GracefulCharmMethodology/SolarInvestigation

From Exalted - Unofficial Wiki
Revision as of 18:59, 8 April 2016 by DeathBySurfeit (talk | contribs) (two Charm tress? in one evening? it's more likely than you think.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Investigation

Sixth Sense

Watchman’s Infallible Eye

  • Type: Permanent
  • Mins: Investigate 1, Essence 1

The Solar instinctively knows when a case scene or profile action would be beneficial, and what it should be focused on.

Inquisitor’s Unfailing Notice

  • Type: Permanent
  • Mins: Investigate 2, Essence 2
  • Prereqs: Watchman’s Infallible Eye

The Solar instinctively knows when someone makes a Larceny action within reach of their senses, and what kind of action it is (but not what has been done, or how). They instinctively know when someone is in a disguise if they attempt to perform an action they could not have done without it (but not who they are underneath).

Watchful Justicar’s Eye

  • Type: Permanent
  • Mins: Investigation 5, Essence 2
  • Prereqs: Infallible Watchman’s Eye

The Solar is automatically aware when someone has been the recipient of an instil action, persuade action, or mind-affecting magic since the last time they profiled them. It does not tell them the nature of the action or effect.

Ten Magistrate Eyes

  • Type: Permanent
  • Mins: Investigate 5, Essence 3
  • Prereqs: Inquisitor’s Unfailing Notice

The Solar immediately recognises anyone that they have previously profiled, even if they are in disguise. They cannot automatically see through the disguise, but they are certain that it is the person in question.

Analysis

Crafty Observation Method

  • Cost: 3m
  • Type: Simple
  • Keywords: Mute
  • Mins: Investigation 3, Essence 1

The Solar makes a case scene action as a Simple action, requiring only a glance around the room.

Divine Induction Technique

  • Cost: 3m
  • Type: Supplemental
  • Mins: Investigation 4, Essence 1
  • Prereqs: Crafty Observation Method

This Perception+Investigation roll is made as a radiant cascade.

Evidence-Discerning Method

  • Cost: 2m, 1wp
  • Type: Supplemental
  • Mins: Investigation 5, Essence 1
  • Prereqs: Crafty Observation Method

The successes on this case scene action are also applied as a profile action against one of the people within it, chosen by the Solar.

Miraculous Stunning Insight

  • Type: Permanent
  • Mins: Investigation 5, Essence 2
  • Prereqs: Evidence-Discerning Method

The Solar knows when they have failed at an Investigation roll, and will never draw incorrect conclusions. After a night’s rest, they may return to the scene (or meet the character again) to reattempt the check without penalty.

Dauntless Inquisitor Attitude

  • Type: Permanent
  • Mins: Investigation 5, Essence 3
  • Prereqs: Miraculous Stunning Insight

Whenever the Solar fails an important Investigation roll, they restore a point of temporary Willpower.

Evidence-Restoring Prana

  • Cost: 6m
  • Type: Supplemental
  • Keywords: Mute
  • Mins: Investigation 5, Essence 3
  • Prereqs: Miraculous Stunning Insight

This case scene action is made against difficulty 1, regardless of decay, tampering, or interference. The Solar perceives all evidence as though it was perfectly fresh, including items that have been destroyed or defaced.

Unknown Wisdom Epiphany

  • Cost: 10m
  • Type: Supplemental
  • Keywords: Mute
  • Mins: Investigation 5, Essence 3
  • Prereqs: Miraculous Stunning Insight

By psychologically re-enacting the scene as part of a case action, the Solar may glean insights that are impossible to discern from the evidence alone. If they have met any of the people who were at the scene, they will immediately recognise who they are and what roles they played within it.

Enlightened Touch Insight

  • Type: Permanent
  • Mins: Investigation 5, Essence 4
  • Prereqs: Unknown Wisdom Epiphany

By leading a person through the scene they have re-enacted with Unknown Wisdom Epiphany, the Solar can have them experience it in the same lucidity. They infer the same information as the Solar, and can recognise anyone they know who was at the scene.

Empathic Recall Discipline

  • Cost: 1m, 1wp
  • Type: Supplemental
  • Mins: Investigation 5, Essence 4
  • Prereqs: Unknown Wisdom Epiphany

If the Solar gets at least as many successes on this case action as the perpetrators’ Larceny, they are aware of what the perpetrator wished to accomplish with the event. Compare the results to each perpetrator separately.

Mind Manse Meditation

  • Cost: 12m, 1wp
  • Type: Simple
  • Keywords: Once/story
  • Mins: Investigation 5, Essence 5
  • Prereqs: Empathic Recall Discipline

The Solar poses themselves a question, and enters a meditation. When they emerge, they will know the answer: composited together out of a vast web of circumstantial evidence, but clear to the Solar in its certainty.

Interrogation

Judge’s Ear Technique

  • Cost: 2m
  • Type: Reflexive
  • Mins: Investigation 4, Essence 1

The Solar evaluates the honesty of any statement they have heard during the scene, automatically discovering where the speaker is lying or concealing the truth. If the speaker is using magic to conceal their intent, the Solar will know the overall honesty of the statement but not specifically what is being lied about or omitted.

Irresistible Questioning Technique

  • Cost: 5m, 1wp
  • Type: Supplemental
  • Keywords: Once/scene, Psyche
  • Mins: Investigation 5, Essence 2
  • Prereqs: Judge’s Ear Technique

This persuade (or intimidate, or threaten) action is rolled as Wits+Investigation: if successful, the Solar may pose one question, and an extra one per additional success. These must be answered completely truthfully, or not at all – which costs one temporary Willpower per question.

Judge-General Stance

  • Type: Permanent
  • Mins: Investigation 5, Essence 4
  • Prereqs: Irresistible Questioning Technique

In the Solar's presence, making any Larceny action, or any social influence action that uses Manipulation, is incredibly unnerving. Anyone wishing to do so must spend one temporary Willpower for each prohibited action.

Comments