lunar. The Lunar Lunar may cancel this charm and exit the dream at any time she wishes, returning to the sleeper's bedside.  
+
Touching the third eye of a sleeping subject the Lunar spreads it into a bridge of moonlight between the awakened world and the mind of the dreamer. The Lunar rolls Manipulation+Socialize to open it with a Difficulty equal to the subject's Essence (or 1 in the case of Celestial Exalted) and if successful the Lunar may step into the subject's dream. As long as she is inside the Dream she can watch it unfold, speak in deep words the subject will remember upon awakening for the cost of 1 Willpower or substitute the subject's dreams with her own with the use of Silver-Sands Gift. If the Lunar possesses Graces she can attempt to use Shaping Combat within the subject's dreams as if they were the Wyld.
 +
 
 +
Unless the subject is a lucid dreamer she cannot fight against the Lunar unless she pays 1 willpower per such attempt - and even those have pools equal to her Willpower, no matter what she attempts. The Lunar can exit the subject's mind at any time, walking out at her side - or, out at the side of any being that shares the subject's dreams. This application ignores all distances - even if the subject is talking with the Yozi in her dreams the Lunar will just walk out of the Ebon Dragon's shadow or She Who Lives in Her Name's Spheres in Malfeas.
 +
 
 +
The subject cannot awaken of her own volition while the Lunar remains in her dreams, but might be awoken by direct intervention of outside beings. Should that happen the Lunar rolls her Willpower with a Difficulty equal to the subject's Essence - if she suceeds she appears at the subject's side, stunned. If she fails she is stuck inside the subject's mind until next she sleeps.
  
 
'''Thorn of Dreams and Nightmares'''<br>
 
'''Thorn of Dreams and Nightmares'''<br>
Line 137: Line 139:
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
 
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those who learn Harmony of Dreams learn how to work with it... how to flow with the spark of formless, mad chaos, and use it to their own ends. And it is never so clear and pure as in the Thorn of Dreams and Nightmares, a charm that pulls this shadow of insanity from within the Lunar and materialises it in the world as a direct weapon. It deals Bashing or Lethal damage, on the Lunar's choice on every strike, and is built with a number of points equal to twice the Lunar's Manipulation, apart from rate, that is equal to the Lunar's Essence(speed and damage receive +2 per point). As chaos, this weapon deals aggravated damage on any creature native of Creation. This weapon shines like a mad sunset of ever-shifting colors, changing shape on the Lunar's whim, very hard to predict - all parries and dodges against it are at +1 difficulty.  
+
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those able to understand the madness in their dreams can tame the madness within themselves with similar ease, allowing great power to flow from the insanity within. The ''Thorn of Dreams and Nightmares'' is its most direct expression as the Lunar pulls this shadow of insanity fromwithin her very soul and manifests it as a weapon of pure chaotic essence.
 +
 
 +
This weapon is always changing as it shifts through all colors - the Lunar is in control of this change and can always deal Bashing or Lethal Damage with this weapon as she prefers. Its weapon statistics are created by the Lunar with a number of points equal to twice her Manipulation score to be allocated to each statistic (Speed and Damage receive +2 to their statistic per point allocated to them.) The weapon has a fixed Rate statistic equal to the Lunar's Essence score.  
 +
 
 +
The Thorn of Dreams and Nightmares warps all shaped beings it touches - it deals Aggravated Damage against any beings native to Creation. It shines like a mad sunset of ever-shifting colors that changes shapes on the Lunar's whim, and as such it is very hard to predict - increase the Difficulty of all Parries and Dodges made against it by 1.
  
 
'''Beach of Nothingness Prana'''<br>
 
'''Beach of Nothingness Prana'''<br>
Line 146: Line 152:
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Thorn of Dreams and Nightmares<br>
 
'''Prerequisite Charms: ''' Thorn of Dreams and Nightmares<br>
Sinking the Thorn of Dreams and Nightmares into the ground, the Lunar turns away the face of the Silver Lady, letting the Chaos harvested from his own soul wash over the landscape, twisting it, bringing dreams to life and nightmares out of the shadows. The Lunar must have his ''Thorn of Dreams and Nightmares'' active to activate this Charm - and doing so ends the Thorn and frees all commitment to that Charm, which may not be activated again while ''Beach of Nothingness Prana'' is in effect. For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards in radius sinks one level into the Wyld for the remainder of the scene. Areas of pure Creation become Bordermarches, no matter how deeply into Creation they are. All taint disappears at the end of the scene, but until then it works as a waypoint, creatures may mutate, raksha charms may be used, and everyone within those bounds adds one die to their stunts.  
+
Sinking the Thorn of Dreams and Nightmares into the ground, the Lunar turns away the face of the Silver Lady, letting the Chaos harvested from his own soul wash over the landscape, twisting it, bringing dreams to life and nightmares out of the shadows. The Lunar must have his ''Thorn of Dreams and Nightmares'' active to activate this Charm - and doing so ends the Thorn and frees all commitment to that Charm, which may not be activated again while ''Beach of Nothingness Prana'' is in effect.  
 +
 
