Difference between revisions of "Nikink/BadMoonRising"

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<b>Caste:</b>Full Moon <br>
 
<b>Caste:</b>Full Moon <br>
 
<b>Motivation:</b> Become worthy of his Bond-mate<br>
 
<b>Motivation:</b> Become worthy of his Bond-mate<br>
<b>Anima:</b> <br>
+
<b>Anima:</b> A large shadow of a wolf against a silvery moon<br>
 
:  
 
:  
<b>Concept:</b> Horror from the deep<br>
+
<b>Concept:</b> Vengeful Student<br>
<b>Spirit Shape:</b> Octopus <br>
+
<b>Spirit Shape:</b> Wolf <br>
<b>XP:</b> <nowiki>Left/Total:</nowiki>  
+
<b>XP:</b> <nowiki>Left/Total:</nowiki> <br>
 
+
<b>Inspirational Pics:</b>
 +
:http://el-grimlock.deviantart.com/art/WEREWOLF-3-157869258
 +
:http://pmoodie.deviantart.com/art/Werewolf-47312457
 +
:http://jlonewolf.deviantart.com/art/Werewolf-77703022
 +
:http://jlflores.deviantart.com/art/Werewolf-38662127
 +
:http://jinkies36.deviantart.com/art/Werewolf-95837813
 +
:http://madatom13.deviantart.com/art/now-a-werewolf-2442940
 +
:http://el-grimlock.deviantart.com/art/Werewolf-2-157771147
  
 
<b><i>Attributes</i></b>
 
<b><i>Attributes</i></b>
:<b><i>Strength</i>:</b> 4, <b><i>Dexterity</i>:</b> 5, <b><i>Stamina</i>:</b> 3
+
:<b><i>Strength</i>:</b> 3, <b><i>Dexterity</i>:</b> 5, <b><i>Stamina</i>:</b> 4
 
:<b>Charisma:</b> 3, <b>Manipulation:</b> 3, <b>Appearance:</b> 3
 
:<b>Charisma:</b> 3, <b>Manipulation:</b> 3, <b>Appearance:</b> 3
 
:<b>Perception:</b> 2, <b>Intelligence:</b> 2, <b><i>Wits:</i></b> 3
 
:<b>Perception:</b> 2, <b>Intelligence:</b> 2, <b><i>Wits:</i></b> 3
Line 17: Line 24:
  
 
<b><i>Abilities</i></b>
 
<b><i>Abilities</i></b>
:Archery: x, Athletics: 3, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3, Integrity: x, Investigation: x, Larceny: x, Linguistics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize: x, Stealth: 1, <i>Survival</i>: 3, Thrown: x, War: x
+
:Archery: x, Athletics: 3, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: +1(2bp), Investigation: x, Larceny: x, Linguistics(): 1, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize: x, Stealth: 1, <i>Survival</i>: 3, Thrown: x, War: x
  
 
<b><i>Specialties</i></b>
 
<b><i>Specialties</i></b>
 +
: Martial Arts (In DBT): 3 (1.5bp)
 +
: Dodge (In DBT): 3 (1.5bp)
  
 
<b><i>Languages</i></b>
 
<b><i>Languages</i></b>
: High Realm
+
: Riverspeak
 +
: Old Realm
  
  
Line 29: Line 39:
 
:Artifact: 3
 
:Artifact: 3
 
:Backing ():  
 
:Backing ():  
 +
:Bond: 1
 
:Contacts ():  
 
:Contacts ():  
 
:Cult:  
 
:Cult:  
Line 39: Line 50:
  
 
<b><i>Virtues</i></b>
 
<b><i>Virtues</i></b>
:<b>Compassion:</b> 1, <b>Conviction:</b> 3, <b>Temperance:</b> 2, <b>Valor:</b> 3
+
:<b>Compassion:</b> 1, <b>Conviction:</b> 3+1(3bp), <b>Temperance:</b> 2, <b>Valor:</b> 3+1(3bp)
  
 
:<b>Intimacies</b>:  
 
:<b>Intimacies</b>:  
Line 45: Line 56:
 
