Difference between revisions of "Han'ya/RMMB"

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*<b>White Jade</b>: +1 Defense, +2 Damage
 
*<b>White Jade</b>: +1 Defense, +2 Damage
*<b>Black Jade</b>: -1 Speed, +1 Accuracy
+
*<b>Black Jade</b>: -1 Damage, +2 Rate
 
*<b>Red Jade</b>: -1 Speed, +1 Damage
 
*<b>Red Jade</b>: -1 Speed, +1 Damage
*<b>Green Jade</b>: -1 Defense, +2 Rate
+
*<b>Green Jade</b>: +1 Damage, restores <nowiki>(wielder's Ess)</nowiki> motes to wielder whenever it inflicts damage
 
*<b>Blue Jade</b>: -2 Speed, -1 Defense
 
*<b>Blue Jade</b>: -2 Speed, -1 Defense
  
 
*<b>Sanguine Jade</b>: -1 Speed, +1 Damage
 
*<b>Sanguine Jade</b>: -1 Speed, +1 Damage
 
*<b>Luminous Jade</b>: -1 Defense, +2 Rate
 
*<b>Luminous Jade</b>: -1 Defense, +2 Rate
*<b>Osseous Jade</b>: +1 Defense, +1 Rate
+
*<b>Osseous Jade</b>: +2 Defense
*<b>Cinerary Jade</b>: -2 Speed, -1 Defense
+
*<b>Cinerary Jade</b>: -2 Speed, -1 Damage
 +
*<b>Abyssal Jade</b>: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage
  
 
*<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted
 
*<b>Soulsteel</b>: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted
*<b>Hexsteel</b>: +3 Accuracy, +1 Damage
 
 
=== Ranged I (Archery) ===
 
=== Ranged I (Archery) ===
 
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range
 
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +50 Range
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*<b>Red Jade</b>: +1 Damage, +50 Range
 
*<b>Red Jade</b>: +1 Damage, +50 Range
 
**<b>Purple Jade</b>: +1 Damage, +150 Range
 
**<b>Purple Jade</b>: +1 Damage, +150 Range
 +
 +
*<b>Cinerary Jade</b>: +
 +
*<b>Abyssal Jade</b>:
  
 
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive
 
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive
*<b>Hexsteel</b>: +2 Accuracy, +1 Damage, +50 Range, only when target is alive
 
 
=== Ranged II (Thrown) ===
 
=== Ranged II (Thrown) ===
 
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range
 
*<b>Orichalcum</b>: +1 Accuracy, +1 Damage, +10 Range
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*<b>Luminous Jade</b>: +1 Damage, +10 Range
 
*<b>Luminous Jade</b>: +1 Damage, +10 Range
 
*<b>Sanguine Jade</b>: +2 Damage
 
*<b>Sanguine Jade</b>: +2 Damage
 +
*<b>Abyssal Jade</b>: +1 Damage, +10 Range
  
 
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive
 
*<b>Soulsteel</b>: +2 Accuracy, +2 Damage, only when target is alive
*<b>Hexsteel</b>: +2 Accuracy, +1 Damage, +10 Range, only when target is alive
 
 
=== Armor ===
 
=== Armor ===
 
*<b>Orichalcum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki>
 
*<b>Orichalcum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki>
**<b>Electrum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (min. -0)</nowiki>
+
**<b>Electrum</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)</nowiki>
 
*<b>Moonsilver</b>: No mobility penalty
 
*<b>Moonsilver</b>: No mobility penalty
**<b>Flowsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (min. -0)</nowiki>
+
**<b>Flowsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)</nowiki>
 
*<b>Starmetal</b>: <nowiki>+1B/1L Hardness, -1 to foe's post-soak damage (min. 0)</nowiki>
 
*<b>Starmetal</b>: <nowiki>+1B/1L Hardness, -1 to foe's post-soak damage (min. 0)</nowiki>
  
 
*<b>White Jade</b>: <nowiki>+2B/2L Soak</nowiki>
 
*<b>White Jade</b>: <nowiki>+2B/2L Soak</nowiki>
*<b>Black Jade</b>: No fatigue value
+
*<b>Black Jade</b>: +1 Mobility (max. -0)
 
*<b>Blue Jade</b>: No fatigue value
 
*<b>Blue Jade</b>: No fatigue value
*<b>Green Jade</b>: No fatigue value
+
*<b>Green Jade</b>: <nowiki>+1B/1L Soak,</nowiki> +1 Mobility while in Creation
 
*<b>Red Jade</b>: No fatigue value
 
*<b>Red Jade</b>: No fatigue value
  
*<b>Sanguine Jade</b>: <nowiki>+1 Mobility (min. -0)</nowiki>
+
*<b>Sanguine Jade</b>: +1 Mobility (max. -0)
 
*<b>Cinerary Jade</b>: <nowiki>+2B/2L Soak</nowiki>
 
*<b>Cinerary Jade</b>: <nowiki>+2B/2L Soak</nowiki>
 
*<b>Osseous Jade</b>: <nowiki>+1B/1L Hardness</nowiki>
 
*<b>Osseous Jade</b>: <nowiki>+1B/1L Hardness</nowiki>
 +
*<b>Abyssal Jade</b>: -1 to foe's post-soak damage (min. 0)
  
