Difference between revisions of "Nikink/TheHorrorUnderLockAndKey"

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<b><i>Charms</i></b>
 
<b><i>Charms</i></b>
  
:<i>Retribution Will Follow</i> (1m/R(10)/Scene: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
+
:<b>Retribution Will Follow</b> (1m/R(10)/Scene: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
::<i>Raging Behemoth Charge</i> (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
+
::<b>Raging Behemoth Charge</b> (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
:::<i>Infernal Monster Form</i> (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
+
:::<b>Infernal Monster Form</b> (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
::::<i>God Smashing Blow</i> (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.
+
::::<b>God Smashing Blow</b> (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
:::::<i>Fists of the Old Ones</i>
+
:::::<b>Fists of the Old Ones</b> (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
::::<i>World Breaker Grip</i>
+
::::<b>World-Breaker Grip</b> (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
:::::<i>Screaming Meat Shield</i>
+
:::::<b>Screaming Meat Shield</b> (5m/R(2)/Instant: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
::::<i>Glory to the Demon-Monster</i>
+
::::<b>Glory to the Demon-Monster</b> (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
:::::<i>Joyful Cessation of Restraint</i>
+
:::::<b>Joyful Cessation of Restraint</b> (3m1w/Sup/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
  
 
9 Charms, 11 to go
 
9 Charms, 11 to go

Revision as of 05:12, 5 April 2010

Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Prove myself the greatest martial artist in Creation
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them

+2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee

Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:


Attributes

Strength: 3, Dexterity: 5, Stamina: 3
Charisma: 1, Manipulation: 3, Appearance: 3
Perception: 4, Intelligence: 1, Wits: 4


Abilities

Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x

Specialties

+2 Dodge vs Ranged attacks (1bp)
+2 Martial Arts with Infernal Monster Form active (1bp)

Languages

High Realm


Backgrounds

Allies:
Artifact: 3
Backing (Malfeas): 2
Contacts ():
Cult: 1
Familiar:
Followers:
Influence (Progeny of Malfeas): 1
Manse: 3
Mentor:
Resources:

Virtues

Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
Intimacies: Respect for Malfeas.
Virtue Flaw:

Willpower: 10
Essence: 3
Essence pool: 19 Personal / 43 Peripheral / Committed

Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying


Charms

Retribution Will Follow (1m/R(10)/Scene: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
God Smashing Blow (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
Fists of the Old Ones (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
World-Breaker Grip (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
Screaming Meat Shield (5m/R(2)/Instant: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
Glory to the Demon-Monster (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
Joyful Cessation of Restraint (3m1w/Sup/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)

9 Charms, 11 to go

Impatient Slaughter Speed
Bounding Beast Advance
Leaping Smash Technique
Shock and Awe Slam

13 Charms 7 to go. Bugger all defensive capability at this point, but murderous on the attack.

By Pain Reforged
Scar-Writ Saga Shield (x2)
Viridian Exoskeleton
Hardened Devil Body (x3)

Bad touch charms will screw him royally. Counterattacks will cause harm. All the Monster can do is take blows on the chin and rage back until the victim is red paste.

Combos

Combo Name
Combo Charms


Equipment

Equipment here

Combat

Join Battle: 7
Soak: B/L/A 3/2/0
Scar-Writ Saga Shield x1: 3/3/0 Hardness: 3/0/0
Scar-Writ Saga Shield x2: 6/6/0 Hardness: 3/0/0
Viridian Legend Exoskeleton: 16/16/0 Hardness: 10/10/10 if attack not charm or artifact enhanced
DDV: 5+5+2+3=15/2=8 (+2 Anima)
PDV: 5+5+1=11/2=6 (7 vs Ranged) (+2 Anima)
DMDV: 10+3=13/2=6
PMDV: 3+1=4/2=2
Attacks:
Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1



Character Description

Expanded Backgrounds

History

Personality