HEALTH

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This Purview pertains to the physical well-being of beasts, mortals or other Champions. Titanspawn and supernatural creatures are also legitimate subjects of these Blessings, but a Champion cannot use these Blessings on himself.

Innate Ability: The Champion is either immune to mundane diseases or is immune to mundane diseases and a carrier of any disease he come into contact with.

INSTANT HEALTH ASSESSMENT FOCUS
Cost: 2m
Mins: Essence 1
Type: Simple
Keywords: Touch
Duration: Instant
Prerequisite Charms: NONE
The Champion can instantly, automatically assess the current medical condition of a single living patient in his presence. Each success on a perception + medicine roll reveals a fact about the subjects health. He can tell how many levels of damage the patient is suffering, as well as any physical addictions he suffers, any illnesses or diseases with which he is infected and any genetic defects that afflict him.

BLESSING OF RELIEF
Cost: 4m, 1wp
Mins: Essence 2
Type: Simple
Keywords: Shaping, Obvious, Touch
Duration: scene
Prerequisite Charms: Instant Health Assessment Focus A champion with this charm can relieve the pain in another by flooding their skin with his benovolent essence. The champion removes all penalties due to pain of any sort. Upon activation the Champion reduces the pain penalty that the patient is suffering by one point per point of essence.

HEAVENS HEALING CARESS
Cost: 6m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Shaping, Obvious, Touch
Duration: Instant
Prerequisite Charms: Blessing Of Relief
The Champion can repair a patient’s injuries directly. Hr can heal as many health levels of bashing damage as his player gets successes on a (Stamina + Medicine) roll. Doing so costs Essence. Alternatively, he can downgrade a number of health levels equal to successes on the roll from lethal to bashing damage. Doing so costs one Willpower. The Champion can use this Blessing on the same person only once per day. He can use it on as many different people in the same day as he can afford to spend the points.

CELESTIAL CRADLE SONG
Cost: 8m, 1wp
Mins: Essence 4
Type: Simple
Keywords: Compulsion
Duration: Essence Hours
Prerequisite Charms: Heavens Healing Caress
By singing or playing some sweet lullaby, the Champion makes a number of people equal to the successes on the activation roll drift quietly off to sleep. Characters of higher Essence than the singer are not affected. Those of equal Essence get to oppose the activation roll with a (Willpower + Integrity + Essence in success) roll. This soporific effect knocks out any living creature that can hear the Champion’s voice, for a number of hours equal to the Champion’s Essence. Victims with no Essence rating remain asleep the whole time, never waking up regardless of what’s going on around them. Characters with a Essence rating can be woken up by those who went unaffected, if the player of the character trying to rouse the sleeper makes more successes on an extended (Manipulation + Medicine) action to bring the sleeper around. (Such an action constitutes shaking the sleeping person, slapping his cheeks, pinching him, hollering at him or whatever else might wake him from a dead sleep.) Suffering a level of lethal or aggravated damage will also wake a sleeper with a Essence rating. If prospective victims are engaged in relatively normal behavior—working at their desks, walking on patrol, raking leaves—using this Blessing costs only one Essence point. If the intended victims are engaged in combat or some other strenuous undertaking—such as playing at a sport or making love with wild abandon—the Blessing costs one Essence and one Willpower. The Champion cannot activate this Blessing if he is participating strenuously in some activity himself. He must devote each action, instead, to calmly singing the song. The activation of the Blessing occurs in the character’s first actual action (a Speed 5, DV -2 action), but the Champion may keep singing for as long as he likes if he has not yet affected a total number of people equal to his activation roll’s successes. Once the character has affected the maximum number of people, though, the player must roll again (and pay the activation costs) if he wants to put a larger number of people to sleep. The effect targets those closest to the Champion first.

Kiss Of Restoration
Cost: 10m, 1wp
Mins: Essence 5
Type: Simple
Keywords: Shaping, Obvious, Touch, Crippling
Duration: Instant
Prerequisite Charms: Celestial Cradle Song
The Champion can heal the most terrible damage a patient suffers. The Champion need only touch his patient or victim and will that person’s body to react. When the Champion heald and his patient is mortal, he can instantly heal all of a patient’s bashing damage, half of her lethal damage or heal one point of her aggravated damage. (This Blessing can’t bring a patient back from the dead, though.) Alternatively, the Champion can restore one lost or damaged body part or internal organ to its full functionality without a scar. From restoring an amputated leg to replacing a punctured eye to re-inflating a collapsed lung, the Champion can effect miraculous cures instantaneously.