Difference between revisions of "Grimjaws/Valravn"

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Soak: 11L/15B (8L/9B iron feathers; Hardness 5)
 
Soak: 11L/15B (8L/9B iron feathers; Hardness 5)
  
Health Levels: 0/-1/-1/-1/-1/-2/-2/-2/-4/Incap
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Health Levels: 0/-1/-1/-1/-1/-2/-2/-2/-4[[/Incap]]
  
 
Dodge DV:6
 
Dodge DV:6

Revision as of 09:03, 3 April 2010

Valravn

The Valravns serve Voharun as his eyes and ears across Creation. Their main responsibility is to oversee individual battles across the North and observe the outcome of other battles in other parts of Creation. They do this by using the arts of divination and observation to gather intelligence to influence the outcome of a battle. They do not neccessarily care which side wins, as long as the battle is fought competently. Valravns are able, but potentially frustrating, advisors. They prefer to hint at plans and have the commanding general figure it out.

The other function of the Valravns are to make sure the dead stay so and do not appear as any type of undead. Some Valravns have decided to make this thier primary responsibility and actively oppose the Deathlords.

Northern mortals vernerate these gods for thier protective qualities and thier belssings in war. Their oversight in the North can include direct intervention on behalf of one army if propitiated appropriately. The offering is usually a child given to the Valravn, after the battle is finished the Valravn splits open the child's chest and drinks the blood.

A Valravn appears as a human sized woman covered in black feathers which have markings of blue, purple and white on them. Her hair, the color of cried blood, is worn in two braids and the weights at the bottom of each touch the ground. A white blindfold is worn across her eyes. Her voice is that of a murder of crows cawing in unison. Thier crow form appears as a mundane crow.

Motivation: To oversee all battles and defend dead from the Underworld.

Attributes: Strength 4, Dexterity 6, Stamina 6; Charisma 4, Manipulation 2, Appearence 4; Perception 3, Intelligence 2, Wits 2

Virtues: Compassion 1, Conviction 2, Temperance 2, Valor 4

Abilities: Athletics 3, Awarenes 3, Dodge 3, Integrity 3, Linguistics 1, Melee 4, Occult 4, Presence 2 (Intimidation +2), Resistance 3, Survival 2, Thrown 3, War 4

Backgrounds: Allies 3 (Murder of War Crows), Backing 5 (Voharun, Northern God of War)

Charms: Amythist Awareness, Call- Caw for aid, Eye of Inspiration, Fortell the Future ,Harrow the mind- Murder of crows surround target, Landscape travel- Fly at running speed, Measure the Wind, Meat of Broken Flesh-, Shapechange- Woman or crow, Sheathing the Material Form- +12B/6L, 6 Hardness vs. attacks, First (Ability) Excellency- Melee, Occult, War

Join Battle: 5

Attacks:

Crow:

Beak: Speed 6, Accuracy 6, Damage 4L, Rate 1

Woman:

Punch: Speed 5, Accuracy 7, Damage 4B, Parry DV 4 Rate 3

Kick: Speed 5, Accuracy 6, Damage 7B, Parry DV 2 Rate 2

Clinch: Speed 6, Accuracy 6, Damage 4B, Parry DV -- Rate 1


Soak: 11L/15B (8L/9B iron feathers; Hardness 5)

Health Levels: 0/-1/-1/-1/-1/-2/-2/-2/-4/Incap

Dodge DV:6

Willpower: 5

Essence: 3

Essence Pool: 55

Other notes: Knows all Degrees in the Art of Divination and Art of the Dead.

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