:<b>Virtue Flaw:</b>  
 
:<b>Virtue Flaw:</b>  
  
<b>Willpower:</b> 6<br>
+
<b>Willpower:</b> 8<br>
 
<b>Essence:</b> 3<br>
 
<b>Essence:</b> 3<br>
 
<b>Essence pool:</b> x Personal / x Peripheral / x Committed
 
<b>Essence pool:</b> x Personal / x Peripheral / x Committed
Line 68: Line 79:
 
9 Charms, 11 to go (including at least one Knack)
 
9 Charms, 11 to go (including at least one Knack)
  
:Hybrid Body Rearrangement
+
:<b>Hybrid Body Rearrangement</b>
:Quicksilver Second Face
+
:<b>Quicksilver Second Face</b>
::Lightning-Change Style
+
::<b>Lightning-Change Style</b>
:Deadly Beastman Transformation
+
:<b>Deadly Beastman Transformation</b>
 +
::Claws, 2E p. 288.
 +
::Fangs, 2E p. 288.
 +
::Fur, 2E p. 288.
 +
::Night Vision, CoCD:TW p. 144.
 +
::Wolf's Pace, CoCD:TW p. 145
 +
:::Inexhaustible, CoCD:TW p. 146.
  
 
7 Charms left
 
7 Charms left
  
 +
:<b>Second Stamina Excellency</b>
 +
::<b>Bruise-Relief Method</b>
 +
:::<b>Halting the Scarlet Flow</b>
  
 +
:<b>Claws of the Silver Moon</b>
  
 +
3 charms left... tricky.
  
 +
:<b>Second Dexterity Excellency</b>
 +
::<b>Instinctive Dexterity Unity</b>
 +
:<b>Relentless Lunar Fury</b>
  
 +
So at this point - Enter DBT as reflexive instant non-charm action to gain claws + regeneration, Activate Form for 3 attacks per action, Fury for +1 auto success on every combat action. Get IDU up quickly to get discount on dex excellency for attack and defence.
 +
 +
Oh wow. Just worked out DBT will cost 16m1w for instantaneous shift, regen 1B/1L per action, with claws Acc +dex dam +Str. On top of this, 1m1w for RLF for +1 success on every combat action.
 
<b><i>Combos</i></b>
 
<b><i>Combos</i></b>
 
:<b>Combo Name</b>
 
:<b>Combo Name</b>
 
::Combo Charms
 
::Combo Charms
 
+
:<b>Savage Lesson</b>
 +
::<b>Second Dexterity Excellency</b>
 +
::<b>Ravaging Blow</b>
 +
::<b>Grievous Agony Attack</b>
  
 
<b>Equipment</b>
 
<b>Equipment</b>
Line 90: Line 121:
 
:<b>Join Battle:</b> 7
 
:<b>Join Battle:</b> 7
 
:<b>Soak:</b> B/L/A 7/3/0
 
:<b>Soak:</b> B/L/A 7/3/0
:<b>DDV:</b>  
+
:<b>DDV:</b> 5+5+3+3=16/2=8 (9 in dbt)
:<b>PDV:</b>  
+
:<b>PDV:</b> 5+5+3+x=13+x/2=??? (14+x/2 in dbt)
:<b>DMDV:</b>  
+
:<b>DMDV:</b> 8+1+3=12/2=6
 
:<b>PMDV:</b>  
 
:<b>PMDV:</b>  
 
:<b>Attacks:</b>
 
:<b>Attacks:</b>
Line 100: Line 131:
  
 
<b><i>Movement</i></b>
 
<b><i>Movement</i></b>
:Move:  
+
:Move: 5
:Dash:  
+
:Dash: 11
 
:Jump:  
 
:Jump:  
 
:Jump:  
 
:Jump:  
Line 108: Line 139:
 
----
 
----
 
=== Character Description ===
 
=== Character Description ===
A large brutish dynast slave from the Imperial City. His master kept him as toy to be whipped, starved and beaten on a whim. One day his master summoned a blood ape, but the summoning went terribly wrong. In a blaze of green radiance his master was gone, leaving but a shadow where he once stood. The free demon spotted the slave cavorting in the corner and turned upon him as well. For a moment, the slave stood tall, and gazed fearlessly into the malevolent heart of the demon... but only for a moment.
 
  
He turned and ran.
 
 
He ran for a day through the streets, homeless and in rags. At nightfall he slunk into an alley and huddled in the trash. That's where the Blood Ape found him, and offered him a chance for revenge as one of Malfeas' Chosen. He accepted.
 
