Nekomimi-Maiden/FoxStyle

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Fox Style

A style centered on the elusive swiftness and clever motions of the fox, this martial art has historically drawn detractors from practicioners of the styles of more fierce predators; however, the Fox artists hold their own against more powerful opponents through wits, speed, and clever misdirection rather than raw brute force.
Weapons and Armor: Fox Style is traditionally used with knives or their artifact equivalent, representing the fangs and used only in hand to hand combat. The flexibility and swiftness of Fox Style is incompatible with the use of armor.

Dancing-with-Prey Method
Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Until Next Action
Prerequisite Charms: None
The character charges her form with Essence, moving with the speed and agility of a fox. During the action in which this Charm is activated, the character adds her Martial Arts score to her Dexterity and her Strength scores for the purpose of determining the distances she can move, dash, and jump for the turn.

Scent of Trickery Technique
Cost: 4m; Mins: Martial Arts 3, Essence 1; Type: Simple (Speed 4, DV -1)
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
This charm allows the martial artist to 'see' dematerialized spirits as per Spirit Detecting Glance, and adds the character’s permanent Essence rating in successes to all scent-based Perception rolls, including tracking rolls. If blinded while this charm is active, the martial artist may use her acute sense of smell to 'see', thus negating up to the martial artist's Essence environmental penalties and blindness penalties.

Fox Form
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 3, DV -1)
Keywords: Form-Type, Obvious
Duration: One Scene
Prerequisite Charms: Scent of Trickery Technique, Dancing-with-Prey Method
Upon activating this charm, the Martial artist adds half her Martial Arts score (round up) to her Wits Attribute; this counts as a charm bonus. She adds her Essence to the calculation of her Dodge and Parry defense values. The martial artist may make unarmed martial arts attacks versus dematerialized spirits as if they were materialized, at the cost of 1m per such attack made.

Shifting Sense Technique
Cost: 3m 1wp; Mins: Martial Arts 5, Essence 2; Type: Simple (Speed 5, DV -1)
Keywords: Illusion
Duration: Targets' Next Action
Prerequisite Charms: Fox Form
The Martial Artist executes a kata that distracts a single opponent; once it is completed, the essence of the stance sinks into it's victims' mind, and begins to shift and blur and mix all of his senses. It is a disorienting experience, to say the least; the victim must make an Perception + Awareness roll, difficulty of the Martial Artist's Wits. In the event of a botch, the characters' distorted senses betray him and his allies, causing his attacks during his turn to be made against targets of the martial artist's choosing. A failure causes the victim to simply swing at thin air or inanimate objects, automatically missing on all attacks during his turn. Success means that the victim is able to discern enough information to act normally during his turn.

Sense-Shattering Strike
Cost: 3m 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords: Combo-OK, Illusion, Crippling
Duration: Instant
Prerequisite Charms: Shifting Sense Technique
The martial artist makes an unarmed martial arts attack, which if it hits, robs the target of a sense rather than injuring them. The martial aritst rolls her Wits after the attack hits, adding Essence successes; if she rolls more successes than her opponent's Perception, they lose the use of one sense as a Crippling effect.

Flickering Tail Redirection
Cost: 4m; Mins: Martial Arts 5, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Fox Form
This charm allows the character to redirect an attack that was aimed at himself. The new target must be within the martial artist’s Wits in yards for this charm to work. Roll (Wits + Martial Arts), difficulty of the attacker’s Essence. If the roll succeeds, the new target is struck by the attack, adding a number of successes to it equal to the net successes on the above roll, and the user of the charm avoids it. Treat the attack as though it had been aimed at the new target all along. The new target can attempt to dodge or parry himself if he’s able to. The martial artist explicitly can force a character to attack himself, though the attack takes an external penalty of the character's Essence.

Sly Evasion Technique
Cost: 5m 1wp; Mins: Martial Arts 5, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Flickering Tail Redirection
Just as the fox evades its hunters, the martial artist may evade the most dogged of pursuers. This charm guarantees that any tracker achieves, at most, zero successes on the contest to track the character or group. If another Charm contests this effect, such as Unshakeable Bloodhound Technique, add the Martial Artist’s Essence in automatic successes to her opposed roll of Wits + Survival for the tracker versus the martial artist’s Wits + Martial Arts to maintain the effects of this Charm.

Foe-Confounding Escape Trick
Cost: 4m1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: Scene-long
Prerequisite Charms: Fox form
An attacker will find the Fox a difficult target to pin down; for the duration of this charm, if an attack misses the martial artist, she may forego the use of a counterattack and spend 1m on step 9 as a non-charm action, to move any distance up to her normal Move action. If the attacker cannot move a sufficient distance to keep up, this will interrupts a flurry or extra action charm. The attacker may instead move to another valid target, if desired.

Lightning Claws Evasion
Cost: 5m; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Foe-Confounding Escape Prana
The Martial Artist darts towards his opponent at the same time as she is attacked, taking advantage of the opening and evading the strike in one sinuous motion. This charm negates all penalties to the martial artist’s Parry DV for a single attack. If she successfully parries the attack, she may make an unarmed martial arts counterattack, with a bonus die for every point by which her opponent’s attack misses her Parry DV.

Fox Mocks the Wolf
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Reflexive
Keywords: Combo-OK, Illusion
Duration: Until Next Action
Prerequisite Charms: Flickering Tail Redirection, Lightning Claws Evasion, Foe-Confounding Escape Prana
The martial artist may activate this charm in response to an attack made against him. With this charm, the martial artist does not have to evade, or find something to hide behind; the cunning of the martial artist is so great that he can hide flawlessly in thin air and evade his foes. Until his next action, the Fox stylist’s Dodge DV is increased by his Martial Arts rating.
Additionally, the martial artist seems to simply disappear to those with mundane senses. If there are any attackers without supernatural senses such as Keen (Sense) technique, they must reflexively roll their Perception + Awareness at a difficulty of the martial artist’s Martial Arts rating in order to locate him for an attack. Every success that each individual attacker fails the roll by adds one to the difficulty of that attacker’s attack rolls, in addition to normal blindness penalties.

Comments

I don't remember where I got the original inspiration for Fox Style, but if this looks like a ripoff, please post a note and link and I'll happily give credit where it's due.