 +
For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards in radius sinks one level into the Wyld for the remainder of the scene. Areas of pure Creation become Bordermarches, no matter how deeply into Creation they are. All taint disappears at the end of the scene, but until then it works as a waypoint, creatures may mutate, raksha charms may be used, and everyone within those bounds adds one die to their stunts.  
  
 
The Lunar may also spend 2 Willpower to create his Essence in Gossamer within it which he owns.
 
The Lunar may also spend 2 Willpower to create his Essence in Gossamer within it which he owns.
 +
 +
'''Dream Treasure Understanding'''<br>
 +
'''Cost: ''' 5 motes, 1 willpower<br>
 +
'''Duration: ''' Instant<br>
 +
'''Type: ''' Simple<br>
 +
'''Minimum Manipulation: ''' 3<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: ''' Harmony of Dreams Technique<br>
 +
What is a cult but a miserable little pile of secrets? Prayer is Hopes and Dreams whispered by mankind to their Gods. Most such Gods merely take those for sustenance and power - but the children of Luna are blessed with an understanding of the mad intricacies of dreams and desires that only the Wyld-Warden could give. Lunars who can enact this Charm hear not Essence and Will but the beautificsong of dreams and aspirations cast to Heaven.
 +
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To enact this Charm the Lunar pulls Quintessence to her until it becomes so thick as to be visible in a most exhuberant display of lights and rolls Perception+Compassion. Each success represents one level of the Cult Background she is able to understand - if she possesses more Cult than the successes rolled she must choose a single province where her understanding is effective. The Lunar can dictate a result lower than her successes on purpose to narrow her perceptions. Success in this roll gives the Lunar a general feel of her Cult's hopes and desires as well as a number of secrets and wishes they would pray for equal to the successes rolled above and beyond the Lunar's Cult rating.
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When this Charm is activated the Lunar automatically hears the petitions from successful Prayer Rolls.
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This Charm can be activated whenever the Lunar meets face-to-face with a worshipper. With a single success on the roll she will know the worshipper's name and the most important things said worshipper has ever prayed to her for. The Lunar can also enact this Charm to be able to tell at a glance all those who worship her.
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'''Silver-Sands Stream'''<br>
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'''Cost: ''' 10 motes, 1 willpower<br>
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'''Duration: ''' One Night<br>
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'''Type: ''' Simple<br>
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'''Minimum Manipulation: ''' 4<br>
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'''Minimum Essence: ''' 4<br>
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'''Prerequisite Charms: ''' Dream Treasure Understanding, Silver-Sands Gift<br>
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Under the Moonlight the Lunar's Cult sleeps with their faith in her most august existence. Inverting the principles of worship the Lunar is able to give all those who have given their prayers for her the day before a divine pronouncement in the shape of a most glorious dreams! The Lunar creates a dream as per ''Silver-Sands Gift'' and it is shared by all of her Cult at this night - they all receive the dream without the need for a roll.
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The Lunar can also use Social Charms through the Dream as if they could all see and hear her.
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The Lunar may place a specific criteria in those who will receive the dreams: based on gender, age, social class or whatever other category the Lunar can conjure. This requires a more delicate crafting and increases the difficulty of the difficulty of the Dream Roll by 1.
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'''Irisdescent Diamond Raiment'''<br>
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'''Cost: ''' None<br>
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'''Duration: ''' Permanent<br>
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'''Type: ''' Special<br>
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'''Minimum Manipulation: ''' 5<br>
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'''Minimum Essence: ''' 3<br>
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'''Prerequisite Charms: ''' Dream Treasure Understanding<br>
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Lunars with this Charm learn how to distill Quintessence in the most efficient and reinvigorating ways! Pulling offered Quintessence from the air thoughtlessly the Lunar works it into an irisdescent form pleasing to herself - such as beautiful diamonds or flowers - that break against her skin like the reinvigorating breath and echoes of her Cult's Hopes and Dreams. Henceforth the Lunar doubles the ammount of Motes and Willpower received by her ''Cult'' Background. An irisdescent crown appears at the Bonfire and Totemic flares of the Lunar's Anima and allows all who gaze upon her to divine the ammount of her Cult Background with a single success on a Wits+Occult roll.
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Lunars able to command Raksha Charms may use this Charm to receive Gossamer instead of Willpower from their Cult.
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'''Irisdescent Godbody Ascension'''<br>
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'''Cost: ''' None<br>
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'''Duration: ''' Permanent<br>
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'''Type: ''' Special<br>
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'''Minimum Manipulation: ''' 5<br>
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'''Minimum Essence: ''' 5<br>
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'''Prerequisite Charms: ''' Irisdescent Diamond Raiment<br>
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Working their refined Quintessence into their flesh the Lunar creates an idealized image of herself in the body and minds of her Cult, an image which flows from them to the Lunar's might! Choose a single ''Ascension'' Form the Lunar possesses and add a number of Mutation Points to it equal to the Lunar's Cult. This is now called his ''God Ascension.'' This shape always has the Lunar's preferred form of refined Quintessence imbedded through its flesh.
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The Lunar also learns how to draw belief into reality to avoid the end of faith! When knocked down to Incapacitated or even Killed while not in his God Ascension the Lunar can spend 1 Permanent Willpower to shift to her God-Ascension - she regains (Cult x4) motes of Essence and is instantly brought to her first -2 Health Level. This act cannot be repeated until a full day has passed and drains the Cult's prayers for this interval - the Lunar loses all benefits of the Cult during it.

