SilverMasks/Belief

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Belief

False Burrow Pursuit
Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
The Lunar's magic brings a specific point or detail to the forefront of his target's mind and makes it seem impotant. The player rolls Manipulation+Presence at a difficulty equal to the target's Perception or Ability relevant to the conversation at hand. The Ability depends on what the Lunar deems to make significant: Awareness for a visual detail or scent, Socialize or Bureaucracy for particular wordings and Melee to notice something about a person's blade katas, for example. On a success, the target catches the detail and simply knows it is important. The target can throw off this effect by paying 1 willpower for every success the Lunar achieved in the roll.

Mirror Sight Dismay
Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
Lunars can be manipulative bastards. With just a word or well-timed phrase, the character convinces a person or people that one thing they believe is factually incorrect. The Charm won't affect general, emotional attittudes(such as one's love of Lookshy) but it can counter specific beliefs(such as thinking that Lookshy's alliance with Marukan is a good thing). The Lunar's player rolls Manipulation+Presence or Performance. Any target of this Charm whose willpower is less than the number of successes on this roll mantain their belief for the rest of the scene. The target can throw off this effect by paying 1 willpower for every two successes the Lunar achieved in the roll. The Lunar may not affect more than (Essence x50) targets with this Charm.

Lost Mirror Flight
Cost: 6 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: False Burrow Pursit, Mirror Sight Dismay
The Lunar's experience with the Wyld makes them very unhappily familiar with madness. Weaving a scene with words, gestures and convenient props, the character introduces his target to one of the many insanities found in the wyld. With the end of his speech, the character inflicts the insanity on the target. The Lunar rolls Manipulation+Presence with a difficulty equal to the target's willpower. Success allows the player to name one abnormality of the mind, a strong obssession, phobia or similar malady, whose mutation points would not be higher than the success margin. The target may spend a point of willpower to ignore the effects of the madness for a scene. After subduing the insanity for more scenes than twice the Lunar's Essence, this effect ceases. The Lunar may pay 1 willpower to use this Charm against a group, as per Mirror Sight Dismay.


Unassuming Worker Prana
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: False Burrow Pursuit
Many times, a Lunar has to move into places he has no knowledge of. Lunars are survivors, hunters, frontiersmen: They walk into places none other dares, and survive. But more danger than the elements might be to try to fit in alien cultures, be they the Nexus bazaar, the courts of the Fae or the Brass Empire of Ligier. Using Unassuming Worker Prana, the Lunar uses illusion, trickery and pheromones to appear to be nothing more than a regular part of the order in the world around him, just another worker in the hive. No one notices his presence as anything unusual, though they will remember him later. Any questions he asks, no matter how outlandish, are taken as those of a fellow worker who clearly had no way of knowing this information, and never make anyone see him as anything different or novel, and will be answered to the best of the person's ability unless they are to keep it secret even from their own.

When the Lunar behaves out of his assumed character, asking strange questions, that strains the Charm, and those he talks to roll a contest of their Willpower+Bureaucracy against the Lunar's Manipulation+Bureaucracy. If the opponent wins, he breaks free, and notices the Lunar is asking strange questions and is not just another part of the Bureaucracy. They do not, however, notice anything unusual about the Lunar aside from his apparent ignorance of the world around him, and might just assume he is a new worker at the court unless they win by a margin greater than the Lunar's Essence, in which case they notice they suffered of a supernatural compulsion. This Charm adds 2 to the difficulty of spotting the Lunar's Tell, cumulative with all other sources. Spotting the Lunar's Tell instantly breaks this effect.