Difference between revisions of "Kukla2021/IronShirtCultivation"

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* '''Boar-and-Rhino Robes (Lunar):''' You may thicken your skin further. At the beginning of your turn, you may choose for your tough skin to act as light, medium, heavy, or no armor.
 
* '''Boar-and-Rhino Robes (Lunar):''' You may thicken your skin further. At the beginning of your turn, you may choose for your tough skin to act as light, medium, heavy, or no armor.
 
* '''Five Winds Defense (Dragonblooded):''' While your Iron-Shirt-Cultivation is active, you receive an additional +1 soak against to damage from poison, fire, electricity, cold, and pressure.
 
* '''Five Winds Defense (Dragonblooded):''' While your Iron-Shirt-Cultivation is active, you receive an additional +1 soak against to damage from poison, fire, electricity, cold, and pressure.
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* '''Armor-Stealing Prerogative (Getimian):''' When you use a Pilfer gambit (p. XX) to target an opponent, you may steal any mundane armor they are wearing; you are now wearing it and it fits you, not them. For the rest of the scene, you ignore any mobility penalty from the stolen armor.

Revision as of 09:03, 23 June 2021

Iron-Shirt Cultivation

Pain is how we learn. You have supernaturally tough skin; your skin functions as light armor. Actual armor does not stack with this; rather, take whichever soak and hardness is best. You may turn this effect off or on at the beginning of your turn.

  • Diamond Body Prana (Solar): Your skin is treated as wearing artifact light armor.
  • Imperial Brazen Idol (Infernal): Your skin is treated as wearing artifact light armor. When your anima is dim or brighter, your brazen skin is obvious.
  • Optimistic Security Practice (Sidereal): Your skin may be treated as wearing *silken armor*, granting +1 soak that is compatible with all martial arts.
  • Boar-and-Rhino Robes (Lunar): You may thicken your skin further. At the beginning of your turn, you may choose for your tough skin to act as light, medium, heavy, or no armor.
  • Five Winds Defense (Dragonblooded): While your Iron-Shirt-Cultivation is active, you receive an additional +1 soak against to damage from poison, fire, electricity, cold, and pressure.
  • Armor-Stealing Prerogative (Getimian): When you use a Pilfer gambit (p. XX) to target an opponent, you may steal any mundane armor they are wearing; you are now wearing it and it fits you, not them. For the rest of the scene, you ignore any mobility penalty from the stolen armor.