JesseLowe/KaizokuNotes

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Revision as of 18:19, 17 March 2007 by IanPrice (talk) (Incidentally...)
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Notes about Admiral Kaizoku's thoughts, desires and goals

  • Past life actions: The Admiral has fleeting flashbacks to the First Age from time to time. He remembers being bored, having no challenges worthy of him. That, the evidence of a connection of his past life dealing with high-level demons and the vison of being killed by Monkey’s past life have convinced him of a few things. First is that dealing with dark powers is very bad, and to be avoided. He will not learn any of the demon summoning spells or related dark arts like Necromancy. Period. Second is that the tales of Solar excess cited in the Ursupation were not made up from whole cloth. Seeing such excesses repeated in the modern age is something that concerns him (Lyta, Moray Darktide), and he checks himself and those around him carefully.


  • Charms to buy soon
    • 3rd Lore Excellency I botch too many rolls not to...
    • Melee Essence Flow - Handy for quick combos... Hungry Tiger, Enemy Castigating Solar Judgement and the like.
    • The Occult tree. All-Encompassing Sorcerer's Sight would fit well and Ghost-Eating Technique would be handy against the armies of the dead... especially with Melee Essence Flow.
    • Lightning Speed and 2nd Athletics Excellency Moving fast could be useful.

Ultimate darkness killer combo. A massive ping damage attack taking advantage of the Zenith banner doubling against creatures of darkness. Likely a remembered technique from the Primordial War. Consists of:

- Theoretical Melee perfect attack charm to always hit for ping damage. If there's one for archery, how hard could it be to make a Melee one? Always hits, even crazy high DV demons

-Fire & Stones Strike for adding to the ping... so 13 post-soak damage

-Thunderclap Attack Prana to double that damage to 26 post-soak dice.

-Enemy-Castigating Solar Judgement. Naturally, since it's being used against creatures of darkness

-Ghost-Eating Technique. Finishes off the likely target for good and helps offset the Essence cost

-Iron Raptor/Sandstorm Wind Attack. Because it doesn't look cool to attack the shin of a 50 foot demon.

-Peony Blossom Attack. This attack is hugely expensive already, so I'd just pay the 2 motes to attack once... but firing it off two or three times with the Peony would be a surprise desperation move and cheaper than building a second combo with it... it might in theory get past someone using one perfect defense too.

-Solar Counterattack. Just in case.

Notes from elsewhere

As I understand it, the 1st Athletics Excellency might be better-suited to working with Lightning Speed. As the 1st Excellency improves your lift ratings, so too might it work with running speeds? -- GreenLantern, just throwing it out there

Both would work. The first gives you more fine control, but the second gives you more reliability on actual rolls of the ability. - IanPrice