Quaint/Vampires

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I have taken to using vampires in my exalted campaigns.

They are a race of their own, with myths about their ancestors being buried alive in a shadowland. They are somewhat more powerful than mortals but are weaker than dragonblooded. They don't naturally regain essence but have to drink the blood of the living, which is also required as basic sustenance. They can attain ages about that of dragonblooded, maybe a little more, elders are commonly 400 to 500 years old. Their blood allows them to be pretty sneaky and powerful and fast physically. Fire and Sunlight are their banes and they are relatively tough when faced with other damage, but they are still afraid of a headshot from close-up and they can be killed by excessive damage, especially when the head or the heart are targeted. Vampires can learn a great deal of special powers, all inspired by classic vampire lore and games like Vampire The Masquerade or Vampire The Requiem as well as maybe the Blade movies. Mindaffecting powers work poorly or not at all against beings with essence 2 or more. Basically you can only securely influence standard mortals and beasts, anything else is tricky or impossible. Some of the oldest and most powerful elders are capable of learning shadowlands circle necromancy. Necromancy also allows for a ritual, a baptism of blood, to make a willing mortal into a vampire. Vampires are a well known threat in creation and are commonly hunted. In areas where the immaculate order holds sway, they are often very rare, almost exstinct, because they are hunted so effectively. Sometimes they live in hiding. More often, they migrate to shadowlands, which are their natural habitat. Some are independent, lording over ghost and mortal, some serve other masters, even the deathlords. While they can survive in the underworld, they are not very common there. Ghosts are not such easy prey as mortals and their blood is unsatisfying, bad tasting and of little nutritional value.