Nikink/BadMoonRising
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Name:Bad Moon Rising
Caste:Full Moon
Motivation: Become worthy of his Bond-mate
Anima:
Concept: Vengeful Student
Spirit Shape: Wolf
XP: Left/Total:
Attributes
- Strength: 3, Dexterity: 5, Stamina: 4
- Charisma: 3, Manipulation: 3, Appearance: 3
- Perception: 2, Intelligence: 2, Wits: 3
Abilities
- Archery: x, Athletics: 3, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3, Integrity: x, Investigation: x, Larceny: x, Linguistics(): 1, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize: x, Stealth: 1, Survival: 3, Thrown: x, War: x
Specialties
Languages
- High Realm
Backgrounds 1 left
- Allies:
- Artifact: 3
- Backing ():
- Contacts ():
- Cult:
- Familiar:
- Followers:
- Influence ():
- Manse: 3
- Mentor:
- Resources:
Virtues
- Compassion: 1, Conviction: 3, Temperance: 2, Valor: 3
- Intimacies:
- Virtue Flaw:
Willpower: 6
Essence: 3
Essence pool: x Personal / x Peripheral / x Committed
Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying
Charms
- Dark Messiah Style
- Ravaging Blow
- Foe Blinding Jab
- Dead Man's Grasp
- Inescapable Iron Grip
- Dark Messiah Form
- Bone Shattering Blow
- Lashing Tempest Palm
- Grievous Agony Attack
- Illustrative Overkill Technique
- Dark Messiah Form
- Inescapable Iron Grip
9 Charms, 11 to go (including at least one Knack)
- Hybrid Body Rearrangement
- Quicksilver Second Face
- Lightning-Change Style
- Deadly Beastman Transformation
7 Charms left
- Second Stamina Excellency
- Bruise-Relief Method
- Halting the Scarlet Flow
- Bruise-Relief Method
- Claws of the Silver Moon
3 charms left... tricky.
- Second Dexterity Excellency
- Instinctive Dexterity Unity
- Relentless Lunar Fury
So at this point - Enter DBT as reflexive instant non-charm action to gain claws + regeneration, Activate Form for 3 attacks per action, Fury for +1 auto success on every combat action. Get IDU up quickly to get discount on dex excellency for attack and defence.
Combos
- Combo Name
- Combo Charms
Equipment
Combat
- Join Battle: 7
- Soak: B/L/A 7/3/0
- DDV:
- PDV:
- DMDV:
- PMDV:
- Attacks:
- Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
- Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
- Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1
Movement
- Move:
- Dash:
- Jump:
- Jump: