Difference between revisions of "Nikink/TheHorrorUnderLockAndKey"

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:::<b>Bounding Beast Advance</b> (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
 
:::<b>Bounding Beast Advance</b> (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
 
::::<b>Leaping Smash Technique</b> (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
 
::::<b>Leaping Smash Technique</b> (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
:::::<b>Nowhere to Run</b>
+
:::::<b>Nowhere to Run</b> (-/-/-: when using LST, if target aware of and moving away from infernal, final jump distance multiplied by MA after BBA modifiers, if LST performed with GSB jump distance modifier (2xMA) instead, those with Intimacy of Fear towards infernal always considered moving away)
:::::<b>Nowhere to Hide</b>
+
:::::<b>Nowhere to Hide</b> (-/-/-: when use LST to attack, place 'tag' on foe, instinct guides all leaps towards target regardless of conscious awareness, if target in range attack occurs as normal (-2 external penalty if target is invisible or dematerial)
 
:::::<b>Shock and Awe Slam</b> (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
 
:::::<b>Shock and Awe Slam</b> (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
 
:::<b>Infernal Monster Form</b> (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
 
:::<b>Infernal Monster Form</b> (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
 
::::<b>God Smashing Blow</b> (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
 
::::<b>God Smashing Blow</b> (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
 
:::::<b>Fists of the Old Ones</b> (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
 
:::::<b>Fists of the Old Ones</b> (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
 +
:::::<b>Crack the Sky</b> (15m1w/Ref/Instant: release foe from clinch, foe flies MAx4 miles over 5 minutes, land at terminal velocity, do same dam to surface, all within Strx10 yards check for knockdown at dif of Str, if foe hits object before full distance treat as if they had)
 
::::<b>World-Breaker Grip</b> (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
 
::::<b>World-Breaker Grip</b> (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
:::::<b>Crack the Sky</b>
 
 
:::::<b>Screaming Meat Shield</b> (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
 
:::::<b>Screaming Meat Shield</b> (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
 
::::<b>Glory to the Demon-Monster</b> (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
 
::::<b>Glory to the Demon-Monster</b> (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
 
:::::<b>Joyful Cessation of Restraint</b> (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
 
:::::<b>Joyful Cessation of Restraint</b> (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
::::::<b>One Hand Fury</B>
+
::::::<b>One Hand Fury</B> (-/-/-: +3B to one hand's punch+Clinch damage, hand indestructible, with IMF active: Spd:5 Acc:+Ess Dam:+(Ess+WP)B Rate:Infinite Tags:N+P, Clinch- Spd:6 Acc:+0 Dam:+(Ess+WP)B Rate:1 Tags:C+N+P, if IMF Str bonus maxed add 1 to Dam instead) 
  
  

Revision as of 13:29, 9 April 2010

Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Tear down the Realm
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them

+2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee

Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:


Attributes

Strength: 3+4, Dexterity: 5, Stamina: 3+4
Charisma: 1, Manipulation: 3, Appearance: 3
Perception: 4, Intelligence: 1, Wits: 4


Abilities

Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x

Specialties

Languages

High Realm


Backgrounds

Allies:
Artifact: 3+1(2bp)
Backing (Malfeas): 2
Contacts (Martial Arts world): 1
Cult: 3
Familiar:
Followers:
Influence (Progeny of Malfeas): 1
Manse:
Mentor:
Resources:

Virtues

Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
Intimacies: Respect for Malfeas.
Virtue Flaw:

Willpower: 10
Essence: 3
Essence pool: 19 Personal / 35 Peripheral / 8 Committed

Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying


Charms

Retribution Will Follow (1m/R(10)/Scene]]: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
Screaming Meat Shield (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
Joyful Cessation of Restraint (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)

9 Charms, 11 to go

<Raging Behemoth Charge>
Impatient Slaughter Speed (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
Bounding Beast Advance (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
Shock and Awe Slam (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)

13 Charms 7 to go. Bugger all defensive capability at this point, but murderous on the attack.

By Pain Reforged (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation.)
Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
Viridian Legend Exoskeleton (10m1w/Sim(7)/Scene]]: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
Hardened Devil Body (x3) (-/-/-: -2/-2/-2/-4 Health levels.)

