GracefulCharmMethodology/SolarAthletics

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Revision as of 12:05, 10 April 2016 by DeathBySurfeit (talk | contribs) (replaced Charms duplicated by Second Excellency.)
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Leaping

Monkey Leap Technique

  • Cost: 3m
  • Type: Reflexive
  • Mins: Athletics 2, Essence 1

The Solar may automatically move a range band in any direction, without requiring a check or incurring falling damage, as long as they have something to jump from. This may only be activated once each turn.

Soaring Crane Leap

  • Type: Permanent
  • Mins: Athletics 3, Essence 1
  • Prereqs: Monkey Leap Technique

The Solar may continue to reactivate Monkey Leap Technique each turn to continue with the speed and direction of the original leap, whether or not they have anything to jump from.

Unbound Eagle Approach

  • Cost: 4m, 1wp
  • Type: Reflexive
  • Duration: One Scene
  • Mins: Athletics 4, Essence 2
  • Prereqs: Soaring Crane Leap

The Solar may activate Monkey Leap Technique once each turn without spending motes.

Mountain-Crossing Leap

  • Type: Permanent
  • Mins: Athletics 5, Essence 3
  • Prereqs: Unbound Eagle Approach

Monkey Leap Technique can be used to move three range bands in any direction. To do this when in close range of opponents requires a disengage action, but knocks down any opponent with lower Dexterity+Athletics than the Solar’s Essence.

Eagle-Wing Style

  • Type: Permanent
  • Mins: Athletics 5, Essence 3
  • Prereqs: Unbound Eagle Approach

Rather than jump from something to use Monkey Leap Technique, a Solar can lock on a target and automatically move toward it.

Maneuvering

Foe-Vaulting Method

  • Cost: 3m
  • Type: Reflexive
  • Keywords: Once/Scene
  • Mins: Athletics 2, Essence 1

The Solar rolls Dexterity+Athletics vs an opponent in close range’s Evasion: if successful, their next attack is a surprise attack.

Leaping Tiger Attack

  • Cost: 1m, 1wp
  • Type: Supplemental
  • Mins: Athletics 5, Essence 2
  • Prereqs: Foe-Vaulting Method

Used when a Solar activates Monkey Leap Technique to move into close range of an opponent, this doubles the raw damage of an attack made in the same turn.

Lightning Speed

  • Cost: 3m, 1wp
  • Type: Reflexive
  • Mins: Athletics 4, Essence 2
  • Prereqs: Foe-Vaulting Method

If the Solar has not yet made a movement action for the turn, they can do so immediately.

Onrush Burst Method

  • Type: Permanent
  • Mins: Athletics 3, Essence 2
  • Prereqs: Foe-Vaulting Method

Every time the Solar succeeds at a rush action, they gain three motes to spend on Athletics Charms. These are lost if not spent on their next action.

Demon-Wasting Rush

  • Type: Permanent
  • Mins: Athletics 5, Essence 3
  • Prereqs: Onrush Burst Method

Every time the Solar rolls a double result on a rush check, they gain a point of initiative.

Bonfire Anima Wings

  • Type: Permanent
  • Mins: Athletics 5, Essence 4
  • Prereqs: Eagle-Wing Style, Onrush Burst Method

When the Solar uses Eagle-Wing Style to move toward a target, this counts as a rush for the purposes of Onrush Burst Method.

Godspeed Steps

  • Cost: 3m, 1wp
  • Type: Reflexive
  • Mins: Athletics 5, Essence 3
  • Prereqs: Monkey Leap Technique, Onrush Burst Method

The Solar can move to, and rush, an opponent up to four range bands away. This uses the Solar’s movement action for the round.

One Extra Step

  • Type: Reflexive
  • Keywords: Once/Scene
  • Mins: Athletics 5, Essence 4
  • Prereqs: Godspeed Steps

The Solar may take a second movement action on their turn.

Living Wind Approach

  • Type: Reflexive
  • Keywords: Once/Scene
  • Mins: Athletics 5, Essence 4
  • Prereqs: One Extra Step

The Solar may activate this after a rush or contest of speed to change their total successes to one more than the highest rolled.

Strength

Increasing Strength Exercise

  • Cost: 2m/dot
  • Type: Simple
  • Duration: One Scene
  • Mins: Athletics 3, Essence 1

The Solar can add dots to their Strength (increasing their dice pools, and the base damage of their decisive attacks). They may not add more dots than the lower of their Strength or Essence.

Thunder’s Might

  • Cost: 5m
  • Type: Reflexive
  • Mins: Athletics 5, Essence 2
  • Prereqs: Increasing Strength Exercise

Used after a successful feat of strength, this allows the Solar to immediately throw an item they have hefted as a withering attack. This uses Strength+Athletics to attack, and has a base damage equal to the number of successes required by the feat of strength.

Ten Ox Meditation

  • Cost: 3m
  • Type: Supplemental
  • Mins: Athletics 4, Essence 2

The Solar automatically meets the Strength requirement for this feat of strength.

Power Suffusing Form

  • Type: Permanent
  • Mins: Athletics 5, Essence 3
  • Prereqs: Thunder’s Might

Whenever the Solar succeeds at a feat of strength, they gain motes equal to the Strength minimum of the feat. These must be spent on Athletics Charms before the end of the Solar’s next action, or they are lost.

Grace

Spider Foot Style

  • Cost: 3m
  • Type: Reflexive
  • Duration: One Scene
  • Mins: Athletics 4, Essence 1

The Solar can cling to any surface without need for a roll, balancing upon it as though they were light as a feather and gravity pointed in a direction of their choosing.

Triumph-Forged God-Body

  • Type: Permanent
  • Mins: Athletics 5, Essence 3
  • Prereqs: Lightning Speed, Ten Ox Meditation, Spider Foot Style

The difficulty of all Athletics rolls is reduced by one.

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