 
Now, all he wants is to tear down the Realm and the hated Dragon Bloods with his bare hands, and force them to give him the respect he deserves. The clockwork prosthetic within his chest empowers his hatred, ticking away the days of the Realm, second by second. Once released back into Creation, he was soon found by a wily Sidereal who managed to ensnare the monster before too much harm had been caused. The creature now sits again caged, fuming. Released only as his master wills, and caught again soon after whatever grisly work has been done.
 
 
His skin has been turned slightly brassy, tinged with verdigris by his time in Malfeas. A shaggy mop of black hair frames his muscular, square face. Deep set glittering emerald eyes blaze with malice beneath his thick brow. Thick, muscular limbs ripple with every movement.
 
  
 
=== Expanded Backgrounds ===
 
=== Expanded Backgrounds ===
Line 127: Line 150:
  
 
=== Essence 5 Build ===
 
=== Essence 5 Build ===
<tt>
 
<b>Name:</b>The Horror Under Lock and Key <br>
 
<b>Caste:</b>Slayer (for true combat monkeyness this should be Defiler, but that would be silly) <br>
 
<b>Motivation:</b> Tear down the Realm<br>
 
<b>Urge:</b> Slay all who fail to show me proper respect<br>
 
<b>Anima:</b> Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them<br>
 
: +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee
 
<b>Concept:</b> A monster kept sedated and leashed until useful to his masters<br>
 
<b>XP:</b> <nowiki>Left/Total:</nowiki>
 
 
 
<b><i>Attributes</i></b>
 
:<b>Strength:</b> 3+4, <b>Dexterity:</b> 5, <b>Stamina:</b> 3+4
 
:<b>Charisma:</b> 1, <b>Manipulation:</b> 3, <b>Appearance:</b> 3
 
:<b>Perception:</b> 4, <b>Intelligence:</b> 1, <b>Wits:</b> 4
 
 
 
<b><i>Abilities</i></b>
 
:<i>Archery</i>: x, <i>Athletics</i>: 2, <i>Awareness</i>: 3, Bureaucracy x, Craft(): x, <i>Dodge</i>: 3+2(2bp), Integrity: 3+2, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, <i>Martial Arts</i>: 3+2(2bp), Medicine: x, <i>Melee</i>: 3, Occult: x, Performance: x, Presence: 1, <i>Resistance</i>: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, <i>Survival</i>: 1, <i>Thrown</i>: 3, <i>War</i>: x
 
 
<b><i>Specialties</i></b>
 
 
<b><i>Languages</i></b>
 
: High Realm
 
 
 
<b><i>Backgrounds</i></b>
 
:Allies:
 
:Artifact: 3+1(2bp)
 
:Backing (Malfeas): 2
 
:Contacts (Martial Arts world): 1
 
:Cult: 3
 
:Familiar:
 
:Followers:
 
:Influence (Progeny of Malfeas): 1
 
:Manse:
 
:Mentor:
 
:Resources:
 
 
<b><i>Virtues</i></b>
 
:<b>Compassion:</b> 1, <b>Conviction:</b> 3+2(6bp), <b>Temperance:</b> 1, <b>Valor</b> 4+1(3bp).
 
 
:<b>Intimacies</b>: Respect for Malfeas.
 
 
:<b>Virtue Flaw:</b>
 
 
<b>Willpower:</b> 10<br>
 
<b>Essence:</b> 5<br>
 
<b>Essence pool:</b> 25 Personal / 49 Peripheral / 8 Committed
 
 
<b>Health Levels</b>
 
-0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/<nowiki>Incap/Dying</nowiki>
 
 
 
<b><i>Charms</i></b>
 
 
:<b>Retribution Will Follow</b> (1m/R(10)/Scene]]: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
 
::<b>Raging Behemoth Charge</b> (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
 
:::<b>Impatient Slaughter Speed</b> (-/-/-: RBC activation innate power, not charm use while using RWF or IMF, for duration of RBC no fatigue penalties, climb + swim at full movement, actions not capped by Athletics while moving towards victim over any form of unstable ground)
 
:::<b>Bounding Beast Advance</b> (-/-/-: With RBC active, Add MA+Ess to Athletics for Jump distance calculation)
 
::::<b>Leaping Smash Technique</b> (2m/R(1)/Instant]]: Unarmed attack may be made after reflexive Jump towards victim, if victim within reach after jump +2 damage to attack, activate as innate power if RBC or IMF active, only 1st attack in flurry affected at Ess 3.)
 
