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-----
 
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:<i>Modified for Power Combat</i>
 
 
 
Name: Kronus (Ledaal Sindri)<br>
 
Name: Kronus (Ledaal Sindri)<br>
 
Aspect: Air
 
Aspect: Air
 +
 +
Motivation: Break Curse
 +
 
==== Attributes ====
 
==== Attributes ====
 
Strength: 2, Charisma: 3, Perception: 4<br>
 
Strength: 2, Charisma: 3, Perception: 4<br>
Line 14: Line 15:
 
==== Abilities ====
 
==== Abilities ====
 
Arc: 1<br>
 
Arc: 1<br>
Bra: 0<br>
+
Mar: 2<br>
 
Mel: 2<br>
 
Mel: 2<br>
Tac: 0 (Games +1)<br>
+
War: 0 (Games +1)<br>
 
<b>Thr</b>: 2
 
<b>Thr</b>: 2
  
End: 1<br>
+
Int: 1<br>
Mar: 2<br>
 
 
Per: 1<br>
 
Per: 1<br>
 
<b>Pre</b>: 2<br>
 
<b>Pre</b>: 2<br>
Res: 1
+
Res: 1<br>
 +
Sur: 2
  
 
Cra: 0<br>
 
Cra: 0<br>
Line 37: Line 38:
 
<b>Ste</b>: 3
 
<b>Ste</b>: 3
  
Bur: 0<br>
+
Bur: 1<br>
 +
<b>Lin</b>: 2<br>
 
Rid: 2<br>
 
Rid: 2<br>
 
Sai:1<br>
 
Sai:1<br>
Soc: 2<br>
+
Soc: 2
Sur: 2
 
  
 
<b>Languages</b><br>
 
<b>Languages</b><br>
Line 50: Line 51:
  
 
==== Charms ====
 
==== Charms ====
Careful Insight Gathering: 2/suc, 1Hr/suc, Si<br>
+
1st Excellencies: Lor, Occ
Elemental Bolt: 1/2, I, Si<br>
+
 
 +
Distracting Breeze Meditation: 1/2, 1Sc, Si<br>
 +
Elemental Bolt Attack: 1/2, I, Si<br>
 
Elemental Concentration Trance: 5, 1 WP, 1 Day, Si<br>
 
Elemental Concentration Trance: 5, 1 WP, 1 Day, Si<br>
Fivefold Resonance Sense: 2<br>
+
Fivefold Resonance Sense: 2, 1Sc, Si<br>
 
Language-Learning Ritual: 5, 1 WP, 1 Week, Si<br>
 
Language-Learning Ritual: 5, 1 WP, 1 Week, Si<br>
Minding the Dragon's Eggs: 2, 1Sc, Si<br>
+
Seeing the Maker's Hand: 4, I, Si<br>
Terrestrial Circle: 1 WP
+
Terrestrial Circle Sorcery: 1 WP
  
 
-<b>Spells</b><br>
 
-<b>Spells</b><br>
 
Emerald Countermagic: 10 or 20<br>
 
Emerald Countermagic: 10 or 20<br>
 
Stormwind Rider: 15<br>
 
Stormwind Rider: 15<br>
Flights of Separation: 10<br>
+
Flight of Separation: 10<br>
 
Flying Guillotene: 10<br>
 
Flying Guillotene: 10<br>
 
Silent Words of Dreams and Nightmares: 10
 
Silent Words of Dreams and Nightmares: 10
  
 
==== Backgrounds ====
 
==== Backgrounds ====
 +
Allies: 3 (Sister in Guin, Linowan Shaman, Mnemon Lieutennant)<br>
 +
Artifact: =)<br>
 
Breeding: 3<br>
 
Breeding: 3<br>
 
Familiar: 3 (Crow: Time)<br>
 
Familiar: 3 (Crow: Time)<br>
 
Resources: 4<br>
 
Resources: 4<br>
Allies: 3 (Sister in Guin, Linowan Shaman, Mnemon Lieutennant)<br>
+
Reputation: 1
Artifact: 5+
 
  
 
==== Virtues ====
 
==== Virtues ====
Line 76: Line 80:
 
Conviction: 4 Valor: 2<br>
 
Conviction: 4 Valor: 2<br>
 
Virtue Flaw: Dragonblood Megalomania
 
Virtue Flaw: Dragonblood Megalomania
 +
 +
==== Intimacies ====
 +
Loves his sister<br>
 +
Desires ancient secrets<br>
 +
Desires occult power<br>
 +
Hates the Green Sun<br>
 +
Desires subjugation of others<br>
 +
Scared of Time's death<br>
 +
Fear of anathema
  
 
Willpower: 7<br>
 
Willpower: 7<br>
Line 120: Line 133:
 
Allow lethal parrying. 1 HS setting.
 
