ScornMeticulous/RandomTalismanGenerator

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Random Talisman Generator

This is pretty self explanatory. So here is the deal, you Start at Table 1 in order to figure out WHAT it is, Then proceed to table 2 to define whether the tallisman effects Attributes( table 3), Abilities( table 5 ), or Essence and Willpower( Table 12 ) From there you continue rolling to discover the magnitude of power in your Talisman. Note- If you roll a BROKEN, that item no longer functions and is now mundane. Im thinking of making this into a JAVA APPLET, so constructive critisism is appreciated. I really want o flesh it out. Especially he first table.


Table 1 TYPE

1-Rings

2-Circlets

3-Necklaces

4-Belts

5-Bracer

6-Boots

7-Rune Stone

8-Figurine

9-Cloaks

0-ST's Choice


Table 2 Effects

1-Attributes-> Table 3

2-Attributes-> Table 3

3-Attributes-> Table 3

4-Abilities-> Table 5

5-Abilities-> Table 5

6-Abilities-> Table 5

7-Abilities-> Table 5

8-Abilities-> Table 5

9-Essence and Willpower->

0-St's Choice


Table 3 Attributes

1-Strength

2-Dexterity

3-Constitution

4-Charisma

5-Manipulation

6-Appearence

7-Perception

8-Intelligence

9-Wits

0-ST's Choice


Roll 4 Modifier to Atributes

1- Broke

2- Add 1 extra die to roll

3- Add 1 extra die to roll

4- Add 1 extra die to roll

5- Broken

6- Add 2 extra die to roll

7- Add 2 extra die to roll

8- Add 1 extra success to roll

9- Bonus ( reroll Attribute then roll for Ability-Table 5)

0- ST's Choice


Table 5 Abilities

1- Dusk Caste

2- Dusk Caste

3- Midnight Caste

4- Midnight Caste

5- Daybreak Caste

6- Daybreak Caste

7- Day Caste

8- Day Caste

9- Moon Shadow Caste

0- Moon Shadow Caste


Table 6 Dusk Caste

1- Archery

2- Archery

3- War

4- War

5- Martial

6- Martial

7- Melee

8- Melee

9- Thrown

0- Thrown


Table 7 Midnight Caste

1- Endurance

2- Endurance

3- Performance

4- Performance

5- Presence

6- Presence

7- Resist

8- Resist

9- Survival

0- Survival


Table 8 Daybreak Caste

1- Craft

2- Craft

3- Invesigation

4- Invesigation

5- Lore

6- Lore

7- Medicine

8- Medicine

9- Occult

0- Occult


Table 9 Day Caste

1- Athletic

2- Athletic

3- Aware

4- Aware

5- Dodge

6- Dodge

7- Larceny

8- Larceny

9- Stealth

0- Stealth


Table 10 Moon Shadow Caste

1- Bureaucracy

2- Bureaucracy

3- Linguistics

4- Linguistics

5- Ride

6- Ride

7- Sail

8- Sail
9- Social
0- Social

Table 11 Modifier to Abilities

1- Add 1 extra die to roll

2- Add 1 extra die to roll

3- Add 1 extra die to roll

4- Add 2 extra die to roll

5- Add 2 extra die to roll

6- Add 3 extra die to roll

7- Add 1 extra Success to roll

8- Add 2 extra success to roll

9- Bonus ( add one extra ability-Table 5 )

0- ST's Choice


Table 12 Essence and Willpower

1- Regain one extra mote per hour

2- Regain one extra mote per hour

3- Regain one extra mote per hour

4- Regain two extra motes per hour

5- Regain two extra motes per hour

6- Regain three extra motes per hour

7- Regain one extra willpower per day

8- Regain one extra willpower per day

9- Regain two extra willpower per day

0- ST's Choice


Feed Back

what do you think?