Latest revision as of 22:44, 21 April 2009

Dreaming

Harmony of Dreams Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 1
Minimum Essence: 1
Prerequisite Charms: None
The first step into shifting dreams is to understand - to remember. The Lunar with this Charm is always able to remember his dreams in painstaking detail and even exert some control over their landscape (a Manipulation+Craft(Glamour) roll with a difficulty based on the intensity of the dream.) This ability cannot be used if external factors are at work in the dream (such as messages from Gods or memories of the First Age given by the Lunar's Exaltation.)

The Lunar is also more resistance to faerie magic, adding his Craft score to the trait minimum needed to resist Glamour. The Lunar can also choose to be affected by Glamour effects whenever she wishes - to understand Dreams is to accept them for their unreal state instead of acting in them as one would in the awakened world.

Oneiromantic Artisan Style
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Harmony of Dreams Technique
As the Exalted of change the Lunars can shape the form of their dreams to their whims. The Lunar with this Charm becomes the master of her dreamscape and no outside influence may catch her unaware within this sanctuary. Her dreams can become staged to be grand and beautiful - some Lunars who possess this Charm command a fortune in Dreamstones, although most find that a demeaning use for such a sacred skill.

Learning this Charm allows the Lunar to take Shaping Actions in her dreams as if a Fair Folk on the Wyld - her Virtues become as their respective Graces for this purpose. This includes dreamscapes that are not all her own such as those created by the Celestial Circle Spell Unity of Dreams and the Raksha Charm Soul-Carving Artifice. All those who attempted to fight the Lunar in those Dreamscapes are at an Enviromental Difficulty equal to the Lunar's Craft(Glamour).

A character with this Charm cannot possess the Nightmares Flaw.

Dreamstone Meditation
Cost: 10 motes, 1 willpower
Duration: One Night
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Oneiromantic Artisan Style
During the pinnacle of the New Moon the Lunar wreathes herself in moonlight and draws on the seed of her dreams. Falling asleep she allows a phantasmagoria of images to play about her form like an anima through the night, until she awakens... with Dreamstones dotting her flesh! Normally those appears as perfect, smooth forms upon her skin, although some grow out of her like bonsai trees or flowering lotus. Those are functional pieces of Dreamstones (capable of housing a single dream) - the Lunar rolls Manipulation+Essence and receives as many slivers as she scores successes (or one great Dreamstone - capable of housing all of a night's dreams - should the Lunar score more than 5 successes.) Those can be used to store the Lunar's dreams and pass them to those who touch the Lunar and meditate (as per normal Dreamstones rules in Scavenger Sons.) or can be torn out of the Lunar with a dice action and the loss of 1 Health Level (as they are embedded into the Lunar's flesh.)

