Difference between revisions of "Nekomimi-Maiden/LunarWits"

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(Tweaked charm requirements and category)
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<b>Prerequisite Charms:</b> Thieving Magpie Prana<br>
 
<b>Prerequisite Charms:</b> Thieving Magpie Prana<br>
 
The Steward's motions are faster than the eye, and misdirection opens fatal weakness; enwrapping herself in shifting light and shadow, her strikes are cloaked from those unable to overcome the puzzle. When the character first attacks an opponent, she compares a static total of her Wits+Essence, against her opponent's Dodge MDV.  The opponent's Dodge DV against the first attack she makes in any given action is reduced by the difference, but cannot be reduced to an amount below their Perception.<br>
 
The Steward's motions are faster than the eye, and misdirection opens fatal weakness; enwrapping herself in shifting light and shadow, her strikes are cloaked from those unable to overcome the puzzle. When the character first attacks an opponent, she compares a static total of her Wits+Essence, against her opponent's Dodge MDV.  The opponent's Dodge DV against the first attack she makes in any given action is reduced by the difference, but cannot be reduced to an amount below their Perception.<br>
 +
This is not explicitly a stealth charm; however, if the Lunar's anima is at the 8m level or higher, targets receive +1 to their MDV to resist the effect.
  
 
=== Comments ===
 
=== Comments ===
 
This charm is basically my attempt at unraveling the Rogue's Paradox that's become all too present in Exalted -- Stealth when used in combat is so powerful if successful, that it effectively can never be successful, and thus, it becomes worthless; this charm, and others I may make like it for other Exalt types, intend to make stealth a bit less binary, more of a gradient, so it can be used without overpowering the game.
 
This charm is basically my attempt at unraveling the Rogue's Paradox that's become all too present in Exalted -- Stealth when used in combat is so powerful if successful, that it effectively can never be successful, and thus, it becomes worthless; this charm, and others I may make like it for other Exalt types, intend to make stealth a bit less binary, more of a gradient, so it can be used without overpowering the game.

Revision as of 20:40, 15 December 2009

Concealment Charms

Flickering Moonsilver Shadow
Cost: 5m1wp; Mins: Wits 5, Ess 3; Type: Reflexive
Keywords: Combo-OK, Obvious, Fury-OK
Duration: One scene
Prerequisite Charms: Thieving Magpie Prana
The Steward's motions are faster than the eye, and misdirection opens fatal weakness; enwrapping herself in shifting light and shadow, her strikes are cloaked from those unable to overcome the puzzle. When the character first attacks an opponent, she compares a static total of her Wits+Essence, against her opponent's Dodge MDV. The opponent's Dodge DV against the first attack she makes in any given action is reduced by the difference, but cannot be reduced to an amount below their Perception.
This is not explicitly a stealth charm; however, if the Lunar's anima is at the 8m level or higher, targets receive +1 to their MDV to resist the effect.

Comments

This charm is basically my attempt at unraveling the Rogue's Paradox that's become all too present in Exalted -- Stealth when used in combat is so powerful if successful, that it effectively can never be successful, and thus, it becomes worthless; this charm, and others I may make like it for other Exalt types, intend to make stealth a bit less binary, more of a gradient, so it can be used without overpowering the game.