Allow lethal parrying. 1 HS setting.
  
-Wolfsbane Daggers: 3 motes per dagger. 1 to create mild poison. 2 for Aconite<br>
+
-Wolfsbane Daggers: 3 motes per dagger. 1 to create mild poison. 2 for aconite<br>
Thrown: Acc:+2, Dmg:+3L, Rng:12, Rt:2<br>  
+
Thrown: Spd: 4, Acc:+1, Dmg:+4L, Rng:50, Rt:4<br>  
Melee: Spd:0, Acc:+2, Dmg:+3L, P:+2, Rt:4(+3 Spd Jade Bonus)</i>  
+
Melee: Spd:5, Acc:+1, Dmg:+4L, P:0, Rt:4</i>  
  
 
-Elemental Lens<br>
 
-Elemental Lens<br>
 
Amplifies attack charms fueled by raw essence.
 
Amplifies attack charms fueled by raw essence.
  
-Boots of WyldWalking: 8 motes.<br>
+
-Boots of [[WyldWalking]]: 8 motes.<br>
 
Allows for travel in the wyld by stamping reality onto the ground it crosses, creating an area of solidity. Does special damage to fae. 2 HS settings.
 
Allows for travel in the wyld by stamping reality onto the ground it crosses, creating an area of solidity. Does special damage to fae. 2 HS settings.
  
 
-Mysterious Sextant: ?
 
-Mysterious Sextant: ?
  
<i>-2 Lv 1 artifacts and 2 Lv 2 artifacts.</i>
+
-Dragonfly's Ranging Eye, Lv 1
 +
 
 +
-Canopy Spider Web Gloves, Lv 1 - A knotted bunch of thin, nearly transparent webbing from a strange type of Haltan essence using spider, shaped and cured by the Haltans for dangerous treetop missions. The webbing is shaped in such a way as to fit onto 2 5-fingered hands in a netlike way. By touching or wearing the webs, concentrating in a manner taught to all Haltans, and spending a point of Willpower, tree spider webs can be made to stick to trees and other woden surfaces for the remainder of the scene. In this state, and when fit properly onto the hand, these web gloves allow a wearer to stick securely to any wooden surface. In this way, many haltans have quickly averted fatal falls from high branches. Another Willpower Point may be spent to cause the webs to lose their stickiness before the scene's end. For essence users the gloves are more potent, for all the gloves really require to work properly is directed essence. Any essence user who commits 3 motes to the gloves gains enhanced control over the stickiness of the gloves for the remainder of the scene, and can use them to climb trees with hightened proficiency. Mechanically, attuned gloves provide an automatic success to tree-climbing rolls and negate the effects of a simple botch. Additionally, add add 2 successes to the roll to avoid disarm when using weapons with a woden handle. The Str + Ath DC to break the binding of the webbing is 4, and the stickiness is sufficnient to break most falls, and even to cach another person, probably. But there's only so much weight they can hold. (450 lbs).
 +
 
 +
-Windslave Disk, Lv 2
 +
 
 +
-Lightning Box, Lv 2
 +
 
 +
-Vacillation Vellum, Lv 1 (x 10) - This gray paper creates magical social attacks designed to alter positions on political issues. The parchment may only be used during a political discussion or speech. During such a time, anyone may activate the parchment by writing anything on it. The ink quickly fades, and for the remainder of the scene, the vellum will attempt to invent and scribe upon itself social attacks designed to reverse the political views of those who read it with regard to the discussed topic. It affects everyone (except the writer) who can read the original written language and has an MDV of 5 or less. The words on the scroll change for each viewer who is susceptible, so that their argument fortifies an existing Intimacy, Virtue, or Motivation. The argument is hollow, and wouldn't normally convince anyone, but it is backed by an illusion that the argument is true. The magical or deceptive nature of the scroll is hidden by the same illusion. Susceptible targets may spend 4wp to break the illusion by themselves. If the inconsistencies on the vellum are pointed out with a social attack which scores more than 6 or more successes (prior to defense), then 1wp will break the illusion for a particular target. The illusion also fades naturally after 1 day. Each sheet of vacillation vellum is usable once.
  
