Difference between revisions of "GracefulCharmMethodology/SolarSocialise"

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m (Dialectic: corrected types)
(Dialectic: added Flashing Soul Reform, tweaked other Charms)
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This Cultural project has its time increment reduced by one, and cannot be slowed through use of Charms.
 
This Cultural project has its time increment reduced by one, and cannot be slowed through use of Charms.
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===Flashing Soul Reform===
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* Cost: 10m, 1wp
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* Type: Simple
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* Keywords: Once/story
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* Mins: Socialise 5, Essence 3
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* Prereqs: Harmonious Presence Meditation
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The Solar instantaneously completes a Cultural project, allowing them to make an influence roll immediately. This may not be used on an organisation with a Magnitude higher than the Solar's Essence.
  
 
===Mastery Of Small Manners===
 
===Mastery Of Small Manners===
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===Humble Servant Approach===
 
===Humble Servant Approach===
 
* Type: Permanent
 
* Type: Permanent
* Mins: Socialise 5, Essence 2
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* Mins: Socialise 5, Essence 3
 
* Prereqs: Mastery Of Small Manners, Harmonious Presence Meditation
 
* Prereqs: Mastery Of Small Manners, Harmonious Presence Meditation
  
The leader of an organisation the Solar is influencing may not use Charms to resist their attempt. They are aware of the Solar’s actions, and that they are avoiding usual constraints and channels: any attempt to stop their efforts must be done in person.
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The leader of an organisation the Solar is influencing cannot use Charms to boost the organisation's Resolve. If they wish to stop the Solar's efforts, they must confront them in person and make them abandon the project.
  
 
===Unimpeachable Discourse Technique===
 
===Unimpeachable Discourse Technique===
 
* Type: Permanent
 
* Type: Permanent
* Mins: Socialise 5, Essence 3
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* Mins: Socialise 5, Essence 4
 
* Prereqs: Humble Servant Approach
 
* Prereqs: Humble Servant Approach
  
 
The Solar’s Cultural projects are undetectable until they are completed, unless the organisation’s leader has Charms that specifically watch for such influence.
 
The Solar’s Cultural projects are undetectable until they are completed, unless the organisation’s leader has Charms that specifically watch for such influence.
  
===Flashing Soul Reform===
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===Wise Counsellor Stance===
 
* Type: Permanent
 
* Type: Permanent
* Mins: Socialise 5, Essence 3
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* Mins: Socialise 5, Essence 4
 
* Prereqs: Humble Servant Approach
 
* Prereqs: Humble Servant Approach
  
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===Crowned King Of Eternity===
 
===Crowned King Of Eternity===
 
* Type: Permanent
 
* Type: Permanent
* Mins: Socialise 5, Essence 4
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* Mins: Socialise 5, Essence 5
* Prereqs: Flashing Soul Reform
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* Prereqs: Wise Counsellor Stance
  
 
Each time the Solar succeeds at an organisational influence attempt, they may choose to gain a dot in Backing from it (up to the normal limit of the organisation’s Magnitude).
 
Each time the Solar succeeds at an organisational influence attempt, they may choose to gain a dot in Backing from it (up to the normal limit of the organisation’s Magnitude).

Revision as of 13:31, 20 April 2016

Socialise

These Charms use the Unified Project Methodology, Principled Organisation Methodology, Acceptable Influence Methodology, and Crunchy Merit Methodology rules.

Dialectic

Culture Hero Approach

  • Cost: 2m per dot, 1wp
  • Type: Simple
  • Duration: One Cultural project
  • Mins: Socialise 1, Essence 1

The Solar may start a Cultural project in excess of their normal limit. They may not start a project to influence an organisation with a Magnitude higher than their Essence.

Harmonious Presence Meditation

  • Cost: 5m, 1wp
  • Type: Reflexive
  • Duration: One Cultural project
  • Mins: Socialise 4, Essence 2
  • Prereqs: Culture Hero Approach

This Cultural project has its time increment reduced by one, and cannot be slowed through use of Charms.

Flashing Soul Reform

  • Cost: 10m, 1wp
  • Type: Simple
  • Keywords: Once/story
  • Mins: Socialise 5, Essence 3
  • Prereqs: Harmonious Presence Meditation

The Solar instantaneously completes a Cultural project, allowing them to make an influence roll immediately. This may not be used on an organisation with a Magnitude higher than the Solar's Essence.

Mastery Of Small Manners

  • Type: Permanent
  • Keywords: Psyche
  • Mins: Socialise 3, Essence 1
  • Prereqs: Culture Hero Approach

While undertaking a Cultural project to influence an organisation, the Solar is considered a native of that organisation by its members (becoming immune to any xenophobic Intimacies the organisation or its members might have). All of its members gain a Minor Tie of respect toward them for the duration.

Humble Servant Approach

  • Type: Permanent
  • Mins: Socialise 5, Essence 3
  • Prereqs: Mastery Of Small Manners, Harmonious Presence Meditation

The leader of an organisation the Solar is influencing cannot use Charms to boost the organisation's Resolve. If they wish to stop the Solar's efforts, they must confront them in person and make them abandon the project.

Unimpeachable Discourse Technique

  • Type: Permanent
  • Mins: Socialise 5, Essence 4
  • Prereqs: Humble Servant Approach

The Solar’s Cultural projects are undetectable until they are completed, unless the organisation’s leader has Charms that specifically watch for such influence.

Wise Counsellor Stance

  • Type: Permanent
  • Mins: Socialise 5, Essence 4
  • Prereqs: Humble Servant Approach

While undertaking a Cultural project to influence an organisation, the Solar may use Charms as though they were that organisation’s leader.

Crowned King Of Eternity

  • Type: Permanent
  • Mins: Socialise 5, Essence 5
  • Prereqs: Wise Counsellor Stance

Each time the Solar succeeds at an organisational influence attempt, they may choose to gain a dot in Backing from it (up to the normal limit of the organisation’s Magnitude).