Difference between revisions of "IntimateLimitMethodology"

From Exalted - Unofficial Wiki
Jump to: navigation, search
(Added a Fun variant on Limit for Solars.)
 
m (Gaining Limit: clarified 2: clarified harder)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
=Intimate Limit Methodology=
 
=Intimate Limit Methodology=
=====Or: Push It To The Limit Approach=====
+
'''''Or: Push It To The Limit Approach'''''
  
This is a system to make Limit Break more significant for Solars, but also more consistent to their nature.
+
This is a system to make Limit Break more significant for Exalts, but also more consistent to their nature.
 +
 
 +
==Solars==
  
 
===Supernal Intimacies===
 
===Supernal Intimacies===
Line 22: Line 24:
 
When the Solar is in Limit Break:
 
When the Solar is in Limit Break:
  
* They may not act against their Major or Defining Intimacies unless there is an opposing Intimacy of the same strength or above that compels them to do so.
+
* They may not act against their Major or Defining Intimacies, unless there is an opposing Intimacy of the same strength or above that compels them to do so.
 
* '''Persuade''' attempts based on their Major or Defining Intimacies automatically succeed, and can only be resisted by a Decision Point.
 
* '''Persuade''' attempts based on their Major or Defining Intimacies automatically succeed, and can only be resisted by a Decision Point.
 
* They may never act against their Supernal Intimacy.
 
* They may never act against their Supernal Intimacy.
Line 29: Line 31:
 
===Ending Limit Break===
 
===Ending Limit Break===
  
The Solar can only end Limit Break by completing a Life-Changing task in service of the Intimacy that triggered the Limit Break, or their Supernal Intimacy. Doing so resets their temporary Willpower to their permanent value, and restores all spent motes (that are not committed to Charms).
+
The Solar can only end Limit Break by completing a Life-Changing task in service of the Intimacy that triggered the Limit Break, or their Supernal Intimacy. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).
 +
 
 +
==Abyssals==
 +
 
 +
===Gaining Limit===
 +
 
 +
Abyssals gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when an Abyssal commits an Act Of Life, they roll one die and add the successes to their Limit.
 +
 
 +
===Limit Break===
 +
 
 +
When the Abyssal is in Limit Break:
 +
 
 +
* They may not commit an Act Of Life. Treat anything that would make them do so as '''unacceptable influence'''.
 +
* They are surrounded by dark omens. They are clearly identifiable as a '''creature of darkness'''.
 +
* Stealth is impossible.
 +
* '''Influence''' attempts other than '''threaten''' are impossible.
 +
 
 +
===Ending Limit Break===
 +
 
 +
The Abyssal can only end Limit Break by killing one of their Ties (or annihilating it, if it is already dead), or by performing acts that erode one of their Principles to nothing. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).
 +
 
 +
If an Abyssal loses all of their Ties and Principles, they die.
 +
 
 +
==Infernals==
 +
 
 +
===Gaining Limit===
 +
 
 +
Every time an Infernal neglects an opportunity to indulge their Urge, when they do not have an Intimacy that dictates against it, they roll a single die and add the successes to their Limit. The ST should inform players of Infernal characters whenever they feel their Urge; if they do not, Limit is not gained by omission.
 +
 
 +
===Limit Break===
 +
 
 +
When an Infernal is in Limit Break, they cannot resist any opportunity to indulge their Urge.
 +
 
 +
===Ending Limit Break===
 +
 
 +
The Infernal can only end Limit Break by completing a Life-Changing task in furtherance of their Urge. The process of doing so will almost certainly distort, erode, or destroy some of their Intimacies.
 +
 
 +
==Sidereals==
 +
 
 +
===Gaining Limit===
 +
 
 +
Sidereals gain Limit as Solars do, but do not have a Supernal Intimacy. However, many Sidereal powers will add to their Limit.
 +
 
 +
===Limit Break===
 +
 
 +
When the Sidereal is in Limit Break:
 +
 
 +
* They connection to the world is weakened, and they no longer gain dice from Story Merits.
 +
* They are unable to use any form of Astrology other than Resplendent Destinies.
 +
* They cannot be '''influenced''' by other Sidereals.
 +
* They cannot '''influence''' other Sidereals.
 +
 
 +
===Ending Limit Break===
 +
 
 +
The Sidereal can only end Limit Break by completing a Life-Changing task in service to their Maiden. Doing so removes their accrued Limit and resets their Willpower to its permanent value.
 +
 
 +
==Lunars==
 +
 
 +
===Gaining Limit===
 +
 
 +
Lunars gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when the Lunar spends Willpower to resist '''influence''' from their Solar bond-mate, roll the same amount of dice and add the successes to their Limit.
 +
 
 +
===Limit Break===
 +
 
 +
When someone makes an '''influence''' attempt on a Lunar in Limit Break, the Lunar is treated as having the same Intimacies as them.
 +
 
 +
===Ending Limit Break===
 +
 
 +
The Lunar can only end Limit Break by completing a Life-Changing task that they were '''persuaded''' to undertake while the Limit Break is in effect. Doing so removes their accrued Limit and resets their Willpower to its permanent value.
 +
 
 +
==Dragon-Blooded==
 +
 
 +
===Gaining Limit===
 +
 
 +
When a Dragon-Blooded's Willpower drops below their Essence, they enter Limit Break.
 +
 
 +
===Limit Break===
 +
 
 +
While a Dragon-Blooded is in Limit Break:
 +
 
 +
* They gain a special Emotion of [their element], which cannot be removed in any way.
 +
* Acting against this Emotion costs a point of Willpower.
 +
 
 +
===Ending Limit Break===
 +
 
 +
At the end of the scene ''after'' the one in which Limit Break is triggered, it finishes naturally. Remove their accrued Limit, and reset their Willpower to equal their Essence.

