MartialArts/ScathingSandstormStyle

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The style known as the Scathing Sandstorm Style has only been in existance for a few centuries now. The style was invented by an air aspect born to the nomadic Delzhan tribes. Suddenly finding herself more then just an object of beauty for her people yet past the of choosing the grey she broke away from her people. She spent a decade in the Realm trying to become a monk before returning to the deserts she would always come home. Yet her time spent there inspired her and was worthwhile. She created this martial arts style to emulate the terrible natural power of the south she had grown up learning to try to avoid and hide from. She has few students. The Delzhan ways make her an outsider now but she remains in Chiaroscuro teaching those who will come to her. She is old now but still a wise and respected teacher. When she passes on there will be enough of her students to ensure the style survives.

Scathing Sandstorm Style is about speed mostly. Because of that its wearers can only wear armor with a mobility penalty of 0. The weapons of this style are the short sword and slashing sword and their artifact equivilants.


Sandstorm style: speed and crippling style. Charms: Init booster. Move&jump booster. Onslaught enhancer against parries. Blinding charm. Extra action charm. Dodge boosting charm. Flurry booster. ranged flurry charm.

Sudden Wind Method
Cost: -; Mins: Martial Arts 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Sometimes in the desert the storm can come upon you before you have time to seek shelter. This charm permits the character to use an Awareness or Wits excellency to add dice to their join battle rolls without it counting as charm use. They may not spend more their essence in motes in this way though to gain this benifit.

Tent on the Wind Technique
Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None

Letting this whipping southern winds give speed and lightness to her the martial artist makes great bounds and moves with increadible speed. She adds her Martial arts in to the distance of her move and jump actions prior to any doubling effects.

Sand Through the Fingers Evasion
Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Tent on the Wind Technique, Sudden Wind Method

Anyone who has seen the sand's of the south knows how hard it is to move sand. It just slips through fingers, through cracks, its hard to contain. So is the martial artist. She slips past blows and escapes the reaching fingers of her enemies. So long as she has moved at least a yard this turn she can use this charm and add her Martial Arts to her DV before the halfing calculation.

Scathing Sandstorm Form
Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple(Speed 5)
Keywords: Form-type
Duration: One scene
Prerequisite Charms: Sand Through the Fingers Evasion

The sandstorms lash and cut. There is no way to avoid them but to hide and wait for it to pass by. So is the martial artist like a dervish, a whirling sandstorm of their own. The first benifit is that she finds the rate of all her attacks increased by 1. The second benifit is that anytime she flurries but directs her attacks at different people she gets a number of bonus dice equal to the number of attacks she makes to divide amongst those she attacks. If she attacks five people she has five bonus dice she can use to increase her attack against one person or maybe a bonus die for each or however she chooses.