Difference between revisions of "MassCombatBrides"

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m (correction)
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Soak: 3L/9B (Cowhide cape, 3L/4B, -1 mobility penalty; Target shield, +1 DV, -1 mobility penalty)<br>
 
Soak: 3L/9B (Cowhide cape, 3L/4B, -1 mobility penalty; Target shield, +1 DV, -1 mobility penalty)<br>
 
Health Levels: -0/-1/-1/-2/-2/-4/ Incap<br>
 
Health Levels: -0/-1/-1/-2/-2/-4/ Incap<br>
 +
Parry DV: 5<br>
 
Dodge DV: 4/3<br>
 
Dodge DV: 4/3<br>
 
Willpower 8<br>
 
Willpower 8<br>
Line 44: Line 45:
 
Ranged Combat Rating: 3<br>
 
Ranged Combat Rating: 3<br>
 
Ranged Combat damage: 2L<br>
 
Ranged Combat damage: 2L<br>
Armor: 1<br>
+
Armor: 1 (-2 mobility penalty)<br>
 
Morale: 4<br>
 
Morale: 4<br>
 
Usual formation: Relaxed.
 
Usual formation: Relaxed.
 +
 +
Join War: 4 dice<br>
 +
Short Spear pool: 10 dice (11 dice if it's a raid) + 4 successes.<br>
 +
Short Spear damage: 12L<br>
 +
Thrown Javelin: 9 dice + 3 successes. (ONE shot only)<br>
 +
Thrown Javelin damage: 10L<br>
 +
Parry DV: 6 (add + 1 or more from Target Shield if applicable)<br>
 +
Dodge DV: 2 (add + 1 or more from Target Shield if applicable)<br>
 +
Soak: 4L/10B<br>
 +
HL: 7 boxes<br>
 +
 +
Rout/Hesitation checks: Roll Morale + Drill - Magnitude (8 dice) and compare to difficulty (p. 169, right column). Fail and you lose a Magnitude.<br>
 +
Fatigue checks: Charisma + War = 7 dice. Compare to Fatigue value of Armor (Cowhide's 0 Fatigue?) + modifiers (p. 169, left column), minimum difficulty 1. Fail and lose 1 Endurance. When Endurance = 0, everything is at -2 dice.<br>

Revision as of 06:24, 30 April 2007

Elite Brides of Ahlat Scale (25 troops)

Leader: Snarling Cat, veteran Bride

Soldier stats:
Attributes: Strength 3, Dexterity 3, Stamina 4; Charisma 2, Manipulation 2, Appearance 2; Perception 3, Intelligence 2, Wits 3
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 4
Abilities: Archery 1, Athletics 3, Awareness 3, Bureaucracy 2, Craft (Fire) 2, Dodge 2, Integrity 2, Linguistics 3, Lore 1, Martial Arts 3, Medicine 2, Melee 4, Occult 2, Presence 2, Resistance 3 (Disease +1), Ride 2, Socialize 2, Stealth 2, Survival 3, Thrown 3, War 3
Join Battle: 6
Attacks:
Punch: Speed 5, Accuracy 7, Damage 3B, Defense 8, Rate 3
Kick: Speed 5, Accuracy 6, Damage 6B, Defense 4, Rate 2
Clinch: Speed 6, Accuracy 6, Damage 3B, Defense --, Rate 1
Short spear: Speed 5, Accuracy 9, Defense 8, Damage 7L, Rate 2
Javelin: Speed 4, Accuracy 7, Damage 6L, Rate 2, Range 30
Knife: Speed 5, Accuracy 8, Damage 5L, Defense 7, Rate 3
Soak: 3L/8B (Cowhide cape, 3L/4B, -1 mobility penalty; Target shield, +1 DV, -1 mobility penalty)
Health Levels: -0/-1/-1/-2/-2/-4/ Incap
Dodge DV: 3/2
Willpower: 7
Essence 1

Snarling Cat
Attributes: Strength 5, Dexterity 4, Stamina 5; Charisma 3, Manipulation 3, Appearance 1; Perception 3, Intelligence 3, Wits 4
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 4
Abilites: Archery 2, Athletics 3, Awareness 3 (Ambush +1), Bureaucracy 2, Craft (Earth) 2, Dodge 4, Integrity 3, Investigation 3, Larceny 2, Linguistics 2, Lore 3, Martial Arts 4, Medicine 2, Melee 4 (Spears +1), Occult 2, Presence 2, Resistance 3 (Disease +1), Ride 3, Socialize 4, Stealth 3, Survival 3, Thrown 4, War 4 (Raiding +1)
Join Battle: 7
Attacks:
Punch: Speed 5, Accuracy 9, Damage 5B, Defense 10, Rate 3
Kick: Speed 5, Accuracy 8, Damage 8B, Defense 6, Rate 2
Clinch: Speed 6, Accuracy 8, Damage 5B, Defense --, Rate 1
Short Spear: Speed 5, Accuracy 11, Damage 9L, Defense 10
Soak: 3L/9B (Cowhide cape, 3L/4B, -1 mobility penalty; Target shield, +1 DV, -1 mobility penalty)
Health Levels: -0/-1/-1/-2/-2/-4/ Incap
Parry DV: 5
Dodge DV: 4/3
Willpower 8
Essence: 1

Magnitude: 2
Drill: 5
Might: 0
Close Combat Rating: 4
Close Combat damage: 3L
Ranged Combat Rating: 3
Ranged Combat damage: 2L
Armor: 1 (-2 mobility penalty)
Morale: 4
Usual formation: Relaxed.

Join War: 4 dice
Short Spear pool: 10 dice (11 dice if it's a raid) + 4 successes.
Short Spear damage: 12L
Thrown Javelin: 9 dice + 3 successes. (ONE shot only)
Thrown Javelin damage: 10L
Parry DV: 6 (add + 1 or more from Target Shield if applicable)
Dodge DV: 2 (add + 1 or more from Target Shield if applicable)
Soak: 4L/10B
HL: 7 boxes

Rout/Hesitation checks: Roll Morale + Drill - Magnitude (8 dice) and compare to difficulty (p. 169, right column). Fail and you lose a Magnitude.
Fatigue checks: Charisma + War = 7 dice. Compare to Fatigue value of Armor (Cowhide's 0 Fatigue?) + modifiers (p. 169, left column), minimum difficulty 1. Fail and lose 1 Endurance. When Endurance = 0, everything is at -2 dice.