Bad touch charms will screw him royally. Counterattacks will cause harm. All the Monster can do is take blows on the chin and rage back until the victim is red paste.

Essence 5 build Charms:

One Hand Fury
<World Breaking Grip>
Crack the Sky
<Leaping Smash Technique>
Nowhere to Run
Nowhere to Hide
<By Pain Reforged>
Nightmare Fugue Vigilance
By Agony Empowered
By Rage Recast 8xp

Wind-Born Stride 8xp

Who Strikes the Wind? 8xp
Joy in Violence Approach 8xp
Threat Monitoring Excitement 8xp
Thousandfold Typhoon Hand 8xp

Combos

Combo Name
Combo Charms
The Horror Under Lock and Key SMASH!
Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
Leap towards foe on first attack (2m), if within range of fist -MA from Foe PDV (4m) and punch with auto-knockdown, punch with auto-knockdown, punch with auto-knockdown, if foe knocked down at this point punch again with auto-knockdown and undodgeable, punch again with autoknockdown and undodgeable and fling foe 35 yards into something (or the sky) to give falling damage as well...
Cost: 2w + (12-24m)


Equipment

Pair of purple silk pants.

Combat

Join Battle: 7
Soak: B/L/A 7/3/0
Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
DDV: 5+5+3=13/2=7 (+2 Anima)
PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
DMDV: 10+5+3=18/2=9
PMDV: 3+1=4/2=2
Attacks:
Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1

Movement

Move: 5 (10 RBC)
Dash: 11 (16 RBC)
Jump: High:7 (15 BBA)
Jump: Long:14 (30 BBA)

Combat at Essence 5

Join Battle: 7
Soak: B/L/A 7/3/0
Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
DDV: 5+5+5=15/2=8 (+2 Anima)
PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
DMDV: 10+5+5=20/2=10
PMDV: 3+1=4/2=2
Attacks:
Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1

Movement

Move: 10 (15 RBC)
Dash: 16 (21 RBC)
Jump: High:7 (15 BBA)
Jump: Long:14 (30 BBA)


Character Description

A large brutish dynast slave from the Imperial City. His master kept him as toy to be whipped, starved and beaten on a whim. One day his master summoned a blood ape, but the summoning went terribly wrong. In a blaze of green radiance his master was gone, leaving but a shadow where he once stood. The free demon spotted the slave cavorting in the corner and turned upon him as well. For a moment, the slave stood tall, and gazed fearlessly into the malevolent heart of the demon... but only for a moment.

He turned and ran.

He ran for a day through the streets, homeless and in rags. At nightfall he slunk into an alley and huddled in the trash. That's where the Blood Ape found him, and offered him a chance for revenge as one of Malfeas' Chosen. He accepted.

Now, all he wants is to tear down the Realm and the hated Dragon Bloods with his bare hands, and force them to give him the respect he deserves. The clockwork prosthetic within his chest empowers his hatred, ticking away the days of the Realm, second by second. Once released back into Creation, he was soon found by a wily Sidereal who managed to ensnare the monster before too much harm had been caused. The creature now sits again caged, fuming. Released only as his master wills, and caught again soon after whatever grisly work has been done.

His skin has been turned slightly brassy, tinged with verdigris by his time in Malfeas. A shaggy mop of black hair frames his muscular, square face. Deep set glittering emerald eyes blaze with malice beneath his thick brow. Thick, muscular limbs ripple with every movement.