Latest revision as of 22:44, 11 May 2016

Intimate Limit Methodology

Or: Push It To The Limit Approach

This is a system to make Limit Break more significant for Exalts, but also more consistent to their nature.

Solars

Supernal Intimacies

Each Solar has a Supernal Intimacy, which defines them more than anything else. This is chosen from their Defining Intimacies during character creation (rather than a Limit Trigger and Virtue Flaw), and may be changed to another Defining Intimacy during play.

Gaining Limit

When the Solar acts against an Intimacy, they roll dice and add the successes to their Limit. The number of dice rolled depends on the Intimacy in question:

  • Roll one dice for Major Intimacies.
  • Roll two dice for Defining Intimacies.
  • Roll four dice for their Supernal Intimacy.

This roll is only made once per scene per Intimacy.

Limit Break

When the Solar is in Limit Break:

  • They may not act against their Major or Defining Intimacies, unless there is an opposing Intimacy of the same strength or above that compels them to do so.
  • Persuade attempts based on their Major or Defining Intimacies automatically succeed, and can only be resisted by a Decision Point.
  • They may never act against their Supernal Intimacy.
  • Persuade attempts based on their Supernal Intimacy automatically succeed, and cannot be resisted by Decision Points.

Ending Limit Break

The Solar can only end Limit Break by completing a Life-Changing task in service of the Intimacy that triggered the Limit Break, or their Supernal Intimacy. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).

Abyssals

Gaining Limit

Abyssals gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when an Abyssal commits an Act Of Life, they roll one die and add the successes to their Limit.

Limit Break

When the Abyssal is in Limit Break:

  • They may not commit an Act Of Life. Treat anything that would make them do so as unacceptable influence.
  • They are surrounded by dark omens. They are clearly identifiable as a creature of darkness.
  • Stealth is impossible.
  • Influence attempts other than threaten are impossible.

Ending Limit Break

The Abyssal can only end Limit Break by killing one of their Ties (or annihilating it, if it is already dead), or by performing acts that erode one of their Principles to nothing. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).

If an Abyssal loses all of their Ties and Principles, they die.

Infernals

Gaining Limit

Every time an Infernal neglects an opportunity to indulge their Urge, when they do not have an Intimacy that dictates against it, they roll a single die and add the successes to their Limit. The ST should inform players of Infernal characters whenever they feel their Urge; if they do not, Limit is not gained by omission.

Limit Break

When an Infernal is in Limit Break, they cannot resist any opportunity to indulge their Urge.

Ending Limit Break

The Infernal can only end Limit Break by completing a Life-Changing task in furtherance of their Urge. The process of doing so will almost certainly distort, erode, or destroy some of their Intimacies.

Sidereals

Gaining Limit

Sidereals gain Limit as Solars do, but do not have a Supernal Intimacy. However, many Sidereal powers will add to their Limit.

Limit Break

When the Sidereal is in Limit Break:

  • They connection to the world is weakened, and they no longer gain dice from Story Merits.
  • They are unable to use any form of Astrology other than Resplendent Destinies.
  • They cannot be influenced by other Sidereals.
  • They cannot influence other Sidereals.

Ending Limit Break

The Sidereal can only end Limit Break by completing a Life-Changing task in service to their Maiden. Doing so removes their accrued Limit and resets their Willpower to its permanent value.

Lunars

Gaining Limit

Lunars gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when the Lunar spends Willpower to resist influence from their Solar bond-mate, roll the same amount of dice and add the successes to their Limit.

Limit Break

When someone makes an influence attempt on a Lunar in Limit Break, the Lunar is treated as having the same Intimacies as them.

Ending Limit Break

The Lunar can only end Limit Break by completing a Life-Changing task that they were persuaded to undertake while the Limit Break is in effect. Doing so removes their accrued Limit and resets their Willpower to its permanent value.

Dragon-Blooded

Gaining Limit

When a Dragon-Blooded's Willpower drops below their Essence, they enter Limit Break.

Limit Break

While a Dragon-Blooded is in Limit Break:

  • They gain a special Emotion of [their element], which cannot be removed in any way.
  • Acting against this Emotion costs a point of Willpower.

Ending Limit Break

At the end of the scene after the one in which Limit Break is triggered, it finishes naturally. Remove their accrued Limit, and reset their Willpower to equal their Essence.