 
*<b>Soulsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki>
 
*<b>Soulsteel</b>: <nowiki>+1B/1L Hardness, +2B/2L Soak</nowiki>
*<b>Hexsteel</b>: <nowii>+3B/3L Hardness</nowiki>
 
 
 
== Comments ==
 
== Comments ==
  
 
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - [[SamAndrews]]
 
Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - [[SamAndrews]]
 
:It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - [[Han'ya]]
 
:It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - [[Han'ya]]

Revision as of 01:00, 19 July 2009

Revised Magical Material Bonuses

Melee

  • Orichalcum: +1 Accuracy, Defense, Rate
    • Electrum: +2 Accuracy, +1 Defense, +1 Rate
    • Radiant Destiny: +2 Accuracy, +1 Defense, +3 Damage
  • Moonsilver: +2 Accuracy & Defense
    • Flowsteel: +2 Accuracy & Defense, drains (wielder's Essence)m from target whenever it inflicts damage
  • Starmetal: +1 Accuracy, +3 Damage
  • White Jade: +1 Defense, +2 Damage
  • Black Jade: -1 Damage, +2 Rate
  • Red Jade: -1 Speed, +1 Damage
  • Green Jade: +1 Damage, restores (wielder's Ess) motes to wielder whenever it inflicts damage
  • Blue Jade: -2 Speed, -1 Defense
  • Sanguine Jade: -1 Speed, +1 Damage
  • Luminous Jade: -1 Defense, +2 Rate
  • Osseous Jade: +2 Defense
  • Cinerary Jade: -2 Speed, -1 Damage
  • Abyssal Jade: +1 Defense, drains (wielder's Essence)m from target whenever it inflicts damage
  • Soulsteel: +2 Accuracy, drains (wielder's Essence)m from target whenever damage is inflicted

Ranged I (Archery)

  • Orichalcum: +1 Accuracy, +1 Damage, +50 Range
    • Electrum: +1 Accuracy, +1 Damage, +100 Range
    • Radiant Destiny: +2 Accuracy, +2 Damage
  • Moonsilver: +1 Accuracy, +100 Range
    • Flowsteel: +1 Accuracy, +1 Damage, +100 Range
  • Starmetal: +1 Accuracy, +2 Damage
  • Black Jade: -2 Speed
  • Blue Jade: +100 Range
  • Green Jade: -1 Speed, +50 Range
  • Red Jade: +1 Damage, +50 Range
    • Purple Jade: +1 Damage, +150 Range
  • Cinerary Jade: +
  • Abyssal Jade:
  • Soulsteel: +2 Accuracy, +2 Damage, only when target is alive

Ranged II (Thrown)

  • Orichalcum: +1 Accuracy, +1 Damage, +10 Range
    • Electrum: +1 Accuracy, +1 Damage, +20 Range
    • Radiant Destiny: +2 Accuracy, +2 Damage
  • Moonsilver: +1 Accuracy, +20 Range
    • Flowsteel: +1 Accuracy, +1 Damage, +20 Range
  • Starmetal: +1 Accuracy, +2 Damage
  • Blue Jade: +20 Range
  • Green Jade: -1 Speed, +10 Range
  • Red Jade: +2 Damage
  • Cinerary Jade: +20 Range
  • Luminous Jade: +1 Damage, +10 Range
  • Sanguine Jade: +2 Damage
  • Abyssal Jade: +1 Damage, +10 Range
  • Soulsteel: +2 Accuracy, +2 Damage, only when target is alive

Armor

  • Orichalcum: +1B/1L Hardness, +2B/2L Soak
    • Electrum: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
  • Moonsilver: No mobility penalty
    • Flowsteel: +1B/1L Hardness, +2B/2L Soak, +1 Mobility (max. -0)
  • Starmetal: +1B/1L Hardness, -1 to foe's post-soak damage (min. 0)
  • White Jade: +2B/2L Soak
  • Black Jade: +1 Mobility (max. -0)
  • Blue Jade: No fatigue value
  • Green Jade: +1B/1L Soak, +1 Mobility while in Creation
  • Red Jade: No fatigue value
  • Sanguine Jade: +1 Mobility (max. -0)
  • Cinerary Jade: +2B/2L Soak
  • Osseous Jade: +1B/1L Hardness
  • Abyssal Jade: -1 to foe's post-soak damage (min. 0)
  • Soulsteel: +1B/1L Hardness, +2B/2L Soak

Comments

Wow, this is some extensive stuff! Where did you come up with the ideas for things like Flowsteel and Electrum? Or is it in a source-material that I don't own yet? - SamAndrews

It isn't. I just have a surfeit of free time and a willingness to apply my fiendish intellect to strange, useless conundrums such as "Do fish have eyelids?", "How long does a pig's orgasm last?" (30 minutes, FYI), and "Let's create a huge, freakish breakdown of magical material bonuses based on my own strange interpretation of the Exalted fluff." - Han'ya