GoldenH/LunarBrawlCharms

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Revision as of 17:21, 1 November 2005 by Chi-ras-1-209-112-95-133.mc.net (talk) (revised lunar charm notes)
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found these on the hard drive but not sure if these are ready yet to be with the others.

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Brawl i

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Claws of the Silver Moon full Cost: 3 motes Duration: Instant Type: Supplemental Minimum Strength: 2 Minimum Essence: 1

Claws and Fangs become Moonsilver, can harm dematerialized spirits, Attack with Lethal and Parry up to Aggrivated damage. The lunar gains natural weaponry, allowing a claw attack at Spd +6, Acc +1, Dmg +3L, Pry +1, and a bite attack at Spd +0, Acc +2, Dmg +5L, Pry +0.

Additionally, if this charm's duration is increased via DBT or Calling Luna's Favor, the Lunar may climb at her full movement rate without penalty when climbing and reduces the difficulty of that roll by one. The Lunar's natural weaponry also gain improved stats: a claw attack at Spd +6, Acc +4, Dmg +5L, Pry +4, and the bite attack becomes Spd +3, Acc +2, Dmg +8L, Pry +0. The Lunar may still make a normal punch or kick attack at will, though she gains no benefit from accuracy damage or parry on such an attack.


Cat Paw Climbing Style normal Cost: 5 motes Duration: One Scene Type: Simple Minimum Dexterity: 3 Minimum Essence: 3 Prerequisite Charms: Claws of the Silver Moon

The Lunar may climb along any surface, no matter it's composition or design. If climbing the surface would normally be impossible, reduce the Lunar's speed by a factor of 1/2, otherwise the Lunar may climb without a roll at her full speed.


Sinuous Striking Grace normal Cost: 1 mote / +1 initiative Duration: Instant Type: Reflexive Minimum Dexterity: 3 Minimum Essence: 2 Prerequisite Charms: Claws of the Silver Moon

Buy up to your Dexterity and add it to your initative


Crouching Tiger Exercise full Cost: 5m + 1WP Duration: One Scene Type: Simple Minimum Strength: 4 Minimum Essence: 3 Prerequisite Charms: Claws of the Silver Moon

The Lunar must first spend a number of turns equal to the character's 10 + the Lunar's base strength in this form. The Lunar then rolls [Strength + Athletics] and gains the ability to add the number of successes up to her Strength, to her Strength, for a number of turns in the next scene equal to Essence + the number of succeses on the roll. These turns do not have to be concurrent but the charm is limited - the Lunar cannot switch to a form with less Strength and continue to add the dice to her current form. Thus if the Lunar assumes a form with a lower strength than she activated this charm in, the Lunar must reroll Strength + Athletics with her current form's scores, and cannot have a larger result than her current strength or the previous roll.


Coiled Cobra Strike full Cost: 3m Duration: Instant Type: Supplemental Minimum Dexterity: 3 Minimum Essence: 2 Prerequisite Charms: Claws of the Silver Moon

Using this charm, the Lunar may delay her Initative and convert these Initative points into Dexterity Dice for the purpose of a single combat attack. This charm may be used multiple times in one turn, but each activation only affects one attack and further delays the character's action. This charm cannot add more than Dexterity to a single attack, no matter how much the character delays her action, and counts as a Dexterity dice adder for purposes of comboing with DBT. Also the character's initative cannot be reduced below 1; doing so forfeits any action this turn. Note that when used with Extra Action charms, it can cause the Lunar to lose the ability to make an attack; the initative is delayed by this charm before the number of extra actions which can be bought is calculated.


Deadly Claw Blow full Cost: 2m / Success Duration: Instant Type: Reflexive Minimum Dexterity: 3 Minimum Essence: 2 Prerequisite Charms: Claws of the Silver Moon

Dexterity Success Converter


Hydra Head Technique full Cost: 3m / attack + WP Duration: Instant Type: Extra Action Minimum Dexterity: 3 Minimum Essence: 1 Prerequisite Charms: Claws of the Silver Moon

This charm allows the Lunar to purchase a number of attacks up to initative / 3 - all the attacks must occur on the same initative; if the character's initative changes for any reason, use the current value to determine the maximum number of extra attacks. Each attack must be performed on a seperate target, and the character may not move between them.


