Difference between revisions of "GracefulCharmMethodology/SolarRide"

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m (Unity: tweaked minima)
(Cavalier: added Grizzled Cataphract's Way)
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==Cavalier==
 
==Cavalier==
  
===Grizzled Cataphract’s Way===
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===Master Horseman's Eye===
 
* Type: Permanent
 
* Type: Permanent
 
* Mins: Ride 2, Essence 1
 
* Mins: Ride 2, Essence 1
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* Type: Simple
 
* Type: Simple
 
* Mins: Ride 5, Essence 1
 
* Mins: Ride 5, Essence 1
* Prereqs: Grizzled Cataphract’s Way
+
* Prereqs: Master Horseman's Eye
  
 
The Solar makes an Intelligence+Ride roll; if it accrues more successes than the opposing commander’s strategy roll, the opposing commander’s stratagem is removed. This Charm can only be used if the Solar is acting as commander of their side.
 
The Solar makes an Intelligence+Ride roll; if it accrues more successes than the opposing commander’s strategy roll, the opposing commander’s stratagem is removed. This Charm can only be used if the Solar is acting as commander of their side.
 +
 +
===Grizzled Cataphract’s Way===
 +
* Type: Permanent
 +
* Mins: Ride 5, Essence 2
 +
* Prereqs: Master Horseman's Eye
 +
 +
If the Solar is on the same side as a commander with the Command merit, they may also make a strategy roll: the commander may use either roll.
  
 
===Rapid Cavalry Approach===
 
===Rapid Cavalry Approach===
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* Type: Supplemental
 
* Type: Supplemental
 
* Mins: Ride 4, Essence 2
 
* Mins: Ride 4, Essence 2
* Prereqs: Grizzled Cataphract’s Way
+
* Prereqs: Master Horseman's Eye
  
 
If this Mounted strategy roll succeeds, the Solar’s side gains bonus dice to their Join Battle roll equal to the Solar’s  threshold successes.
 
If this Mounted strategy roll succeeds, the Solar’s side gains bonus dice to their Join Battle roll equal to the Solar’s  threshold successes.
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* Type: Supplemental
 
* Type: Supplemental
 
* Mins: Ride 4, Essence 2
 
* Mins: Ride 4, Essence 2
* Prereqs: Grizzled Cataphract’s Way
+
* Prereqs: Master Horseman's Eye
  
 
If the opposing commanders do not have supernaturally keen senses, the threshold for any stratagem used with this Mounted strategy roll is reduced to 1.
 
If the opposing commanders do not have supernaturally keen senses, the threshold for any stratagem used with this Mounted strategy roll is reduced to 1.
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* Type: Supplemental
 
* Type: Supplemental
 
* Mins: Ride 5, Essence 2
 
* Mins: Ride 5, Essence 2
* Prereqs: Grizzled Cataphract’s Way
+
* Prereqs: Master Horseman's Eye
  
 
Add the merit dice of the opposing commander(s) to this Mounted strategy roll, even if this would bring the Solar above five merit dice.
 
Add the merit dice of the opposing commander(s) to this Mounted strategy roll, even if this would bring the Solar above five merit dice.

Revision as of 09:59, 19 April 2016

Ride

This tree uses the Crunchy Merit Methodology and Threefold Strategic Methodology rules.

Cavalier

Master Horseman's Eye

  • Type: Permanent
  • Mins: Ride 2, Essence 1

The Solar may always oppose a strategy roll in a land battle while mounted (and sea or air battles, if they have a flying mount). They may not implement a stratagem if they do not otherwise qualify, but they can prevent opponents from implementing theirs.

Rousing Backlash Assault

  • Cost: 10m, 1wp
  • Type: Simple
  • Mins: Ride 5, Essence 1
  • Prereqs: Master Horseman's Eye

The Solar makes an Intelligence+Ride roll; if it accrues more successes than the opposing commander’s strategy roll, the opposing commander’s stratagem is removed. This Charm can only be used if the Solar is acting as commander of their side.