 
==== Combat ====
 
==== Combat ====
Line 140: Line 161:
 
<b>Attacks:</b><br>
 
<b>Attacks:</b><br>
 
Throwing Knives: Spd:7 Acc:6 Dmg:4L Rt:3 Rng:15<br>
 
Throwing Knives: Spd:7 Acc:6 Dmg:4L Rt:3 Rng:15<br>
Lightning Bolt - 1 to 3 motes, Simple: Spd:7 Acc:9 Dmg:4L-12L Rt:1 Rng:60<br>
+
Lightning Bolt - 1 mote, Simple: Spd:6 Acc:9 Dmg:4L Rt:1 Rng:60 - Piercing against metal armor<br>
 
Flying Guillotine - 10 motes, 1 Wp, TO: Spd:TO Acc:9 + 3 Suc Dmg:18L Rng: 300<br>
 
Flying Guillotine - 10 motes, 1 Wp, TO: Spd:TO Acc:9 + 3 Suc Dmg:18L Rng: 300<br>
Wolfsbane Daggers Melee: Spd:10 Acc:8 Dmg:5L Pry:8 Rt:5<br>
+
Wolfsbane Daggers Melee: Spd:5 Acc:7 Dmg:6L Pry:6 Rt:4, Tags: P,T<br>
<i>*CR - Rea:+2 Acc:7 Dmg:5L Pry:8 Del:5 (-2 Delay Jade Bonus)</i><br>
+
Wolfsbane Daggers Ranged: Spd:4 Acc:7 Dmg:6L Rt:4 Rng:50, Tags: P,T<br>
Wolfsbane Daggers Ranged: Spd:7 Acc:7 Dmg:5L Rt:2 Rng:12<br>
 
<i>*CR - Spd:7 Acc:7 Dmg:5L Del:? Rng:12</i><br>
 
 
Staff: Spd:15 Acc:9 Dmg:9B P:8
 
Staff: Spd:15 Acc:9 Dmg:9B P:8
 
-----
 
-----
Number of Games: 7<br>
+
Number of Games: 8<br>
Last Game:  You Just Love Me For My Books- Conspirators: Skeeve. ST: Lydia<br>
+
Last Game:  Waiter, there's a Solar in my Vote - Conspirators: Skeeve. ST: Doomtooth<br>
Unused XP: 6
+
Unused XP: 0
  
 
== Comments ==
 
== Comments ==
These were the artifacts that I was thinking of giving Kronus from the loot that he plundered, pending your approval. If you have any other ideas, or just want to talk about the artifacts, give me a call or an Email anytime
 
 
*Dragonfly's Ranging Eye, Lv 1 (Aspectbook Air) - Revised
 
 
*Canopy Spider Web Gloves, Lv 1(Invented by Morpheus) - A knotted bunch of thin, nearly transparent webbing from a strange type of Haltan essence using spider, shaped and cured by the Haltans for dangerous treetop missions. The webbing is shaped in such a way as to fit onto 2 5-fingered hands in a netlike way. By touching or wearing the webs, concentrating in a manner taught to all Haltans, and spending a point of Willpower, tree spider webs can be made to stick to trees and other woden surfaces for the remainder of the scene. In this state, and when fit properly onto the hand, these web gloves allow a wearer to stick securely to any wooden surface. In this way, many haltans have quickly averted fatal falls from high branches. Another Willpower Point may be spent to cause the webs to lose their stickiness before the scene's end. For essence users the gloves are more potent, for all the gloves really require to work properly is directed essence. Any essence user who commits 3 motes to the gloves gains enhanced control over the stickiness of the gloves for the remainder of the scene, and can use them to climb trees with hightened proficiency. Mechanically, attuned gloves provide an automatic success to tree-climbing rolls and negate the effects of a simple botch. Additionally, add add 2 successes to the roll to avoid disarm when using weapons with a woden handle. The Str + Ath DC to break the binding of the webbing is 4, and the stickiness is sufficnient to break most falls, and even to cach another person, probably. But there's only so much weight they can hold. (450 lbs).
 