Sapphire Infinity Aegis
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Oneiromantic Artisan Style
The mind of a Lunar Dream-Mistress is a Fortress, holding the everchanging infinity of her own soul. Enacting this Charm the Lunar allows her eyes to become windows to her soul in the form of a cascade of infinite sapphire fractals, ever-changing, breaking down all Form into mere Understanding. The Lunar can activate this Charm to protect herself against any attempt to place an effect that creates an Image in her mind - be it in the form of an implanted Dream, Linguistics Charms or a Social Attack that takes the shape of an glyph described in light. This Charm also protects the Lunar against any attempts to extract Images from her mind in the shape of Dreams or Memories or any other. All such attempts fail outright. This is a Perfect Defense.

Dream-Stepping Method
Cost: 5 motes
Duration: Varies
Type: Simple
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Harmony of Dreams Technique
This Charm allows the character to appear into the dreams of any character with whom she shares her Essence, her Hopes, her Dreams. Those are his Kin. The Kin has to be dreaming for the Lunar to use this Charm successfully, although a failed use of it will tell the Lunar they are not - if they are, however, the Lunar may appear in their dreams, able to watch them or to talk to the Kin as long as she wishes. The Lunar may use all manner of Social charms in the dream. There is no time limit for their talk, although it may be cut short by unforeseen circumstances - in a dream a moment may be an eternity and an eternity a moment.

Should the conversation be extremely pleasant the Kin receives +1 success to his daily Conviction roll to recover Willpower - but should the conversation take a turn for the violent the Kin loses a single success on this roll instead. When the Kin wakes up they need at least one success on a Wits+Lore roll to remember the dream. Three successes gives perfect recall.

A Kin is one the Lunar has bound, such as...

  • ... his Pack Siblings from Brotherhood of Lake and River.
  • ... his Charge from Eternal Eclipse Guardian.
  • ... his Lord from Servant's Honor Prana.
  • ... his Worshippers gained from the Cult Background.

Other effects - Lunar or not - may make another Kin to the Lunar at the Storyteller's discretion.

Dream-Dog Technique
Cost: 5 motes, 1 willpower
Duration: One Day
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Dream-Stepping Method
The Lunar will not suffer that her Kin's most sacred dreams be violated! With a gesture the Lunar consecrates their dreaming - wherein the dreamer will see the faint image of the Lunar's Totem Shape standing vigil for her all night long. Invading beings and foreign dreams are barred entrance no matter how strong - although they are able to affect the Lunar as if he was before them. This is a Perfect Defense. The Lunar can protect up to twice his Compassion score in different Kin at the same time with a single invocation of this Charm.

Those under the protection of this Charm receive one automatic success to recover Willpower upon waking up.

Silver Heart Bridge
Cost: 20 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Dream-Stepping Method
Walking into an ordinary corner and out of a bridge of pure Moonlight the Lunar can do more than appear in another's dream - he is able to physically take himself there, and to appear at their side when they awaken. This Charm must be used on another the Lunar is Kin to and can be used no matter how far the Kin is to the Lunar as long as they are still in the same plane of existence (such as Creation, Underworld or Heaven) and able to receive the Lunars dreams.

Dream-Catching Gesture
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Dreams Technique
With a touch a Lunar can walk with their inner self like a totemic guide and delve into another's Essence and Hopes, glimpsing intricacies of her target's Dreams. Enacting this Charm requires a Manipulation+Investigation roll with a Difficulty equal to the target's Essence score. One success is enough to glimpse fleeting dreams with tell about the target's upbringing, likes and dislikes. Three successses are enough to glimpse important dreams which give a good idea of the target's hopes, goals and aspirations, as well as his most important social connections. Five successes or more gives the Lunar glimpses on dreams that show the victim's greatest loves, secrets, desires brightest and darkest moments. The Lunar can only glimpse a number of dreams per use of this Charm equal to her Essence score.

The Storyteller is encouraged to describe the details of the dream and allow the Lunar to interpret them rather than give information the Lunar would have learned. Should a Lunar glimpse the dreams of a character with the Nightmares Flaw (or other similar conditions) she must roll her Valor, Difficulty 2, or lose 2 Willpower as she attempts to cope with the terrifying images.

A Lunar with Tales to Luna's Light can show the dreams glimpsed to others in perfect detail. Those dreams can also be placed in Dreamstones.

