Hearthstones/TelgarLunar

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Revision as of 07:42, 25 July 2007 by Telgar (talk) (buncha muncha cruncha Lunar Hearthstones (9))
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Lunar HearthStones

These are the Stones of the Moon, given power of illusion and trickery. They most commonly appear as opal, moonstone, quicksilver or mutli-hued stones.

Level 1

Cuckoo's Heart

 Manse •
 Trigger: Pretending to be something else

A tiny sphere that shifts rapidly through every imaginable shade of red, almost seeming to pulsate when in the moonlight, the Cuckoo's Heart often forms as a companion to the Cuckoo's Egg. The Heart allows its owner to weave an illusion around themselves that alters their appearance. Any time the owner of Cuckoo's Heart attempts to make others think she is something other then she truly is, the Heart makes appropriate changes to the owner's form. This adds 2 automatic successes to disguise attempts, but can only be used when attempting to convince living beings you are something, not someone, other then what you are.

Level 2

Spider-foot Gem

 Manse ••
 Trigger: Walking

When the Gem's master wishes he can lend himself some of the powers of the spider. A person attuned to this lump of silvery stone in the shape of a stylized spider's foot is able to walk up walls or across ceilings with ease. He may walk across any surface that would normally support him, no matter its orientation.

Geezer Stone

 Manse ••
 Trigger: Concentration

A worn and cracked oblong of grey and white, the Geezer Stone gives its master the ability to control his own age. He can make himself look whatever physical age he chooses simply be concentrating on the stone for a few seconds. Note that this power has no effect on the character's traits, it simply alters surface appearances. Even when wearing the appearance of a 161 year old, the character is just as spry and able as he is at his normal age.

Basilisk's Egg

 Manse ••
 Trigger: Contact with an egg

Though it is unable to perform the legendary birth of a lethal-eyed serpent from the egg of a hen hatched by a toad, the Basilisk's Egg comes close. When touched to a healthy egg of any variety, the owner of the stone can sense what type of being will be born from it and, if he wills, change it. Should the owner wish to alter what type of animal is born from an egg, he selects an animal with a birth size similar to that which would hatch from the egg and states his choice while holding the Basilisk's Egg in contact with the egg he wishes to alter. After a full lunar month, the egg hatches and a baby of whatever type was selected is born from it. The animals hatched by this Hearthstone are completely normal in every fashion.

Level 3

Wyldbody Stone

 Manse •••
 Trigger: Moonrise

Every time the moon rises in the sky the owner of this green-blue half-sphere changes his body. The Wyld lurks within this Hearthstone, tamed by the power of Lunar Essence. Each moonrise the Stone's owner picks a single Wyld Mutation which becomes part of him for the next day. A new, different mutation must be chosen at the next moonrise, meaning that the Stone's owner can't maintain a mutation constantly. He may, however, pick the same mutation as many times as he wishes, just not twice in succession. The owner cannot choose not to gain a mutation, but he can pick a minor or easily hidden mutation if he wishes to go unnoticed. The mutations gained from this stone are identical to those gained from the Mutation Merit, meaning they have no Wyld-related drawbacks such as experience penalties or Wyld addiction.

Gem of Ox's Strength

 Manse •••
 Trigger: Concentration

Taking the shape of an ivory horn from an unnaturally large ox, the Gem gives its owner strength far beyond normal human limits. Every time the Gem's owner makes a Feats of Strength check, he adds his Willpower to his Strength + Athletics rating. This power does not increase any trait of the character.

Level 4

Fang of Enslaving Venom

 Manse ••••
 Trigger: Successful unarmed attacks

The owner of this razor-sharp fang as long as a man's palm is wide is not popular at parties. His bite and unarmed attacks have the ability to transform those stricken into monsters. When struck by a successful unarmed attack by the Fang's owner the victim must make a difficulty 4 Stamina + Resistance roll to avoid being infected with the mutatious Essence of the Fang. Anyone who fails the check instantly gains 12 points of Wyld Mutations. These mutations must be set down by the owner of the Fang at the time he attunes to it. In order to change the mutations the Fang inflicts, the Fang must be destroyed and allowed to reform, which blanks its memory of the mutations.
Those transformed by the Fang's venom are subject to the control of the Fang's master. All attempts to resist a command from the Fang's owner are at +4 difficulty and may not simply be ignored with Willpower.
The transformation caused by the Fang of Enslaving Venom is permanent. The strictest limitation upon the Fang's power is that it has no effect upon creatures with an Essence higher then one, or any non-humans. Those already touched by the Wyld, as well as Lunar Beastmen, are likewise immune. In short only ordinary humans can be affected by this Hearthstone.

Level 5

Oyster-Commanding Pearl

 Manse •••••
 Trigger: Concentration

The owner of this green hued pearl can, at will, shrink himself to the size of a grape. At this size, the next stage of the Hearthstone's power becomes apparent if and only if the character can arrange it so that he enters the body of another being. If he can do so, he may travel through that body to one of the chakras and attempt to take command of them one by one.
Taking control of a chakra point is a resisted Willpower roll between the two characters. Each successfully controlled Chakra removes 1 die from the opponent's pool. If the Pearl's owner takes control of 5 of the 7 Chakras, he gains command of the other character's body as if it were his own.
If the Pearl's owner gains control of all 7 Chakras, he also gains the ability to direct the host's Essence and use its Charms powered by its own pools.
Under no circumstances can an invading character use his own physical traits or physical-related abilities (Athletics, Dodge, Brawl, Endurance, so forth) while in control of the host. He does, however have access to all his own mental and social attributes and abilities. The Pearl's owner can use his own Charms and Spells freely, but he can not enhance the host's rolls with his Charms unless the Charms themselves allow it.
A character can only remain in control of another being for a number of days equal to his Willpower before being expelled. Each dawn the host gets to attempt to throw the invader out by making a Strength + Endurance roll, difficulty of the number of Chakras controlled by the invader.

Fluxstone

 Manse •••••
 Trigger: Meditation

Not a Hearthstone that sees a lot of use, the Fluxstone allows its owner to summon the Wyld. By gazing into the ever-shifting depths of the glass sphere, the Fluxstone's master can transform the land near him into a Wyldzone. For every hour of meditation, the Wyldzone expands by 100 yards. There is no limit to how long a character can meditate, but he can do nothing else while calling the Wyld forth. The Wyld produced by the Fluxstone remains in existance until the next new moon, at which point it begins to return to Creation at the same rate at which it was created. The Wyld created by the Fluxstone is generally considered a Bordermarch. The only exception is if the radius of the Wyldzone created exceeds 100,000 yards in which case the inner 100 yards count as a Bordermarch. The radius of the Bordermarch increases by 100 yards for every 1000 hours spend meditating. It is not possible to create Wyld deeper then a Bordermarch.

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