Difference between revisions of "GoldenCat/ADoARules"

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= House Rules =
 
 
== Combat ==
 
 
* Power Combat is being used, with the following changes – Essence Ping works, but as (Attacker’s Essence – Defender’s Essence, minimum 1). The changes to charms _certainly_ are being used.
 
 
* Antagonists and NPCs can stunt, but those stunts are judged by the players.
 
 
* Social Combat will be handled by checking the difficulty of it and rolling - a non-extra might try to fight the social manipulation by spending a willpower point and rolling willpower+their relevant virtue as a sort of a parry, reducing the successes to, hopefully for the defender, below the difficulty( Trying to get Cael to go steal, even from Haslanti, being around 1, while convincing Vorpy to not be icy would be around 5)
 
 
== Equipment ==
 
 
* Weapon status are as they were before Power Combat, with only rate added.
 
 
* Artifact Armor now gives Hardness equal to half their soak.
 
 
* Artifact Armor is repriced - Now both Breatplate and Buff Jackets are now Artifact *, both Reinforced Breatplate and Articulated Plate are now Artifact **, and Superheavy Plate is now artifact ***.
 
 
== Character Creation ==
 
 
* The Sorcery Background is widely available to any who might have gone to a magical school - up to your Mentor Rating, 3 to mystical schools on the Threshold, and 5 to Heaven, the Heptagram, and Lookshy. It follows the progression of the Necromancy Background, and not the one on Outcastes.
 
 
* The Followers Background now gives between 1 and 20 followers per dot.
 
 
* The Player Characters, as the main characters of the story, have the right to be more complex than most - they have both a Nature and a Demeanor, although both might be the same, or taken from some of the <nowiki>oWoD</nowiki> ones. To protect the sanity of the ST, most other characters will only have a Nature.
 
 
* Dragon-Blooded Breeding subtracts from both the nessessary essence needed to flare, and the cost to activate the anima banner.
 
 
* Craft now works like Linguistics - you get one Craft per dot in the ability. One can buy an extra on beyond his ability level for 4 exp.
 
 
== Exalted Animas ==
 
 
* The Dawn and Dusk Caste Anima Powers are changed to a bonus equal to half Essence to all combat statistics, for a scene, at a cost of 10 motes.
 
 
* The Zenith Caste Anima Power works as written in the book of Bone and Ebony.
 
 
* Earth Aspect Anima Power is changed to an Essence bonus to both Bashing and Lethal soak for a scene, at a cost of 5 motes.
 
 
* The Full Moon Anima Power also doubles flying as well as running speeds.
 
 
* The No Moon Anima Power is changed to the ability to masterfully bend and shape essence on their hands, shaping essence much in the same way as the other castes shape their bodies.  This allows them to ignore one turn of spell shaping. Thus, Terrestrial Sorcery can be cast in a single turn, and Celestial Sorcery requires only one turn of shaping. This power costs 10 motes to activate, and lasts a scene. It has no effect on ritualistic sorcery.
 
 
== Experience ==
 
 
* Lunars now pay Sidereal costs for their Charms - 9 and 11, respectively. No Moon caste counts spells as charms just the same.
 
 
* To purchase a combo with experience costs 3 experience per Charm.
 
 
* Charms may be added to known combos by paying experience equal to their Ability requirement.
 
 
* Training times may be waived due to cool stunts.
 
 
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Latest revision as of 05:13, 1 April 2007