Silver-Sands Gift
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Dream-Catching Gesture
Filing the palm of her hand with a maelstrom of shining silver sands the Lunar crafts a dream. The Lunar then makes the Dream Roll which is a Manipulation+Craft(Glamour) roll at a difficulty (5-minus the number of hours spent in its creation) to craft the Dream.

One success is enough to create a dream of warning or a message - something of definite significance to the target that will be remembered fully when she awakens. Three successes are enough to create dreams that overwhelm the target one way or another - terrible nightmares deny the target the daily Conviction roll to regain Essence, and dreams of bliss convert all of its dice into automatic successes. Five successes are incredible epiphanies or terrible nightmares - the target recovers all Willpower or loses the Lunar's Essence in Willpower. If Five-successes dreams are used to convey a message the target will be compelled to follow it unless he spends 1 willpower to break this compulsion!

The Lunar must then implant the dream into another's soul through eye contact with a Manipulation+Larceny roll at a Difficulty equal to the target's Essence score. The Lunar can also give another dreams she took with the use of Dream-Catching Gesture. The Storyteller is the arbiter of their quality in this case.

The target implanted with a dream with this Charm will dream it when she next sleeps. Those dreams can also be placed in Dreamstones.


Artful Binding Words
Cost: 4 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Silver-Sands Gift
The Lunar whispers to another whom she has gifted with a dream and speaks a word she will not remember. That word is a trigger to the dream - it will not manifest when the target next sleeps but when this trigger comes to pass. It can be any circumstance the Lunar can name, but the dream will expire after (the Lunar's Essence) Seasons.

Dreamwalker Stance
Cost: 5 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Silver-Sands Gift, Sapphire Infinity Aegis, Dream-Stepping Method
Touching the third eye of a sleeping subject the Lunar spreads it into a bridge of moonlight between the awakened world and the mind of the dreamer. The Lunar rolls Manipulation+Socialize to open it with a Difficulty equal to the subject's Essence (or 1 in the case of Celestial Exalted) and if successful the Lunar may step into the subject's dream. As long as she is inside the Dream she can watch it unfold, speak in deep words the subject will remember upon awakening for the cost of 1 Willpower or substitute the subject's dreams with her own with the use of Silver-Sands Gift. If the Lunar possesses Graces she can attempt to use Shaping Combat within the subject's dreams as if they were the Wyld.

Unless the subject is a lucid dreamer she cannot fight against the Lunar unless she pays 1 willpower per such attempt - and even those have pools equal to her Willpower, no matter what she attempts. The Lunar can exit the subject's mind at any time, walking out at her side - or, out at the side of any being that shares the subject's dreams. This application ignores all distances - even if the subject is talking with the Yozi in her dreams the Lunar will just walk out of the Ebon Dragon's shadow or She Who Lives in Her Name's Spheres in Malfeas.

The subject cannot awaken of her own volition while the Lunar remains in her dreams, but might be awoken by direct intervention of outside beings. Should that happen the Lunar rolls her Willpower with a Difficulty equal to the subject's Essence - if she suceeds she appears at the subject's side, stunned. If she fails she is stuck inside the subject's mind until next she sleeps.

Thorn of Dreams and Nightmares
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Harmony of Dreams Technique
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those able to understand the madness in their dreams can tame the madness within themselves with similar ease, allowing great power to flow from the insanity within. The Thorn of Dreams and Nightmares is its most direct expression as the Lunar pulls this shadow of insanity fromwithin her very soul and manifests it as a weapon of pure chaotic essence.

This weapon is always changing as it shifts through all colors - the Lunar is in control of this change and can always deal Bashing or Lethal Damage with this weapon as she prefers. Its weapon statistics are created by the Lunar with a number of points equal to twice her Manipulation score to be allocated to each statistic (Speed and Damage receive +2 to their statistic per point allocated to them.) The weapon has a fixed Rate statistic equal to the Lunar's Essence score.

The Thorn of Dreams and Nightmares warps all shaped beings it touches - it deals Aggravated Damage against any beings native to Creation. It shines like a mad sunset of ever-shifting colors that changes shapes on the Lunar's whim, and as such it is very hard to predict - increase the Difficulty of all Parries and Dodges made against it by 1.

Beach of Nothingness Prana
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Thorn of Dreams and Nightmares
Sinking the Thorn of Dreams and Nightmares into the ground, the Lunar turns away the face of the Silver Lady, letting the Chaos harvested from his own soul wash over the landscape, twisting it, bringing dreams to life and nightmares out of the shadows. The Lunar must have his Thorn of Dreams and Nightmares active to activate this Charm - and doing so ends the Thorn and frees all commitment to that Charm, which may not be activated again while Beach of Nothingness Prana is in effect.

