HeavenlyLily/TalinthaPrincipality

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Talanitha Principality

Capitol: Desert Jade Flower - Many magical convinences - Diagnostic Garden - Normal Population: 200,000 Cities and Towns: - Doa Shao, the second largest city of the Principality. A temple city devoted to the Incarna and other important gods that helped the Principality. The central palace is the temple to the Unconquered Sun. Surrounding it are temples to the other incarna. Laid out in geomantic circles and spirals are the other temples. Former capitol of the Sao Territory that belonged to the circles Zenith Caste. - Highest Mortal Office: Arch-Deacon - Highest Dragon-Blooded office: Cardinal of the Elemental Seat - Normal Population: 45,000 - Post Ashok: - Charnel City of the Lost - Sick and dying brought to the city from surrounding downs. All dying in mass almost at the same time. - Potentially Han-Tha's new sanctum - Ember's Heart, a village south east of the Field of Crystal. Harvests and purifies firedust for use in weapons and other equipment. - Highest Mortal Office: Mayor - Normal Population: 2,500 - Heart's Rest, a pleasure city for the mortal inhabitants. Any mortal desire can be fulfilled in the city. Domes of crystal with walls of adamant protect the glades and orchards. Specially maintained buildings to create healing and calming essence flows. Trained courtesans ease any trouble the mortals my have from sexual to simple conversation. All working citizens are allowed 2 free weeks a year of rest in the city. - Highest Mortal Office: Matron - Highest Dragon-Blooded office: Duchess - Normal Population: 5,000 (Constant), 15,000 (clients) - Post Ashok: - Tainted water twisting the orchards and gardens - No word from mortal inhabitants Prior Incarnations: - Unconquerable Fire (Dawn) - The Watcher (Night) - Morning Brillance (Eclipse) Lunar Mates: - Winter Blossom (totem: polar bear), Full Moon, Sword of Gaia (Nikko) - Joyous Laughter (totem: mospid ), Waning Moon, The Winding Path (Eagle) - Majestic Ossian (totem: white tail deer), Half Moon (Radiant Mya) - Shining Daughter(totem: jaguar), Waxing Moon, Sun King Senschal (Amnis) - ??? (Amnos) Important Replicants: - They are the bio-replicant offspring of Hanako. Genetically altered with built in mutations to aid each of the castes they had exalted into. - Jazira (Radiant Mya)(Orange) - Kira (Amons Turlin)(red) - D'anne (Adamant Eagle)(Deep blue) - Nahva(Andrix)(silver) Gens Taharo: - Shogun Ka Li, senior Dragon-Blooded, Fire Aspect - Hadria, Senschal to the Solar Circle, Earth Aspect Gens Institutions: - Path of the Righteous Dragon: The gens primary military installation and training grounds for all warrior students. A large fortress-manse where training occurs at every level from young private to the most experienced generals. It also contains the Crypt of Fallen, a place where any of Taharo blood that fell in service to the Solars are interred forever. It is the fall back point for the entire military should the capitol fall. The Shogun makes their primary residence within the fortress manse. - Training Bonuses: - Cost: 15 XP - +2 War, +1 Melee, +1 (skill of players choice) - Cost to learn all war and melee charms count as favored (further -1 xp if already) - Down time length, 1 year - Path of the Inquisitive Dragon: The primary sorcerous and engineering school of the gens. They teach battlefield sorcery and siege works to those who show aptitude for such things. Manse design and defense are other courses tought at the school. The school consists of a large fluted spiral with other towers budding off of it at various heights. Making their home in the school is the Sorcerer-General of the Gens. - Training Bonuses: - Cost: 20 XP - +2 Occult, +1 Craft, +1 Lore - Cost to learn occult and lore charms count as favored (further -1xp if already) - Sorcerer initation available, spells count as favored to learn - Down time length, 1 years - Path of the Caring Dragon: A school that is vitally important to the survival of the gens in both peace and war. Training the gens healers and bio-genesis adepts. The school itself takes the form of a large tree with the class rooms, dorms and other structures made up of the branches of the tree. It is a strong wood aspect manse. Home to the gens Surgeon-General. - Training Bonuses: - Cost: 15 XP - +2 Medicine, +1 Lore, +1 Occult - Cost to learn medicine charms count as favored (or further -2xp if already) - Down time length, 5 years - Path of the Harmonious Dragon: A temple manse dedicated to the Elemental Dragons. Here the Dragon-Blooded seek to enlighten their essence to accept the martial arts. From terrestrial to celestial styles. It is a very traditional school and only those with the greatest dedication are allowed to study at the Path. It is a single tower made of jade where the Dragon-Blooded practice and live. Because of their celebate lifestyle many petition the Path after having 2 children in obligation to their gens. - Training Bonuses: - Cost: 15 XP - +3 Martial arts - Cost to learn terrestrial level martial arts cost -1 xp. And count as in aspect and favored. - Initation into celestial level available. - Down time length, 10 years Important Spirits: - Nadie, Guardian of Sacred Embraces - Ju-Lung the Blissful Fire, lesser elemental dragon of fire Population: - Current: 20,000 Imports: - None Exports: - Fire Flowers - Spices - Red Jade - Orichalcum Important Manses: - The Water Gardens: Water 1: A large bio-genesis plant with pulsing blue viens filled with water that falls from openings into large flowers. Their roots transport water to the cities of the principality. It produces no Hearthstone. - Maintainence 4 - Manse Powers: - Bound Servant: Aurosha

- The Orichalcum Forge: Solar 5: A massive manse forged from a massive volcano. Ancient crystals focus the power of the sun into the heart of the volcano. Mechanisms thousands of years old move silently as they process gold into Orichalcum. Still a potent Factory-Cathedral in its own right protected within the shell of the mountain. - Maintainence 5 - Zero Point Powers: - Attunment Regonition, Basic Senses, Cosmetic Displays - One Point Powers: - Magical Convinences - Two Point Powers: - Archive - Three Point Powers: - Bound Servant Force - Four Point Powers: - Chasm of the Material - Five Point Powers: - Factory-Cathedral