Expanded Backgrounds

History

Personality

Essence 5 Build

Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Tear down the Realm
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them

+2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee

Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:


Attributes

Strength: 3+4, Dexterity: 5, Stamina: 3+4
Charisma: 1, Manipulation: 3, Appearance: 3
Perception: 4, Intelligence: 1, Wits: 4


Abilities

Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x

Specialties

Languages

High Realm


Backgrounds

Allies:
Artifact: 3+1(2bp)
Backing (Malfeas): 2
Contacts (Martial Arts world): 1
Cult: 3
Familiar:
Followers:
Influence (Progeny of Malfeas): 1
Manse:
Mentor:
Resources:

Virtues

Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
Intimacies: Respect for Malfeas.
Virtue Flaw:

Willpower: 10
Essence: 5
Essence pool: 25 Personal / 49 Peripheral / 8 Committed

Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying


Charms

Retribution Will Follow (1m/R(10)/Scene]]: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
Impatient Slaughter Speed (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
Bounding Beast Advance (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
Leaping Smash Technique (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
Nowhere to Run (-/-/-: when using LST, if target aware of and moving away from infernal, final jump distance multiplied by MA after BBA modifiers, if LST performed with GSB jump distance modifier (2xMA) instead, those with Intimacy of Fear towards infernal always considered moving away)
Nowhere to Hide (-/-/-: when use LST to attack, place 'tag' on foe, instinct guides all leaps towards target regardless of conscious awareness, if target in range attack occurs as normal (-2 external penalty if target is invisible or dematerial)
Shock and Awe Slam (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
God Smashing Blow (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
Crack the Sky (15m1w/Ref/Instant: release foe from clinch, foe flies MAx4 miles over 5 minutes, land at terminal velocity, do same dam to surface, all within Strx10 yards check for knockdown at dif of Str, if foe hits object before full distance treat as if they had)
World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
Screaming Meat Shield (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
Joyful Cessation of Restraint (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
One Hand Fury (-/-/-: +3B to one hand's punch+Clinch damage, hand indestructible, with IMF active: Spd:5 Acc:+Ess Dam:+(Ess+WP)B Rate:Infinite Tags:N+P, Clinch- Spd:6 Acc:+0 Dam:+(Ess+WP)B Rate:1 Tags:C+N+P, if IMF Str bonus maxed add 1 to Dam instead)


By Pain Reforged (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation.)
Nightmare Fugue Vigilance
By Agony Empowered
By Rage Recast 8xp
Scar-Writ Saga Shield (x2) (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
Viridian Legend Exoskeleton (10m1w/Sim(7)/Scene]]: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
Hardened Devil Body (x3) (-/-/-: -2/-2/-2/-4 Health levels.)

Wind-Born Stride 8xp

Who Strikes the Wind? 8xp
Joy in Violence Approach 8xp
Threat Monitoring Excitement 8xp
Thousandfold Typhoon Hand 8xp

Combos

Combo Name
Combo Charms
The Horror Under Lock and Key SMASH!
Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
Leap towards foe on first attack (2m), if within range of fist -MA from Foe PDV (4m) and punch with auto-knockdown, punch with auto-knockdown, punch with auto-knockdown, if foe knocked down at this point punch again with auto-knockdown and undodgeable, punch again with autoknockdown and undodgeable and fling foe 35 yards into something (or the sky) to give falling damage as well...
Cost: 2w + (12-24m)


Equipment

Pair of purple silk pants.

Combat

Join Battle: 7
Soak: B/L/A 7/3/0
Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
DDV: 5+5+3=13/2=7 (+2 Anima)
PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
DMDV: 10+5+3=18/2=9
PMDV: 3+1=4/2=2
Attacks:
Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1

Movement

Move: 5 (10 RBC)
Dash: 11 (16 RBC)
Jump: High:7 (15 BBA)
Jump: Long:14 (30 BBA)

Combat at Essence 5

Join Battle: 7
Soak: B/L/A 7/3/0
Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
DDV: 5+5+5=15/2=8 (+2 Anima)
PDV: 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
DMDV: 10+5+5=20/2=10
PMDV: 3+1=4/2=2
Attacks:
Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1

Movement

Move: 10 (15 RBC)
Dash: 16 (21 RBC)
Jump: High:7 (15 BBA)
Jump: Long:14 (30 BBA)