For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards in radius sinks one level into the Wyld for the remainder of the scene. Areas of pure Creation become Bordermarches, no matter how deeply into Creation they are. All taint disappears at the end of the scene, but until then it works as a waypoint, creatures may mutate, raksha charms may be used, and everyone within those bounds adds one die to their stunts.

The Lunar may also spend 2 Willpower to create his Essence in Gossamer within it which he owns.

Dream Treasure Understanding
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Dreams Technique
What is a cult but a miserable little pile of secrets? Prayer is Hopes and Dreams whispered by mankind to their Gods. Most such Gods merely take those for sustenance and power - but the children of Luna are blessed with an understanding of the mad intricacies of dreams and desires that only the Wyld-Warden could give. Lunars who can enact this Charm hear not Essence and Will but the beautificsong of dreams and aspirations cast to Heaven.

To enact this Charm the Lunar pulls Quintessence to her until it becomes so thick as to be visible in a most exhuberant display of lights and rolls Perception+Compassion. Each success represents one level of the Cult Background she is able to understand - if she possesses more Cult than the successes rolled she must choose a single province where her understanding is effective. The Lunar can dictate a result lower than her successes on purpose to narrow her perceptions. Success in this roll gives the Lunar a general feel of her Cult's hopes and desires as well as a number of secrets and wishes they would pray for equal to the successes rolled above and beyond the Lunar's Cult rating.

When this Charm is activated the Lunar automatically hears the petitions from successful Prayer Rolls.

This Charm can be activated whenever the Lunar meets face-to-face with a worshipper. With a single success on the roll she will know the worshipper's name and the most important things said worshipper has ever prayed to her for. The Lunar can also enact this Charm to be able to tell at a glance all those who worship her.

Silver-Sands Stream
Cost: 10 motes, 1 willpower
Duration: One Night
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Dream Treasure Understanding, Silver-Sands Gift
Under the Moonlight the Lunar's Cult sleeps with their faith in her most august existence. Inverting the principles of worship the Lunar is able to give all those who have given their prayers for her the day before a divine pronouncement in the shape of a most glorious dreams! The Lunar creates a dream as per Silver-Sands Gift and it is shared by all of her Cult at this night - they all receive the dream without the need for a roll.

The Lunar can also use Social Charms through the Dream as if they could all see and hear her.

The Lunar may place a specific criteria in those who will receive the dreams: based on gender, age, social class or whatever other category the Lunar can conjure. This requires a more delicate crafting and increases the difficulty of the difficulty of the Dream Roll by 1.

Irisdescent Diamond Raiment
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Dream Treasure Understanding
Lunars with this Charm learn how to distill Quintessence in the most efficient and reinvigorating ways! Pulling offered Quintessence from the air thoughtlessly the Lunar works it into an irisdescent form pleasing to herself - such as beautiful diamonds or flowers - that break against her skin like the reinvigorating breath and echoes of her Cult's Hopes and Dreams. Henceforth the Lunar doubles the ammount of Motes and Willpower received by her Cult Background. An irisdescent crown appears at the Bonfire and Totemic flares of the Lunar's Anima and allows all who gaze upon her to divine the ammount of her Cult Background with a single success on a Wits+Occult roll.

Lunars able to command Raksha Charms may use this Charm to receive Gossamer instead of Willpower from their Cult.

Irisdescent Godbody Ascension
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 5
Minimum Essence: 5
Prerequisite Charms: Irisdescent Diamond Raiment
Working their refined Quintessence into their flesh the Lunar creates an idealized image of herself in the body and minds of her Cult, an image which flows from them to the Lunar's might! Choose a single Ascension Form the Lunar possesses and add a number of Mutation Points to it equal to the Lunar's Cult. This is now called his God Ascension. This shape always has the Lunar's preferred form of refined Quintessence imbedded through its flesh.

The Lunar also learns how to draw belief into reality to avoid the end of faith! When knocked down to Incapacitated or even Killed while not in his God Ascension the Lunar can spend 1 Permanent Willpower to shift to her God-Ascension - she regains (Cult x4) motes of Essence and is instantly brought to her first -2 Health Level. This act cannot be repeated until a full day has passed and drains the Cult's prayers for this interval - the Lunar loses all benefits of the Cult during it.