:::::<b>Nowhere to Run</b> (-/-/-: when using LST, if target aware of and moving away from infernal, final jump distance multiplied by MA after BBA modifiers, if LST performed with GSB jump distance modifier (2xMA) instead, those with Intimacy of Fear towards infernal always considered moving away)
 
:::::<b>Nowhere to Hide</b> (-/-/-: when use LST to attack, place 'tag' on foe, instinct guides all leaps towards target regardless of conscious awareness, if target in range attack occurs as normal (-2 external penalty if target is invisible or dematerial)
 
:::::<b>Shock and Awe Slam</b> (-(+4m)/-/-: Improves LST, pay extra 4m to grant victim -(MA)PDV penalty or -(MA/2)DDV, defences making unexpected attacks expected will negate this penalty)
 
:::<b>Infernal Monster Form</b> (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
 
::::<b>God Smashing Blow</b> (3m(+1w)/Sup/Instant]]: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.)
 
:::::<b>Fists of the Old Ones</b> (-/-/-: Upgrades God Smashing Blow, Hit foe with Fierce Blow + GSB flings foe back STRx5 yards, foe takes falling damage as if fallen from that distance, foe can try to tumble to mitigate damage and not fall again from any high point they've been flung into, GSB effects take place at final resting place, normal falling damage limits apply.)
 
::::::<b>Crack the Sky</b> (15m1w/Ref/Instant: release foe from clinch, foe flies MAx4 miles over 5 minutes, land at terminal velocity, do same dam to surface, all within Strx10 yards check for knockdown at dif of Str, if foe hits object before full distance treat as if they had)
 
::::<b>World-Breaker Grip</b> (5m1w/Sup/Until Released: Grapple without off-hand penalties, sub MA for Athletics on Feats of Strength table, successful grapple holds foe only, control roll reflexive action at full pool, use foe as improvised weapon to strike or parry, every strike or parry inflicts damage upon foe.)
 
:::::<b>Screaming Meat Shield</b> (5m/R(2)/Instant]]: defend vs any perceived attack by making target the foe held already in World-Breaker Grip, attacker loses 1wp if had intimacy toward victim.)
 
::::<b>Glory to the Demon-Monster</b> (-/-/-: When RWF + IMF both active, all Style Charms + Expansions -1m to use (min 0m))
 
:::::<b>Joyful Cessation of Restraint</b> (3m1w/EA/Instant: Flurry Ess unarmed attacks at single foe, ignore rate limits, no multiple action penalties, DV penalty of highest penalty for one attack, if target is animate being and prone upon final attack +2 attacks may immediately be made and these are undodgeable)
 
::::::<b>One Hand Fury</B> (-/-/-: +3B to one hand's punch+Clinch damage, hand indestructible, with IMF active: Spd:5 Acc:+Ess Dam:+(Ess+WP)B Rate:Infinite Tags:N+P, Clinch- Spd:6 Acc:+0 Dam:+(Ess+WP)B Rate:1 Tags:C+N+P, if IMF Str bonus maxed add 1 to Dam instead) 
 
 
 
:<b>By Pain Reforged</b> (1hl/R/Scene: Ignore all penalties from Bashing Damage, including incapacitation, damage wraps to Lethal.)
 
::<b>Nightmare Fugue Vigilance</b> (-/-/-: never suffer from sleep deprivation, suffer nightmares when do sleep)
 
:::<b>By Agony Empowered</b> (-/-/-: Improve BPR, ignore Lethal as Bashing, wraps to Agg, ignore all wound penalties, even from Agg dam)
 
::<b>By Rage Recast</b> 8xp (-/-/-: 50 mutation points, when Anima 11+ manifest 8 points worth as temporary Desecration effect, may retain mutations when Anima dims and drop at will, Standard: Huge(2)+Armoured Hide(2)+Wolfs Pace(1)+Night Vision(1))
 
::<b>Scar-Writ Saga Shield (x2)</b> (-/-/-: Soak Bashing + Lethal with Sta+Ess, gain Bashing Hardness = Sta.)
 
