Manses/Ambisinister

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Manse Powers

Some Homebrew Manse powers taking advantage of the new system introduced in Oadenol's Codex

Level Two

Overcharged (Solar Favored)</b>
Lore 5, Occult 5, Adept Degree in Geomancy

Sometimes a Demense just isn't enough power. In these cases, Geomancers either need to seek out areas where there is a confluence of essence in addition to a Demense. Such occurences are as infrequent as one may think, and in many situations the Geomancer must redirect Dragon Lines or even create another Demense to obtain the proper environment. Once such an environment is made available then a skilled Geomancer may harness the additional power via complicated and extensive linkages. Each purchase of this Power provides 6 additional Creation Points. All of this extra power does not come without risk, however; the system which harnesses the additional essence is both delicate and volatile. As a result, for each purchase of this power, there is an additional 2 Point Maintenance requirement in addition to any maintenance the Manse may require. Furthermore, count the Demense's rating as 2 points higher per purchase of this power. Should the Overcharged Power fail, treat the resulting situation as a partially capped Manse, using the Manse's current rating and the Demense's inflated one.

<b> Font of Blessing </b>
Lore 4, Occult 4,

A Font of Blessing is a system which is integrated into the entirety of the Manse and which focuses into a structure in the Hearthstone Chamber. When the Manse's Hearthstone is set into this structure, all attuned users within the Manse's area of influence recieve the benefits of the Hearthstone as if they had it appropriately inset into a Magical Material socket. Up to the Manse's rating x2 additional entities may benefit from this effect and they are designated by the Manse's controller. This becomes a level 3 power if used in a level 4 or 5 Manse.

<b> Harmonic Geomantic Resonance Linkage </b>
Lore 5, Occult 5, Master Degree in Geomancy (or three dots in Geomancy specialties)

Though common in the First Age where manse and demense construction were factored into city planning schedules, this power has seen little use in recent years. A skilled geomancer can devise a program which indicates both the most harmonious and auspicious places to erect manses within a given area, and the best ways to construct said manses so they complement one another. Doing so requires a roll indentical to the one used to design a manse, although in this case the difficulty is (1 + the number of manses being placed.) In order for this power to be effective, at least one other nearby Manse must also possess it. This also requires the demenses and or manses to be within a reltively close distance to one another; each demense or manse must be within (its own rating) miles of at least one other site with this or intending to have this power. This may require demenses to be moved, an incredibly time conusming, costly, and risky procedure not often attempted in the current Age. If a geomancer can successfully design such a plan and actually execute it, he will generate a significant boost in the linked manse's potential power. Each manse gains an additional number of creation points equal to the twice the number of linked manses.

Level 3

<b> Power Net </b>
Lore 3, Occult 3, Craft (Magitech) 5

A manse with a Power Net is capable of providing power to Artifacts and other essence powered devices within its area of influence. A manse effectively provides (Rating x3) levels of hearthstone power for devices which require hearthstones as power sources. In addition, one effective level of hearthstone power may be instead converted into a pool of 10 motes to power devices which require such expenditures. The Manse cannot pay attunement costs.

Level 4

<b> Reality Engine </b>
Lore 5, Occult 5, Craft(Magitech) 5

The Manse has an integrated Reality Engine. It holds back the Wyld and creates a stable pocket of Creation within its confines and to a range of up to 50 yards. If the Manse has a greater area of influence, the pocket of stability extends out to that distance. This may be taken as a level 5 power, in which case extend the range of the pocket of stability out to 1 mile.