Difference between revisions of "Nekomimi-Maiden/LiliaLan"

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Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br>
 
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.<br>
 
Tell: Vulpine ears and tail<br>
 
Tell: Vulpine ears and tail<br>
Experience: 740/644<br>
+
Experience: 790/696<br>
  
 
== Attributes ==  
 
== Attributes ==  
<i>Physical</i>: Strength: 2, Dexterity: 5, Stamina: 5<br>
+
<i>Physical</i>: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5<br>
 
<i>Social</i>: (F)Charisma: 5, Manipulation: 3, Appearance: 5<br>
 
<i>Social</i>: (F)Charisma: 5, Manipulation: 3, Appearance: 5<br>
<i>Mental</i>: Perception: 5, Intelligence: 5, Wits: 5<br>
+
<i>Mental</i>: Perception: 5, Intelligence: 6 (+1 Impeccable Memory, +1 Artifice, +1 Planning Ahead) , Wits: 5<br>
  
 
== Abilities ==
 
== Abilities ==
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=== Dexterity ===
 
=== Dexterity ===
 
Second Dexterity Excellency [2m/succ]<br>
 
Second Dexterity Excellency [2m/succ]<br>
 +
Flawless Dexterity Focus [--]<br>
 +
Impossible Dexterity Improvement [--]: +1 permanently to Dexterity.  Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.
  
 
=== Charisma ===
 
=== Charisma ===
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Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]<br>
 
Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]<br>
 
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.<br>
 
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.<br>
 +
Flawless Intelligence Focus [--]<br>
 +
Impossible Intelligence Improvement [--]: +1 permanently to Intelligence.  Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.
 
[Spells]<br>
 
[Spells]<br>
 
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>
 
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.<br>

Revision as of 17:22, 2 February 2011

Name: Lilia Lan
Player: Alexis

Caste: No Moon
Concept: Brilliant savant, clever thief
Motivation: Master and safeguard the art of artifice
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude)
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.
Tell: Vulpine ears and tail
Experience: 790/696

Attributes

Physical: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5
Social: (F)Charisma: 5, Manipulation: 3, Appearance: 5
Mental: Perception: 5, Intelligence: 6 (+1 Impeccable Memory, +1 Artifice, +1 Planning Ahead) , Wits: 5

Abilities

Athletics 4
Awareness 4
Dodge 4
Integrity 3
(F)Martial Arts 3
Melee 3
Resistance 3
War 4
(F)Craft: Elements 5, Magitech 4
Larceny 4
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]
Performance 2
Presence 2
Socialize 4
Stealth 5
Survival 2
Bureaucracy 3
Investigation 4
Lore 4
(F)Occult 5

Backgrounds

Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]
Heart's Blood: 1
Manse: 5 [to be defined]
Resources: 5
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]
Solar Bond: 3

Virtue and Essence

(C)Compassion 3
Conviction 2
Temperance 5
Valor 2
Limit: 10/0
Virtue Flaw: Curse of the Watchful Mother
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance.
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.
Essence: 5
Personal: 25/25
Peripheral: 60/47
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation
Willpower: 10/10

Combat Stats

Dodge DV: 7 [8 DBT]
Parry DV: 6 [7 DBT]
Dodge MDV: 9
Parry MDV: 3
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6


Charms

Dexterity

Second Dexterity Excellency [2m/succ]
Flawless Dexterity Focus [--]
Impossible Dexterity Improvement [--]: +1 permanently to Dexterity. Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.

Charisma

Outworld-Forsaking Stance [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack
Moonlight Splits the Darkness [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage. Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.
Second Charisma Excellency [2m/succ]
Terrifying Lust Infliction [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of hunger or lust (general or specific) vs anyone whose MDV is beaten. 2wp resists.
Perfect Fear Scent [5m]: Supplements social roll vs target individual or group. -Magnitude internal penalty. UMI of fear (general or specific) vs anyone whose MDV is beaten. 2wp resists.

Appearance

Third Appearance Excellency [4m]
Perfect Symmetry [4m]: Double limit of Appearance modifier to MDVs for one scene.
Changing Moonskin Chameleon [3m]: For [Essence] actions, ignore penalties to Dex+Stealth roll for conditions, enemies do not get +2 on Wits+Awareness to resist reestablished surprise
One of the Herd [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance
Clover Can't Be Found [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick

Perception

Second Perception Excellency [2m/succ]
Eye of the Cat [6m]: Targets that are impossible to see, are visible
Keen Hearing and Touch Technique [3m]: +2 successes on Hearing and Touch based Perception rolls
Keen Taste and Smell Technique [3m]: +2 successes on Taste and Smell-based Perception rolls
Eagle Eye Advantage [2m]: Speed 6 aim action, +1 die to attack per tick
Diving Eagle Precision [+3m]: EEA's aim action gives +1 success per tick instead
Unbroken Eagle's Gaze [--, +1wp]: EEA becomes scene-long with 1wp surcharge, is Fury-OK, aim actions do not count as actions for Fury length
Far-Reaching Sentinel's Senses [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]

Intelligence

Second Intelligence Excellency [2m/succ]
Third Intelligence Excellency [4m]
Inevitable Genius Insight [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap
Laughing into the Teeth of Madness [5m1wp]: Immunity to Shaping effects for a scene
Terrestrial Circle Sorcery [--]
Den-Planning Intuition [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]
Weaving Spider's Mastery [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.
Flawless Intelligence Focus [--]
Impossible Intelligence Improvement [--]: +1 permanently to Intelligence. Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice. [Spells]
Demon of the First Circle [20+m]: Dramatic action, begins at sundown, ends at midnight. Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total. If sorcerer succeeds, demon is bound for a year and a day or for a single task. If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes -1 success on the roll to control and 2 on the roll to banish.

Wits

Third Wits Excellency [2m/succ]
The Spider's Trap Door [4m]: Supplements roll to conceal something, attempt is undetectable without magic
Subtle Chameleon Practice [+3m]: Cover any peripheral essence expenditure as if it were Personal
Thieving Magpie Prana [3m]: Permits a Wits-based concealment attempt as a simple action
Many-Pockets Meditation [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items
[Stored: Moon Fang [reaper daiklave]]
Meerkat Alertness Practice [2m]: +Essence successes to any Join (Conflict) roll
Furious Unhappy Recourse [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]
Hungry Eagle Method [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.
Rolling Pangolin's Evasion [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6. On success, attack misses, move 1 yard per threshold success. On failure, +2 DDV vs the attack.
Moon Hides behind Clouds [2m or 4m1wp]: Wits 5, Ess 4, Reflexive. If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists. Silent Chameleon Practice: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.

Combos

Darting Fox Defense (Second Dexterity Excellency [1], Rolling Pangolin Evasion [4])

Knacks

Deadly Beastman Transformation [9: Gazelle's Pace (2), "Glorious" (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]
Hybrid Body Rearrangement Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]