Adder Fang Method normal Cost: 3m Duration: Instant Type: Supplemental Minimum Stamina: 3 Minimum Essence: 2 Prerequisite Charms: Claws of the Silver Moon

On a successful unarmed attack the character poisons the target. The poison does [Stamina + Essence] L and can be soaked only by natural soak.


Deadly Viper Strike normal Cost: 5m + WP Duration: Instant

Type: Supplemental Minimum Stamina: 3 Minimum Essence: 3 Prerequisite Charms: Adder Fang Method

The target suffers 1 level of lethal damage every turn until the target succeeds in a cumulative number of successes equal to the Lunar's Essence on a [ Stamina + Endurance ] roll at a difficulty of the Lunar's Essence.


Form Destroying Touch full Cost: 10m + 1 Willpower Duration: Instant Type: Simple Minimum Stamina: 4 Minimum Essence: 4 Prerequisite Charms: Deadly Viper Strike

This charm works only with an unarmed attack. If the number of raw damage successes (before soak) is less than the target's stamina, the wound is infected as per the charm Rabid Beast Bite. If damage would be dealt, however, the target suffers uncontrollable Wyld Mutations. As the number of Wyld Mutations increase, the target must flee to the wyld or die a horrible wasting death. Although becoming immune to the Wyld will stop the advancement of this change, it will not reverse the effects - other charms must be used to undo the warping suffered by a target of this charm. Originally roll one die; add one die to this pool every time the resistance roll is failed.

Note that when the target increases in mutation level the survival timer resets; from Willpower to Willpower + 2 or less, for example, the character can survive for Stamina in Months after the mutations reach this level. If the next day, the target suffered 2 more points of wyld mutations bringing her to Willpower +4 or less, the exact effect depends on how long she was at the Willpower + 2 level. if she more than her Stamina in Weeks left before having to retreat to the wyld, then reset the timer to the new value. Otherwise, she does not gain additional time just because she gains more wyld mutations.

Snake Head Defense Cost: 5m + WP Duration: Varies Type: Supplemental Minimum Stamina: 3 Minimum Essence: 3 Prerequisite Charms: Deadly Viper Strike normal

Spine Breaking Technique (unchanged) Prerequisite Charms: Claws of the Silver Moon full Combines the effects of Spine Breaking Technique and Mighty Bear Crush; however the dice must be purchased before the damage is rolled and the limit is changed from Essence to Strength.

Cunning Porcupine Defense Cost: 3m Duration: Instant Type: Supplemental Minimum Charisma: 3 Minimum Essence: 3 Prerequisite Charms: Spine Breaking Technique

This charm can only be activated once per turn; however, it may be comobed with DBT in order to last indefinately. However, the Exalt does not have to be in DBT form in order to use this charm.

Throat-Baring Hold (unchanged) Prerequisite Charms: Claws of the Silver Moon normal Type: Simple

As written, however everytime the opponent attempts and fails to escape, reduce both their L and B soak by the extra successes on your defense roll. Paying the essence costs on subsequent turns does not count as charm use, so other charms may be used in addition to this one. If this charm is used with charms such as Spine Breaking Technique, then there is no damage but the soak reduces with each success on a raw damage roll. If this charm is used with charms such as Cunning Porcupine Defense, the target suffers damage as per the charm.

Hyena Jaw Technique (unchanged) Prerequisite Charms: Throat-Baring Hold normal

Body Breaking Kata fullCost: 3 motes Duration: Instant Type: Reflexive Minimum Strength: 3 Minimum Essence: 2 Prerequisite Charms: Claws of the Silver Moon


Double the number of extra successes on an successful attack. Additionally, for each sacrificed raw damage die, a 1 point initative penalty can be applied to the target.