 
*Windslave Disk, Lv 2(Aspectbook Air) - Revised
 
 
*Lightning Box, Lv 2(Aspectbook Air) - Revised
 
  
 
-----
 
-----
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+
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Latest revision as of 01:16, 6 April 2010

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back to MoCharacters


Name: Kronus (Ledaal Sindri)
Aspect: Air

Motivation: Break Curse

Attributes

Strength: 2, Charisma: 3, Perception: 4
Dexterity: 4, Manipulation: 3, Intelligence: 4
Stamina: 1, Appearance: 3, Wits: 3

Abilities

Arc: 1
Mar: 2
Mel: 2
War: 0 (Games +1)
Thr: 2

Int: 1
Per: 1
Pre: 2
Res: 1
Sur: 2

Cra: 0
Inv: 2
Lor: 3 (Anathema +1, Artifacts +1)
Med: 0
Occ: 5

Ath: 2
Awa: 2
Dod: 2
Lar: 0
Ste: 3

Bur: 1
Lin: 2
Rid: 2
Sai:1
Soc: 2

Languages
High Realm: 3R
Old Realm: 2R
Riverspeak: 2R


Charms

1st Excellencies: Lor, Occ

Distracting Breeze Meditation: 1/2, 1Sc, Si
Elemental Bolt Attack: 1/2, I, Si
Elemental Concentration Trance: 5, 1 WP, 1 Day, Si
Fivefold Resonance Sense: 2, 1Sc, Si
Language-Learning Ritual: 5, 1 WP, 1 Week, Si
Seeing the Maker's Hand: 4, I, Si
Terrestrial Circle Sorcery: 1 WP

-Spells
Emerald Countermagic: 10 or 20
Stormwind Rider: 15
Flight of Separation: 10
Flying Guillotene: 10
Silent Words of Dreams and Nightmares: 10

Backgrounds

Allies: 3 (Sister in Guin, Linowan Shaman, Mnemon Lieutennant)
Artifact: =)
Breeding: 3
Familiar: 3 (Crow: Time)
Resources: 4
Reputation: 1

Virtues

Compassion: 3 Temperance: 2 (Lust +1)
Conviction: 4 Valor: 2
Virtue Flaw: Dragonblood Megalomania

Intimacies

Loves his sister
Desires ancient secrets
Desires occult power
Hates the Green Sun
Desires subjugation of others
Scared of Time's death
Fear of anathema

Willpower: 7
Health: 0/1/1/2/2/4/I
Essence: 3
Essence pool:
Personal: 13/13
Peripheral: 20/31
Comitted: 11

Equipment

-Mudane
6 Thrown Knives; Traveller's clothes; Gems, silver, and jade in purses; Common Knife;

Books: Ancient Denandsor Texts in dead pre-Old Realm language containing the spells: Open the Spirit Door, Unconquerable Self, The Sacred Tongue, Fugue of Truth

-Magical

-Jade Blood Seed: 10 motes, 1 HL
Str: 3, Dex: 3, Sta: 4, Per: 3, Int: 3, Wits: 3
Arc: 2, Ath: 3, Awa: 3, Bra: 3, Dod: 2, Mel: 3, Res: 2, Ste: 2
Chopping Sword: Spd:9 Acc:8 Dmg:7L Pry:5 Rt:3
Self Bow: S:6 A:5 D:5L Rt:2 Rng:150
Dod:2 Soak:9L/15B +1 DC (Jade 3/3, Lamellar6/8 -2 Mob, Target Shield +1 DC -1 Mob)
WP:7 HL: 0/1/1/2/2/4/I
* This process produces a soldier a Trn, starting on the 2nd trn

-Collar of Mela's Graceful Perfection: 3 motes
Prevents any social penalties from appearing unkept in any way.
Grants +1L/+2B

-Traveller's Staff: 5 motes
Creates a tree which last a day, and provides apples, firewood, and shelter.

-Compass that doesn't point north

-Rolling Map of the Winds: 4 motes, 1 to refresh
Maps the winds for 3 miles in 1 direction, in an arc

-200 ft Green Jade silk rope

-Iron-arm Bracers: 2 motes
Allow lethal parrying. 1 HS setting.

