Difference between revisions of "Quaint/NorthernDragonblooded"

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(Created page with '== Northern Dragonblooded - a game of exalted modern == I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. …')
 
m (Northern Dragonblooded - a game of exalted modern)
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- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell
 
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell
 +
 
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent
 
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent
 +
 
- Tepet Hasim, idealistic Officer of the mechanized infantry.  
 
- Tepet Hasim, idealistic Officer of the mechanized infantry.  
 +
 
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine
 
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine
 +
 
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however
 
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however
  

Revision as of 22:39, 27 April 2015

Northern Dragonblooded - a game of exalted modern

I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting.

The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. The characters include

- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell

- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent

- Tepet Hasim, idealistic Officer of the mechanized infantry.

- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine

- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however


First session

Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible.

Tranter's Rest

is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.