Han'ya/RMMB

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Magical Material Bonuses

Melee

  • Orichalcum: +1 Accuracy, +1 Defense, +1 Rate
  • Moonsilver: +2 Accuracy & Defense
  • Starmetal: +1 Accuracy, +3 Damage
  • White Jade: +2 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
  • Black Jade: +1 Defense, +1 Rate
  • Red Jade: +3 Damage
  • Green Jade: +1 Damage, restores (wielder's Essence)m to the wielder whenever damage is inflicted
  • Blue Jade: -2 Speed, -1 Defense
  • Abyssal Jade: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage
  • Sanguine Jade: -1 Speed, +1 Damage
  • Luminous Jade: -1 Defense, +2 Damage, +2 Rate
  • Osseous Jade: +3 Defense
  • Cinerary Jade: -2 Speed, -1 Damage
  • Soulsteel: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted

Ranged I (Archery)

  • Orichalcum: +1 Accuracy, +1 Damage, +50 Range
  • Moonsilver: +1 Accuracy, +100 Range
  • Starmetal: +1 Accuracy, +2 Damage
  • White Jade: +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
  • Black Jade: -1 Speed, +1 Damage
  • Red Jade: +2 Damage
  • Green Jade: +1 Accuracy, +1 Damage, +50 Range
  • Blue Jade: +100 Range
  • Abyssal Jade: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
  • Sanguine Jade: +1 Damage
  • Luminous Jade: +1 Accuracy, +50 Range
  • Osseous Jade: +2 Damage
  • Cinerary Jade: +1 Accuracy, +100 Range
  • Soulsteel: +2 Accuracy, +2 Damage, only when target is alive

Ranged II (Thrown)

  • Orichalcum: +1 Accuracy, +1 Damage, +10 Range
  • Moonsilver: +1 Accuracy, +20 Range
  • Starmetal: +1 Accuracy, +2 Damage
  • White Jade: +2 Damage
  • Black Jade: +1 Damage
  • Red Jade: +2 Damage
  • Green Jade: +1 Accuracy, +1 Damage, +50 Range
  • Blue Jade: +20 Range, +1 Rate
  • Abyssal Jade: +1 Damage, +1 to the difficulty to resist knockdown & knockback rolls caused by attacks made with the weapon
  • Sanguine Jade: +1 Damage
  • Luminous Jade: +1 Accuracy, +50 Range
  • Osseous Jade: +2 Damage
  • Cinerary Jade: +1 Accuracy, +100 Range
  • Blue Jade: +20 Range
  • Green Jade: -1 Speed, +10 Range
  • Red Jade: +2 Damage
  • Cinerary Jade: +20 Range
  • Luminous Jade: +1 Damage, +10 Range
  • Sanguine Jade: +2 Damage
  • Abyssal Jade: +1 Damage, +10 Range
  • Soulsteel: +2 Accuracy, +2 Damage, only when target is alive

Armor

  • Orichalcum: +1B/1L Hardness, +2B/2L Soak
    • Electrum: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
  • Moonsilver: No mobility penalty
    • Flowsteel: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
  • Starmetal: +1B/1L Hardness, -1 to foe's post-soak damage (min. 0)
  • White Jade: +2B/2L Soak
  • Black Jade: +1 Mobility (max. -0)
  • Blue Jade: No fatigue value
  • Green Jade: +1B/1L Soak, +1 Mobility while in Creation
  • Red Jade: No fatigue value
  • Sanguine Jade: +1 Mobility (max. -0)
  • Cinerary Jade: +2B/2L Soak
  • Osseous Jade: +1B/1L Hardness
  • Abyssal Jade: -1 to foe's post-soak damage (min. 0)
  • Soulsteel: +1B/1L Hardness, +2B/2L Soak

Comments

Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - SamAndrews

It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - Han'ya