Difference between revisions of "Ialdabaoth/SolarAnimaCharms"

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(*Lore and Craft got switched around somehow.)
(*Changed to Second Edition; added Zenith abilities)
 
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The Solar Warrior Katas (Dawn)
 
The Solar Warrior Katas (Dawn)
* Awe-Inspiring Solar Warrior - Martial Arts 4, Essence 3 (Initiator)
+
* Awe-Inspiring Solar Warrior - War 4, Essence 3 (Initiator)
  (Enhance anima effect to subtract from attackers' combat rolls)
+
  (Enhance anima effect to subtract Essence from attackers' combat rolls)
 
* Unfolding the Blade Bulb - Melee 5, Essence 4
 
* Unfolding the Blade Bulb - Melee 5, Essence 4
 
  (use Melee weapons with any MA)
 
  (use Melee weapons with any MA)
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* Unfolding the Bow Bulb - Archery 5, Essence 4
 
* Unfolding the Bow Bulb - Archery 5, Essence 4
 
  (use Archery weapons with any MA)
 
  (use Archery weapons with any MA)
* Heavenly Solar Warrior Form - Martial Arts 5, Essence 5
+
* Heavenly Solar Warrior Form - War 5, Essence 5
 
  (use armor with any MA)
 
  (use armor with any MA)
  
 
The Mandates of Heaven (Zenith)
 
The Mandates of Heaven (Zenith)
 
Noonday Brilliance - Presence 3, Essence 3 (Initiator)
 
Noonday Brilliance - Presence 3, Essence 3 (Initiator)
   (Lower the activation cost of burning Zombies)
+
   (anima operates identically to enhanced Dawn anima against creatures of darkness, subtracting Essence from all attack rolls when anima is active)
*
+
* Uncorruptable Essence - Integrity 4, Essence 3
*
+
  (adds Essence to difficulty of all social attacks from creatures of darkness when anima is active)
*
+
* Shining Example - Presence 4, Essence 3
*
+
  (adds Essence in automatic successes to all attempts to inspire mortals or intimidate creatures of darkness when anima is active)
*
+
* Prayers of the Righteous - Performance 4, Essence 3
 +
  (adds Essence in automatic successes to all prayer rolls to the Unconquered Sun when anima is active)
 +
* Favor of the Unconquered - Resistance 4, Essence 3
 +
  (adds Essence to lethal, bashing and aggravated soak against attacks from creatures of darkness when anima is active)
 +
* ??? - Survival 4, Essence 3
 +
  (Not sure here; suggestions would be nice)
  
 
The Esoteric Understandings (Twilight)
 
The Esoteric Understandings (Twilight)

Latest revision as of 05:28, 19 September 2006

The Solar Warrior Katas (Dawn)

  • Awe-Inspiring Solar Warrior - War 4, Essence 3 (Initiator)
(Enhance anima effect to subtract Essence from attackers' combat rolls)
  • Unfolding the Blade Bulb - Melee 5, Essence 4
(use Melee weapons with any MA)
  • Unfolding the Brutal Bulb - Brawl 5, Essence 4
(use Brawl weapons with any MA)
  • Unfolding the Javelin Bulb - Thrown 5, Essence 4
(use Thrown weapons with any MA)
  • Unfolding the Bow Bulb - Archery 5, Essence 4
(use Archery weapons with any MA)
  • Heavenly Solar Warrior Form - War 5, Essence 5
(use armor with any MA)

The Mandates of Heaven (Zenith) Noonday Brilliance - Presence 3, Essence 3 (Initiator)

 (anima operates identically to enhanced Dawn anima against creatures of darkness, subtracting Essence from all attack rolls when anima is active)
  • Uncorruptable Essence - Integrity 4, Essence 3
 (adds Essence to difficulty of all social attacks from creatures of darkness when anima is active)
  • Shining Example - Presence 4, Essence 3
 (adds Essence in automatic successes to all attempts to inspire mortals or intimidate creatures of darkness when anima is active)
  • Prayers of the Righteous - Performance 4, Essence 3
 (adds Essence in automatic successes to all prayer rolls to the Unconquered Sun when anima is active)
  • Favor of the Unconquered - Resistance 4, Essence 3
 (adds Essence to lethal, bashing and aggravated soak against attacks from creatures of darkness when anima is active)
  •  ??? - Survival 4, Essence 3
 (Not sure here; suggestions would be nice)

The Esoteric Understandings (Twilight)

  • Essential Gnosis Prana - Occult 4, Essence 4 (Initiator)
 (Reduce cost of all Sorcery by 1 WP)
  • Sorcerous Solar Rebuke - Occult 5, Essence 5
 (Anima protection against Sorcery attacks for free)
  • Mastery of Artifice Method - Craft 5, Essence 5
 (Anima protection against fatigue while crafting)
  • Certainty of Knowledge Method - Lore 5, Essence 5
 (Anima protection against the Wyld for free)
  • Relentlessness of Examination Method - Investigation 5, Essence 5
 (Anima protection against fatigue while in an investigation)
  • Fortitude of Health Method - Medicine 5, Essence 5
 (Anima protection against diseases and infection for free)

The Subtle Methodologies (Night) Lord of Shadows Aura - Stealth 3, Essence 3 (Initiator)

(Anima display muted to Sidereal levels)
  • Ultimate Subtlety Method - Stealth 5, Essence 3
(can mask Stealth Charms at normal, undoubled Essence cost)
  • Unseen Thief Method - Larceny 5, Essence 3
(can mask Larceny Charms at normal, undoubled Essence cost)
  • Hidden Watcher Method - Awareness 5, Essence 3
(can mask Awareness Charms at normal, undoubled Essence cost)
  • Acrobatics Concealment Method - Athletics 5, Essence 3
(can mask Athletics Charms at normal, undoubled Essence cost)
  • Unfelt Motion Method - Dodge 5, Essence 3
(can mask Dodge Charms at normal, undoubled Essence cost)

The Crowned Achievements (Eclipse) Heavenly Displeasure Subclause - Bureaucracy 4, Essence 4 (Initiator)

(Can cause oaths to cause agg damage to oathbreakers)
  • Lord of the Forms - Bureaucracy 5, Essence 5
(can activate non-Solar Bureaucracy Charms at normal, undoubled Essence cost)
  • Solar Horsemaster - Ride 5, Essence 5
(can activate non-Solar Ride Charms at normal, undoubled Essence cost)
  • Courtier King - Socialize 5, Essence 5
(can activate non-Solar Socialize Charms at normal, undoubled Essence cost)
  • Master and Commander - Sail 5, Essence 5
(can activate non-Solar Sail Charms at normal, undoubled Essence cost)
  • Prince of Tongues - Linguistics 5, Essence 5
(can activate non-Solar Linguistics Charms at normal, undoubled Essence cost)