:::<b>Viridian Legend Exoskeleton</b> (10m1w/Sim(7)/Scene]]: Creates natural Armour +10B/+10L and Hardness same, no mobility or fatigue penalties.)
 
:<b>Hardened Devil Body (x3)</b> (-/-/-: -2/-2/-2/-4 Health levels.)
 
 
<b>Wind-Born Stride</b> 8xp (-/-/-: Dash action -0DV, auto success crossing treacherous terrain, +Ess to Dex Move and Dash calculations including Swimming and Climbing and no wound penalties apply,
 
:<b>Who Strikes the Wind?</b> 8xp (3m/Ref(2)/Instant: Perfect Dodge, must be moving faster than Move)
 
:<b>Joy in Violence Approach</b> 8xp (1mPerSux/Sup/Instant: Enhance JB roll by 1 sux/mote (max=lower of Dex or Wit), + 1 success per Wind-Born Stride purchase, gain 1wp first time this is used in scene, or 2wp if used during Social Combat)
 
::<b>Threat Monitoring Excitement</b> 8xp (1m/Ref(2)/Instant: within range of sense detect all potential threats, unexpected attacks become expected and allow normal defense)
 
:<b>Thousandfold Typhoon Hand</b> 8xp (1m1w/Ref(1)/Instant: Enhance close combat attack, attack become unexpected unless foe spends 1wp, only first attack of flurry can benefit)
 
 
<b><i>Combos</i></b>
 
:<b>Combo Name</b>
 
::Combo Charms
 
:<b>The Horror Under Lock and Key SMASH!</b>
 
::Leaping Smash Technique, God Smashing Blow, Joyful Cessation of Restraint
 
:::3m1w for (Ess) attacks (JCR) - 3m/attack (GSB) - +2/+6m reflexive (LST+SaAS)
 
::::Leap towards foe on first attack (2m), if within range of fist -MA from Foe PDV (4m) and punch with auto-knockdown, punch with auto-knockdown, punch with auto-knockdown, if foe knocked down at this point punch again with auto-knockdown and undodgeable, punch again with autoknockdown and undodgeable and fling foe 35 yards into something (or the sky) to give falling damage as well...
 
:::'''Cost:''' 2w + (12-24m)
 
 
 
<b>Equipment</b>
 
:Pair of purple silk pants.
 
 
<b><i>Combat</i></b>
 
:<b>Join Battle:</b> 7
 
:<b>Soak:</b> B/L/A 7/3/0
 
::Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
 
::Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
 
::Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
 
:<b>DDV:</b> 5+5+3=13/2=7 (+2 Anima)
 
:<b>PDV:</b> 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
 
:<b>DMDV:</b> 10+5+3=18/2=9
 
:<b>PMDV:</b> 3+1=4/2=2
 
:<b>Attacks:</b>
 
::Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
 
::Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
 
::Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1
 
 
<b><i>Movement</i></b>
 
:Move: 5 (10 ''RBC'')
 
:Dash: 11 (16 ''RBC'')
 
:Jump: High:7 (15 ''BBA'')
 
:Jump: Long:14 (30 ''BBA'')
 
 
<b><i>Combat at Essence 5</i></b>
 
:<b>Join Battle:</b> 7
 
:<b>Soak:</b> B/L/A 7/3/0
 
::Scar-Writ Saga Shield x1: 7/7/0 Hardness: 7/0/0
 
::Scar-Writ Saga Shield x2: 10/10/0 Hardness: 7/0/0
 
::Viridian Legend Exoskeleton: 20/20/10 Hardness: 10/10/10 if attack not charm or artifact enhanced
 
:<b>DDV:</b> 5+5+5=15/2=8 (+2 Anima)
 
:<b>PDV:</b> 5+5=10/2=5 (6w/arm, 4w/leg)(+2 Anima)
 
:<b>DMDV:</b> 10+5+5=20/2=10
 
:<b>PMDV:</b> 3+1=4/2=2
 
:<b>Attacks:</b>
 
::Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
 
::Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
 
::Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1
 
 
<b><i>Movement</i></b>
 
:Move: 10 (15 ''RBC'')
 
:Dash: 16 (21 ''RBC'')
 
:Jump: High:7 (15 ''BBA'')
 
