Difference between revisions of "Rutee/GDZW"

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Glimmering Diamond of the Zephyr Winds, as she is now known, wanders through the Southeast.  She works freelance, taking temporary positions in various countries at various times.  Whomever she has served under has found her fortunes rising, and she asks for relatively little, despite her growing renown.  She has also seen a few attempts on her life, but so goes the price of fame.
 
Glimmering Diamond of the Zephyr Winds, as she is now known, wanders through the Southeast.  She works freelance, taking temporary positions in various countries at various times.  Whomever she has served under has found her fortunes rising, and she asks for relatively little, despite her growing renown.  She has also seen a few attempts on her life, but so goes the price of fame.
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=== XP Expenditure ===
 
=== XP Expenditure ===
 
Flaw:  
 
Flaw:  
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-1 Bureacracy
 
-1 Bureacracy
 
-2 Ability Dots
 
-2 Ability Dots
-6
+
-6 WotUMSitKotA

Revision as of 01:23, 9 February 2009

Personal Data

Name:  Glimmering Diamond on the Zephyr Winds
Caste:   Twilight              Motivation: Set up Creation so that Mortals can protect themselves.
Player:  Rutee			Origin: 
Chronicle: Lance's Game        XP: 0/0

Attributes

(Physical)              (Social)                (Mental)
Strength      [0....]   Charisma      [000..]   Perception    [000..]
Dexterity     [0000.]   Manipulation  [000..]   Intelligence  [0000.]
Stamina       [00...]   Appearance    [000..]   Wits          [0000.]

Abilities

(Dawn)                  (Zenith)                (Twilight)
 Archery       [.....]   Integrity     [0....]    Craft         [.....] 
 *Martial Arts [000..]   Perform       [.....]    Investigation [00...]
 Melee         [.....]   Presence      [00...]    Lore          [0000.]
 Thrown        [.....]   Resistance    [.....]    Medicine      [.....]
 *War          [00000]   Survival      [.....]    Occult        [000..]
(Night)                 (Eclipse)               (Specialties)
 Athletics    [.....]  *Bureaucracy   [0000.]  
 Awareness    [000..]   Linguistics   [0....]   
*Dodge        [000..]   Ride          [.....]   
 Larceny      [.....]   Sail          [.....] 
 Stealth      [.....]  *Socialize     [000..]


Languages: Riverspeak

Backgrounds, Virtues, Physical Combat

   (=Backgrounds=)                        (=Virtues=)
Influence      [000..]        Compassion [00...]    Temperance  [000..]
                              Conviction [000..]    Valor       [00...]
Resources      [000..]        Virtue Flaw:  Heart of Flint
Artifact       [00000]        Condition:  Whenever someone screws up due to their emotional outbursts.
                                          (=Attacks=)
Essence        [00........]   Join Battle: 6
Willpower      [000000....]   Dodge DV: 5
Limit          [.........!]   Parry DV: 5
                              Soak: 2B/1L
                              Join Debate: 6
                              Dodge MDV: 5
                              Parry MDV: (3 + Ability)/2

Essence

Personal Essence: 12/12		Peripheral Essence: 29/29 ( Committed)

Combat

Clinch: 7 Die, 6 Speed, 1 Rate, 0 Def, 1B (Clinch ENhancer, Natural, Piercing) Kick: 7 Die, 5 Speed, 2 Rate, -2 Def, 4B (Natural) Punch: 9 Die, 5 Speed, 2 Rate, +2 Def, 1B (Natural)


Dodge DV: 5
Parry DV: 5
Soak: 1L/2B

Charms

[Ability]

-Second War Excellency

-Rout-Stemming Gesture 4m, 1wp : up to 2 military units to automatically succeed a Valor roll, or 2 military units can reroll. -Commanding the Ideal Celestial Army 3m: Instantly convey a message within 200 yards to one unit. Message must be 12 words or less, and if an order, order instantly succeeds.

Martial ARts: 2nd Martial ARts Excellency -Distracting Monkey Tail Strike

Lore: Second Excellency

Bureacracy: Second Excellency

Occult: Spirit Detecting Glance

Socialize: Wise-Eyed Courtier Method

Combos: 

Items Worth Note

- Clothing up to 

Health

Health Levels:
[ ] -0
[ ] -1
[ ] -1
[ ] -2
[ ] -2	
[ ] -4	
[ ] Incapacitated

Social Combat

Intimacies:

Charisma , Manip , App

Dodge MDV:)
Parry MDV:

Add diff in appearance to both MDVs.

General Background

Background and Goals

Background

A stateswoman of a small kingdom in the South East, she never quite seemed to be destined for greatness. Although not an incompetent, the long hours she spent could not quite prepare the country for the coming tumultuous war with its neighbor. Despite her best efforts, they simply had more troops, and better infrastructure. After a stinging loss, and the death of her best general, Glimmering Shard threw her advisers out of her war room and locked herself inside it. She spent hours studying the various armies positions, going through all the possible scenarios in her head. After the third day, her advisers and servants had begun to believe she had committed suicide, the door slammed open, right on an unfortunate servant sent to check on her. She strode out confidently, and handed her advisers the orders for her remaining men.

Over the next few weeks, the other nation was destabilized by an invasion launched by several of the neighboring barbarian tribes. Rather then consolidate their new holdings, they began pulling their invasion force back to defend their ancestral lands. Almost like clockwork, she retook her citadels. Then, rather then gang up on her enemies.. she united with them to repel the unwashed invaders, bringing the two countries together. By the time she'd left, they were well underway with the plans to unify the two kingdoms.

Glimmering Diamond of the Zephyr Winds, as she is now known, wanders through the Southeast. She works freelance, taking temporary positions in various countries at various times. Whomever she has served under has found her fortunes rising, and she asks for relatively little, despite her growing renown. She has also seen a few attempts on her life, but so goes the price of fame.


XP Expenditure

Flaw:
Merit:
Bonus Points: -3 Compassion -2 War -1 Lore -1 Bureacracy -2 Ability Dots -6 WotUMSitKotA