Kahavi/Csilla

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Mareseke Csilla

Name: Mareseke Csilla
Caste: Twilight
Nature: Architect
Anima: A bright golden coil rising from the ground and winding around her, with red and purple signs swirling inside and on the coil.
Concept: Researcher-engineer

Attributes:
Strength 2, Dexterity 3, Stamina 2
Charisma 3, Manipulation 2, Appearance 4
Perception 3, Intelligence 5, Wits 3

Abilities:
Melee 2, Thrown 2
Resistance 2
Craft - Engineering 3, Craft - Skycraft 3, Craft - First Age Mechanisms 2, Investigation 3 (Research +2), Lore 3 (The First Age +2), Occult 2
Athletics 1, Dodge 1, Stealth 2
Bureaucracy 1, Linguistics 3 (Riverspeak, Skytongue, High Realm, Old Realm), Ride 1, Sail 1 (Skycraft +2)

Backgrounds: Allies 2 (Nefvarin Aranth), Backing 1 (Skyguard), Contacts 1, Library 1, Resources 2

Virtues:
Compassion 2, Conviction 3, Temperance 2, Valor 2

Virtue Flaw: Fanatic Focus (Conviction)
see: Conviction Virtue Flaws

Merits and Flaws:
Terrestrial Bloodlines 1, Past Lives 3 (Kishori Methelea)
Secrets 1, Wanted 2

Willpower: 5
Health: -0,-1,-1,-2,-2,-4,Incap
Essence: 2
Essence pool: 11/28

Charms:

  • Craft
    • Flawless Handiwork Method
    • Shattering Grasp
    • Object-Strengthening Touch
  • Linguistics
    • Whirlwind Brush Method
    • Sagacious Reading of Intent
  • Resistance
    • Durability of Oak Meditation
  • Sail
    • Salty Dog Method
  • Lore
    • Integrity-Protecting Prana
    • Essence-Lending Method
  • Thrown
    • Precision of the Striking Raptor
    • Triple-Distance Attack Technique

Equipment: A set of ten throwing knives of excellent quality (Autumn Leaves), a short sword, a hunting knife, bracers, a breastplate, a small library of books and scrolls, plenty of empty scrolls, ink stones, pens, a toolkit for repair, small engineering exercises.

Combat:
Base initiative: 6
Soak: 2B/1L/0A (unarmoured); 6B/8L/0A (armoured)
Dodge: 4
Attacks:
Autumn Leaves - Ranged: Spd 7, Acc 6, Dmg 4L, Rate 3
Autumn Leaves - Close: Spd 9, Acc 6, Dmg 3L, Def 4
Short Sword: Spd 6, Acc 6, Dmg 4L, Def 6
Knife: Spd 9, Acc 5, Dmg 3L, Def 3
Punch: Spd 6, Acc 1, Dmg 2B, Def 1
Kick: Spd 3, Acc 0, Dmg 4B, Def 0

Notes

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