Sabis/TwiceClashingLightningv2

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Character Sheet

Solar

Name: Twice Clashing Lightning
Caste: Dawn
Motivation: Clear the world of undesirable elements
Anima: +2 DV's vs Low Valor
Concept: Focused, Righteous Monk
XP: Left/Total: 0/0


Attributes

8 Strength: 3, Dexterity: 5, Stamina: 3
4 Charisma: 3, Manipulation: 1, Appearance: 3
6 Perception: 2, Intelligence: 2, Wits: 5


Abilities

Archery: , Athletics: 3, Awareness: 5, Bureaucracy: , Craft():
Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1
Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
Performance: , Presence:, Resistance: 3, Ride: , Sail: ,
Socialize: , Stealth: 3, Survival: , Thrown: , War:

Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP) 8BP

Specialties

Dodge (Vs Exalts) 3
Martial Arts (Natural Weapons) 3

3BP

Languages

High Holy Speach, Old Realm

Backgrounds

Artifact: 2 (Bracers)
Hearthstone: 3
Artifact: 1 (Armor)
Face: 1

Virtues

5 Compassion: 1, Conviction: 3, Temperance: 1, Valor 4.
Intimacies:
My Students (Fatherly)

Willpower: 7
Essence: 3
Essence pool: Personal 10(16) / Peripheral 37 / 6 Personal & 0 Peripheral Committed


Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms

Arms of the Unconquered Sun Style (11)
Day and Night Kata
Spirit Over Clouds Approach
Rising Sun Form
Shining Sun Form
Fading Sun Form
Sleeping Sun Form
Meditation Upon the Spear
Meditation Upon the Horn
Meditation Upon the Shield
Meditation Upon the Laurel
Heaven and Earth Stairway

Charms (9) Dodge

Reed in the Wind (+2 Dodge DV vs Essence 3)
Shadow Over Water
Seven Shadows Evasion
Light Speed Body Dynamics (+2m per successful dodge)

Awareness

First Awareness Excellency
Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)
Surprise Anticipation Method

Athletics

Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)
Increasing Strength Exercise (3m/dot Sim Scene +Strength)


Combo's

Strong Reactions! (2BP)
Increasing Strength Exercise, Panoptic Fusion Discipline
Up and At Em! (2BP)
First Awareness Excellency, Monkey Leap Technique
Burned into Dust! 3 Point Freebie
Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion

Equipment

Orichalcum HS Bracers (+2 Damage, +3 dice dodge)
Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness
Precision of Form Stone

Combat

Join Battle: 10
Soak:
Normal B/L/A 9/10/8 Hardness: 3/3/0

Defense Values

DDV: 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 3 + Spec 3 = 19/2 = 10)
PDV: 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)
DMDV:
PMDV:

Attacks:

Punch: Spd- 5, Acc- 14 , Dmg- 3B, Def- 8, Rate- 3
Kick: Spd- 5, Acc- 13, Dmg- 6B, Def- 6, Rate- 2
Clinch: Spd- 6, Acc- 13, Dmg- 3B, Def- 0, Rate- 1


Movement

Move: 5
Dash: 11
High Jump: 8
Long Jump: 16



Essence 5

Solar

Name: Twice Clashing Lightning
Caste: Dawn
Motivation: Clear the world of undesirable elements, in the flashiest way possible!
Anima: +2 DV's vs Low Valor
Concept: Focused, Zealous, Exuberant Monk
XP: Left/Total: 49/50


Attributes

8 Strength: 3, Dexterity: 5, Stamina: 3
4 Charisma: 3, Manipulation: 1, Appearance: 3
6 Perception: 2, Intelligence: 2, Wits: 5


Abilities

Archery: , Athletics: 5, Awareness: 5, Bureaucracy: , Craft():
Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1
Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult:
Performance: , Presence:, Resistance: 3, Ride: , Sail: ,
Socialize: , Stealth: 3, Survival: , Thrown: , War:

Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP) 8BP (Athletics 5, 12xp)

Specialties

Dodge (Vs Exalts) 3
Martial Arts (Natural Weapons) 3

3BP

Languages

High Holy Speach, Old Realm

Backgrounds

Artifact: 2 (Bracers)
Hearthstone: 3
Artifact: 1 (Armor)
Face: 1

Virtues

5 Compassion: 1, Conviction: 3, Temperance: 1, Valor 4.
Intimacies:
My Students (Fatherly)

Willpower: 7
Essence: 5
Essence pool: Personal 16(22) / Peripheral 51 / 6 Personal & 0 Peripheral Committed


Health Levels -0/-1/-1/-1/-2/-2/-2/-2/-4/Incap/Dying


Charms

Arms of the Unconquered Sun Style (12)
Day and Night Kata
Spirit Over Clouds Approach
Rising Sun Form
Shining Sun Form
Fading Sun Form
Sleeping Sun Form
Meditation Upon the Spear
Meditation Upon the Horn
Meditation Upon the Shield
Meditation Upon the Laurel
Heaven and Earth Stairway
Crowned Sun Form

Charms (17) (24xp) Martial Arts

Second Martial Arts Excellency
Infinite Martial Arts Mastery

(8xp) Dodge

Reed in the Wind (+3 Dodge DV vs Essence 5)
Shadow Over Water
Seven Shadows Evasion
Light Speed Body Dynamics (+2m per successful dodge)

Awareness

First Awareness Excellency
Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)
Surprise Anticipation Method

Athletics

Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)
Increasing Strength Exercise (3m/dot Sim Scene +Strength)
1st Athletics Excellency
Lightning Speed (Add Athletics to Movement)
Glorious Temple Body (+Essence to Feats of Strength, Move/Dash/Jump)
Graceful Crane Stance

(8xp) Resistance

Invincible Essence Reinforcement (Bash/Lethal = Stamina +3)
Ox Body (1's&2's)

(8xp) Integrity

Shedding Infinite Radiance

(8xp)


Combo's (10xp)

Strong Reactions! (2BP)
Increasing Strength Exercise, Panoptic Fusion Discipline
Up and At Em! (2BP)
First Awareness Excellency, Monkey Leap Technique
Burned into Dust! 3 Point Freebie
Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion
Endless Radiant Discharge! 5 Point Freebie + 1 XP
Meditation upon the Spear, Spirit over Clouds, Seven Shadows Evasion, Surprise Anticipation Method, Meditation on the Shield, Second Martial Arts Excellency
Start It Up! 4 Point Freebie + 4xp
First Awareness Excellency, Lightning Speed, Monkey Leap Technique, Graceful Crane Stance, Panoptic Fusion Discipline, Increasing Strength Exercise

Equipment

Orichalcum HS Bracers (+2 Damage, +3 dice dodge)
Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness
Precision of Form Stone

Combat

Join Battle: 10
Soak:
Normal B/L/A 12/14/8 Hardness: 3/3/0

Defense Values

DDV: 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 5 + Spec 3 = 21/2 = 11)
PDV: 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)
DMDV:
PMDV:

Attacks:

Punch: Spd- 5, Acc- 15 , Dmg- 7B, Def- 8, Rate- 3
Kick: Spd- 5, Acc- 14, Dmg- 10B, Def- 6, Rate- 2
Clinch: Spd- 6, Acc- 14, Dmg- 7B, Def- 0, Rate- 1


Movement

Move: 10
Dash: 21
High Jump: 13
Long Jump: 26

Comments and Questions

Going with a Dodge based defense this time, as it seems more likely to work effectively with this build than a resistance based defense strategy.