FrivYeti/SteelAndGlass

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It is a world of darkness, and an age of savage adventure...

The Age of Sorrows has come and gone, and left a changed world in its wake. The Shogunate's devastating war with the nations of doomed Autochthon has left the world without a single unifying force, as nations squabble and bicker for power, their magic and technologies expanding as they search for an edge that might bring them the power they wish for...

Behind the scenes, Heaven is in chaos; the Sidereals plot and scheme against each other, each faction hoping to bring their own forces to power, the unity that they once held a fading memory. Rogue Sidereals slip around the fringes of society, trying to hold a fragment of freedom burning in a world nearly devoured by crippling rules...

Moving like shadows through the world, the Lunars act as they always have; predators, defenders, and teachers, they are always a step ahead of Sidereal hit squads and magitech responses, reminding the world that people must stand on their own, either by helping them find their feet, or with fountains of blood...

The Deathlords plot and weave, sending their newest agents, the Abyssals, into the world, trying to usher the end of the Third Age almost before it begins, and send the world screaming into Oblivion...

The Fair Folk stalk, as they always have, pockets of the Wyld materializing and vanishing across Creation as they seek to evade the Defense Grid and tear apart the fabric of existance...

Into this come the Solar Exalted, a power not seen for almost 3000 years. The world stands on the razor's edge. Will they be the force to redeem the world, or bring it to ruin?

What stories will they report of your deeds?

What the Hell?

Ok, the explanation goes here. World of Steel and Glass is an alternate history for Exalted. Exactly where it diverges, and what happens because of it, is listed in the History section. What you're playing, and what you're doing, is below that. And yes, there is a lot. As of the December 9th update, I have logged over 21,000 words in this setting; the plan is for people who don't know me to be able to use it fully.
Who knows, I may even finish this one.

A note on rules: As Exalted Second Edition is coming out in only three months, I'm not going to be doing any more rules for this setting. Instead, I'm going to focus on fluff until Second Edition comes out, and then make this a Second Edition setting.

History of the World

The First Age; From the Fall of the Primordials to the Great Contagion.
The Second Age; From the Wyldwar to the Ashen Crusade.
The Third Age; The rise of nations to the present age.

Technology of the World

Power Sources
Communications and Video
Transportation
Mass Production
Weapons and Armour
Computer Technology
Miscellaneous Technology

Nations of the World

Deheleshen, The Empire of A Thousand Rivers
Rathess, the Children of the Dragons
Chiaroscuro, The Diamond Throne
The Western League, Pirates and Principalities
New Estasia, Last Bastion of the Machine-God
Pangu, the Centre of Faith
The Balmori Republic, Ashes of Victory
Minor kingdoms; The Fringes
The World of Brass Shadows; Autochthon and the Deathlords
Yu Shan; Fractured Heaven.

Organizations

  • Religions

The Immaculate Order
The Gold Dragons
The Celestines
The Cult of the Machine-God

  • Dragon-Blooded

The Wyld Hunt

  • Sidereals

The Jade Faction
The Steel Faction
The Gold Faction

  • Lunars

The Silver Pact
The Undercities

Rules

This game will be using most of my house rules, as well as some rules from my specialized setting. For ease of reference, they are linked here, along with the rules written just for Steel and Glass.

House Rules
Setting-specific Rules
Weapon And Armour Tables; both mundane and artifact melee weapons/armour
Firearms Tables; both mundane and artifact melee weapons/armour
Ability Changes
Merit and Flaw Changes

Character Creation By Group
Solar Charm Changes
Lunar Charm Changes and new Charms
Abyssal Charm Changes
Sidereal Charm Changes
Spirit Charm Changes

Astrology Changes
Thaumaturgy and Mortal Sorcery
Mortal Charms