:Jump: Long:14 (30 ''BBA'')
 
</tt>
 

Latest revision as of 07:37, 11 May 2010

Name:Bad Moon Rising
Caste:Full Moon
Motivation: Become worthy of his Bond-mate
Anima: A large shadow of a wolf against a silvery moon

Concept: Vengeful Student
Spirit Shape: Wolf
XP: Left/Total:
Inspirational Pics:

http://el-grimlock.deviantart.com/art/WEREWOLF-3-157869258
http://pmoodie.deviantart.com/art/Werewolf-47312457
http://jlonewolf.deviantart.com/art/Werewolf-77703022
http://jlflores.deviantart.com/art/Werewolf-38662127
http://jinkies36.deviantart.com/art/Werewolf-95837813
http://madatom13.deviantart.com/art/now-a-werewolf-2442940
http://el-grimlock.deviantart.com/art/Werewolf-2-157771147

Attributes

Strength: 3, Dexterity: 5, Stamina: 4
Charisma: 3, Manipulation: 3, Appearance: 3
Perception: 2, Intelligence: 2, Wits: 3


Abilities

Archery: x, Athletics: 3, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: +1(2bp), Investigation: x, Larceny: x, Linguistics(): 1, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: 1, Socialize: x, Stealth: 1, Survival: 3, Thrown: x, War: x

Specialties

Martial Arts (In DBT): 3 (1.5bp)
Dodge (In DBT): 3 (1.5bp)

Languages

Riverspeak
Old Realm


Backgrounds 1 left

Allies:
Artifact: 3
Backing ():
Bond: 1
Contacts ():
Cult:
Familiar:
Followers:
Influence ():
Manse: 3
Mentor:
Resources:

Virtues

Compassion: 1, Conviction: 3+1(3bp), Temperance: 2, Valor: 3+1(3bp)
Intimacies:
Virtue Flaw:

Willpower: 8
Essence: 3
Essence pool: x Personal / x Peripheral / x Committed

Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms

Dark Messiah Style
Ravaging Blow
Foe Blinding Jab
Dead Man's Grasp
Inescapable Iron Grip
Dark Messiah Form
Bone Shattering Blow
Lashing Tempest Palm
Grievous Agony Attack
Illustrative Overkill Technique

9 Charms, 11 to go (including at least one Knack)

Hybrid Body Rearrangement
Quicksilver Second Face
Lightning-Change Style
Deadly Beastman Transformation
Claws, 2E p. 288.
Fangs, 2E p. 288.
Fur, 2E p. 288.
Night Vision, CoCD:TW p. 144.
Wolf's Pace, CoCD:TW p. 145
Inexhaustible, CoCD:TW p. 146.

7 Charms left

Second Stamina Excellency
Bruise-Relief Method
Halting the Scarlet Flow
Claws of the Silver Moon

3 charms left... tricky.

Second Dexterity Excellency
Instinctive Dexterity Unity
Relentless Lunar Fury

So at this point - Enter DBT as reflexive instant non-charm action to gain claws + regeneration, Activate Form for 3 attacks per action, Fury for +1 auto success on every combat action. Get IDU up quickly to get discount on dex excellency for attack and defence.

Oh wow. Just worked out DBT will cost 16m1w for instantaneous shift, regen 1B/1L per action, with claws Acc +dex dam +Str. On top of this, 1m1w for RLF for +1 success on every combat action. Combos

Combo Name
Combo Charms
Savage Lesson
Second Dexterity Excellency
Ravaging Blow
Grievous Agony Attack

Equipment

Combat

Join Battle: 7
Soak: B/L/A 7/3/0
DDV: 5+5+3+3=16/2=8 (9 in dbt)
PDV: 5+5+3+x=13+x/2=??? (14+x/2 in dbt)
DMDV: 8+1+3=12/2=6
PMDV:
Attacks:
Punch: Spd- 5, Acc- 11, Dmg- 7B, Def- +2, Rate- 3
Kick: Spd- 5, Acc- 10, Dmg- 10B, Def- -2 , Rate- 2
Clinch: Spd- 6, Acc- 12, Dmg- 7B, Def- N/A, Rate- 1

Movement

Move: 5
Dash: 11
Jump:
Jump:


Character Description

Expanded Backgrounds

History

Personality

Essence 5 Build