SRNissen/SrN Dodge-FlowingWaterCounterassault

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Revision as of 17:38, 24 October 2005 by SRNissen (talk)
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Flowing Water Counterassault

Cost: Variable
Duration: Instant
Type: Reflexive
Dodge: 5
Essence: 3
Prerequisite Charms: Casus Belli, Effortless Redirection

Flavour: Not written yet

Mechanics: Flowing Water Counterassault may be activated when any attack is made against you. It redirects the attack against any target within a range of twice your Permanent Essence in yards.

You must pay 1 mote for each success rolled on the attack, in addition to any other costs.

If the attack is perfect, you must pay 1 WP in addition to any other costs.

If the attack cannot be dodged, you must pay 1 aggravated HL in addition to any other costs.

If there are no targets within range that you want hit by the redirected attack, you must pay 1 aggravated HL in addition to any other costs. The attack is then redirected into the ground.

You may never Flowing Water Counterassault to direct any attack back against the attacker.

The modified dodge tree can be found here

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