Difference between revisions of "PhysicalMerits"

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Back to [[MeritsAndFlaws]]
  
 
= Physical Merits =
 
= Physical Merits =
<b>Example Merit</b><br>
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<b>Compact Structure</b><br>
<i>1-5pt Physical Merit</i><br>
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<i>3pt Physical Merit</i><br>
<i>Prerequisites:  Example Prerequisites</i>
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<i>Prerequisites:  Alchemical Exalted</i>
  
This is an example merit.  If this was a real merit, you would now be reading various story and systems wording which would describe what this merit does and how many points it's worth as well as any variations and options that the player has to choose from.<br>
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An Alchemical with this merit was designed with enclosed spaces and stealth in mindMuch of the exoskeletal structure of the Exalt has been miniaturized, integrated, and installed along bone structures and internal spaces.  To make up for the reduced structure, workarounds are integrated often involving high pressure pneumatics, ceramic and Magical Material dermal plating, and other mechanical contrivances.<br>
This is the second paragraph of the example merit, which would contain additional information on the above merit.
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The end result is an Alchemical exalt that is 1/3 or 1/2 shorter than a typical exalt of that Essence, without any losses of attributes or health levels.  Add bonuses up to +3 where appropriate when navigating tight spaces.

Latest revision as of 01:17, 6 April 2010

Back to MeritsAndFlaws

Physical Merits

Compact Structure
3pt Physical Merit
Prerequisites: Alchemical Exalted

An Alchemical with this merit was designed with enclosed spaces and stealth in mind. Much of the exoskeletal structure of the Exalt has been miniaturized, integrated, and installed along bone structures and internal spaces. To make up for the reduced structure, workarounds are integrated often involving high pressure pneumatics, ceramic and Magical Material dermal plating, and other mechanical contrivances.
The end result is an Alchemical exalt that is 1/3 or 1/2 shorter than a typical exalt of that Essence, without any losses of attributes or health levels. Add bonuses up to +3 where appropriate when navigating tight spaces.