-Wolfsbane Daggers: 3 motes per dagger. 1 to create mild poison. 2 for aconite
Thrown: Spd: 4, Acc:+1, Dmg:+4L, Rng:50, Rt:4
Melee: Spd:5, Acc:+1, Dmg:+4L, P:0, Rt:4</i>

-Elemental Lens
Amplifies attack charms fueled by raw essence.

-Boots of WyldWalking: 8 motes.
Allows for travel in the wyld by stamping reality onto the ground it crosses, creating an area of solidity. Does special damage to fae. 2 HS settings.

-Mysterious Sextant: ?

-Dragonfly's Ranging Eye, Lv 1

-Canopy Spider Web Gloves, Lv 1 - A knotted bunch of thin, nearly transparent webbing from a strange type of Haltan essence using spider, shaped and cured by the Haltans for dangerous treetop missions. The webbing is shaped in such a way as to fit onto 2 5-fingered hands in a netlike way. By touching or wearing the webs, concentrating in a manner taught to all Haltans, and spending a point of Willpower, tree spider webs can be made to stick to trees and other woden surfaces for the remainder of the scene. In this state, and when fit properly onto the hand, these web gloves allow a wearer to stick securely to any wooden surface. In this way, many haltans have quickly averted fatal falls from high branches. Another Willpower Point may be spent to cause the webs to lose their stickiness before the scene's end. For essence users the gloves are more potent, for all the gloves really require to work properly is directed essence. Any essence user who commits 3 motes to the gloves gains enhanced control over the stickiness of the gloves for the remainder of the scene, and can use them to climb trees with hightened proficiency. Mechanically, attuned gloves provide an automatic success to tree-climbing rolls and negate the effects of a simple botch. Additionally, add add 2 successes to the roll to avoid disarm when using weapons with a woden handle. The Str + Ath DC to break the binding of the webbing is 4, and the stickiness is sufficnient to break most falls, and even to cach another person, probably. But there's only so much weight they can hold. (450 lbs).

-Windslave Disk, Lv 2

-Lightning Box, Lv 2

-Vacillation Vellum, Lv 1 (x 10) - This gray paper creates magical social attacks designed to alter positions on political issues. The parchment may only be used during a political discussion or speech. During such a time, anyone may activate the parchment by writing anything on it. The ink quickly fades, and for the remainder of the scene, the vellum will attempt to invent and scribe upon itself social attacks designed to reverse the political views of those who read it with regard to the discussed topic. It affects everyone (except the writer) who can read the original written language and has an MDV of 5 or less. The words on the scroll change for each viewer who is susceptible, so that their argument fortifies an existing Intimacy, Virtue, or Motivation. The argument is hollow, and wouldn't normally convince anyone, but it is backed by an illusion that the argument is true. The magical or deceptive nature of the scroll is hidden by the same illusion. Susceptible targets may spend 4wp to break the illusion by themselves. If the inconsistencies on the vellum are pointed out with a social attack which scores more than 6 or more successes (prior to defense), then 1wp will break the illusion for a particular target. The illusion also fades naturally after 1 day. Each sheet of vacillation vellum is usable once.

Combat

Base initiative: 7
Soak: 3B/1L/0A (unarmored)
Dodge: 10
Attacks:
Throwing Knives: Spd:7 Acc:6 Dmg:4L Rt:3 Rng:15
Lightning Bolt - 1 mote, Simple: Spd:6 Acc:9 Dmg:4L Rt:1 Rng:60 - Piercing against metal armor
Flying Guillotine - 10 motes, 1 Wp, TO: Spd:TO Acc:9 + 3 Suc Dmg:18L Rng: 300
Wolfsbane Daggers Melee: Spd:5 Acc:7 Dmg:6L Pry:6 Rt:4, Tags: P,T
Wolfsbane Daggers Ranged: Spd:4 Acc:7 Dmg:6L Rt:4 Rng:50, Tags: P,T
Staff: Spd:15 Acc:9 Dmg:9B P:8


Number of Games: 8
Last Game: Waiter, there's a Solar in my Vote - Conspirators: Skeeve. ST: Doomtooth
Unused XP: 0

Comments


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