Grizzled Cataphract’s Way

  • Type: Permanent
  • Mins: Ride 5, Essence 2
  • Prereqs: Master Horseman's Eye

If the Solar is on the same side as a commander with the Command merit, they may also make a strategy roll: the commander may use either roll.

Rapid Cavalry Approach

  • Cost: 6m
  • Type: Supplemental
  • Mins: Ride 4, Essence 2
  • Prereqs: Master Horseman's Eye

If this Mounted strategy roll succeeds, the Solar’s side gains bonus dice to their Join Battle roll equal to the Solar’s threshold successes.

Seasoned Beast-Rider’s Approach

  • Type: Permanent
  • Mins: Ride 5, Essence 3
  • Prereqs: Rapid Cavalry Approach

If the Solar spends a point of Willpower while using Rapid Cavalry approach, the bonus dice on the Solar's own Join Battle roll are converted to automatic successes.

Phantom Rider’s Approach

  • Cost: 5m, 1wp
  • Type: Supplemental
  • Mins: Ride 4, Essence 2
  • Prereqs: Master Horseman's Eye

If the opposing commanders do not have supernaturally keen senses, the threshold for any stratagem used with this Mounted strategy roll is reduced to 1.

Untouchable Horseman’s Attitude

  • Cost: 6m
  • Type: Supplemental
  • Mins: Ride 5, Essence 2
  • Prereqs: Master Horseman's Eye

Add the merit dice of the opposing commander(s) to this Mounted strategy roll, even if this would bring the Solar above five merit dice.

Hero Rides Away

  • Cost: 5m, 1wp
  • Type: Supplemental
  • Mins: Ride 5, Essence 3
  • Prereqs: Untouchable Horseman’s Attitude

If this Mounted strategy roll succeeds at implementing a Not Today stratagem, the opposing force loses a dot from their highest Command merit (if a land force) or one of their Mounts or Ships (if a mounted or sea force). The difficulty of any attempt to track and re-engage the Solar’s forces is increased by the Solar’s Essence.

Unity

Master Horseman’s Techniques

  • Cost: 2m/success
  • Type: Supplemental
  • Mins: Ride 1, Essence 1

The Solar may convert up to (Essence) of the bonus dice from their Mount merit into automatic successes.

Phantom Steed

  • Type: Permanent
  • Mins: Ride 4, Essence 1
  • Prereqs: Master Horseman’s Techniques

The Solar may use any of their Stealth Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Stealth for any Stealth rolls while mounted, but does not normally get the benefit of their Mount dice while doing so.

Flashing Thunderbolt Steed

  • Type: Permanent
  • Mins: Ride 4, Essence 1
  • Prereqs: Master Horseman’s Techniques

The Solar may use any of their Athletics Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Athletics for any Athletics rolls while mounted, but does not normally get the benefit of their Mount dice while doing so.

Untouchable Loyal Steed

  • Type: Permanent
  • Mins: Ride 3, Essence 2
  • Prereqs: Master Horseman’s Techniques

If the Solar is ever separated from their mount, their mount has an instinctive knowledge of the Solar’s location and will do everything in their power to return to them. Any attempt by others to dissuade, tame, or ride the mount is treated as unacceptable influence.

Glorious Solar Steed

  • Cost: 10m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Ride 5, Essence 3
  • Prereqs: Untouchable Loyal Steed

The Solar summons a supernatural mount from their anima, providing a non-flying Mount merit equal to their Essence. If they are riding a mundane mount, they are upgraded to this standard if they are not already above it.

Sometimes Horses Fly Approach

  • Type: Permanent
  • Mins: Ride 5, Essence 4
  • Prereqs: Glorious Solar Steed

The mount summoned (or enhanced) by Glorious Solar Steed may be made as a flying mount.

Soaring Pegasus Style

  • Type: Permanent
  • Mins: Ride 5, Essence 5
  • Prereqs: Sometimes Horses Fly Approach

The mount summoned (or enhanced) by Glorious Solar Steed is treated as a Mount 5 flying mount, which does not experience the -2 penalty to merit dice typical of flying mounts.

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