Difference between revisions of "Molikai/TangledBladeAttack"

From Exalted - Unofficial Wiki
Jump to: navigation, search
(I think they're on the right track)
m (link fix)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<b><i>Tangled BladeAttack</i></b>
+
#REDIRECT [[AbyssalMelee/Molikai]]
<b>Cost:</b> ?
 
<b>Type:</b> Reflexive
 
<b>Duration:</b> Instant
 
<b>Min. Melee:</b> ?
 
<b>Min. Essence:</b> 3
 
<b>Prereqs:</b> Five Shadow Feint, Thieving Raiton Claws?
 
There are times when the minions of the abyss has naught to fear from a foe, but more to fear from the weapon they carry. Or it may be that said weapon is all that stops the Abyssal from acheiving victory. With a shimmer of dark essence and a flick of the wrist, this charm directs the abyssals 'attack against his true foe: The weapon his opponent carries. Activate the charm when your opponent blocks an attack of yours completely: you should then roll the damage of your attack as normal. For every success, the weapon flies 1 foot in the direction of your choice.
 
 
 
== Comments ==
 
 
 
This should be on AbyssalMelee/Molikai, there's no need to have a page for every single Charm. Aside from that, this looks alright. Melee 3, cost of say 5 motes. But don't use damage as the determining mechanic. Instead, I'd suggest it an actionless contested Dex+Melee roll between the two. - [[Telgar]]
 
 
 
If you're doing as telgar suggests, I'd say give the abyssal a bonus of some sort. In addition, perhaps Corrosive Parry is a plausible pre-req? The feel if not the effect is somewhat similar. Up to you, but I thought I should suggest it. <Br> -- [[Darloth]]
 
 
 
Basically, what you've got here is a charm that gives you a disarm attempt. Working off of [[Darloth]] and [[Telgar]]'s suggestions, you can have the text read 'You may activate this charm when your opponent parries your attack completely. You may immediately make a disarm attempt at your full dice pool.' As an essence 3 charm, I feel the abyssal should have an additional advantage here. Some options: add the character's strength in dice, add the character's essence in dice, or add the character's essence in automatic successes. If you're just adding dice you can probably keep the cost around 3 motes. If you're adding auto-successes I'd say it jumps up to 5. -[[Ambisinister]]
 

Latest revision as of 01:17, 6 April 2010