Difference between revisions of "FrivYeti/SWLIHNCharms"

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(*First Infernal Charm on the wiki!)
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<b><i>Methodolgy of Unwasted Hours</b></i>
 
<b><i>Methodolgy of Unwasted Hours</b></i>
  <b>Cost</b>: None <b>Mins:</b> Essence 2, <b>Type: Permanent </b>
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  <b>Cost</b>: None <b>Mins:</b> Essence 3, <b>Type: Permanent </b>
 
  <b>Keywords:</b> None
 
  <b>Keywords:</b> None
 
  <b>Duration</b>: Permanent
 
  <b>Duration</b>: Permanent
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Once this Charm is purchased, the character does not sleep. Instead, when she would sleep, she passes into a fugue state, during which she focuses exclusively on a single task, preferably one that is primarily mental in nature. The character may spend the night researching the habits of a kingdom she wishes to visit, performing thaumaturgical rituals, constructing strange devices or simply cataloging her treasures, but she must do something. The night counts as full time spent performing that one task, with all of the benefits that this gives. She may even activate her Charms or Combos, provided that she does so only to improve or support the task she is undergoing. The character still counts as sleeping, and can recover Willpower upon waking as usual for sleep. Her awareness of her surroundings during this time is strictly limited, focused on the task she has set her mind to, and any attempt to draw her attention will be the same as trying to wake her. She has no conscious control over her actions, and her memories of them when she wakes will be extremely spotty (knowledge gained from research will be there, but she may not even realize it at first, for example).
 
Once this Charm is purchased, the character does not sleep. Instead, when she would sleep, she passes into a fugue state, during which she focuses exclusively on a single task, preferably one that is primarily mental in nature. The character may spend the night researching the habits of a kingdom she wishes to visit, performing thaumaturgical rituals, constructing strange devices or simply cataloging her treasures, but she must do something. The night counts as full time spent performing that one task, with all of the benefits that this gives. She may even activate her Charms or Combos, provided that she does so only to improve or support the task she is undergoing. The character still counts as sleeping, and can recover Willpower upon waking as usual for sleep. Her awareness of her surroundings during this time is strictly limited, focused on the task she has set her mind to, and any attempt to draw her attention will be the same as trying to wake her. She has no conscious control over her actions, and her memories of them when she wakes will be extremely spotty (knowledge gained from research will be there, but she may not even realize it at first, for example).
  
There are two downsides to this effect. The first is that such devotion does not adapt to change. If the character's task becomes impossible for her to accomplish, due to her materials being removed or her catalogue being completed, she will instantly and instinctively begin a new task, following the same guidelines as above but dedicated to her urge. If this is also impossible, she will promptly wake up as though from sleep, and gain a dot of Limit for shattering her perfect order. Furthermore, the character may not choose to forgo this effect; she must always have something to do before she rests, or else disaster will strike. Infernals who learn this Charm have been known to spend long nights engaged in obsessive-compulsive activities simply because they had nothing more productive onhand, leaving them exposed when morning comes.
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There are two downsides to this effect. The first is that such devotion does not adapt to change. If the character's task becomes impossible for her to accomplish, due to her materials being removed or her catalogue being completed, she will instantly and instinctively begin a new task, following the same guidelines as above but dedicated to her urge. If this is also impossible, she will promptly wake up as though from sleep, and gain a dot of Limit for shattering her perfect order. Furthermore, the character may not choose to forgo this effect; she must always have something to do before she rests, or else disaster will strike. Infernals who learn this Charm have been known to spend long nights engaged in obsessive-compulsive activities simply because they had nothing more productive onhand, leaving them exposed when morning comes.
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A character who knows both this Charm and the Essence 5 upgrade of Running to Forever may choose whether to dash through the night or spend it in study and work in order to count as resting.

Revision as of 03:00, 18 April 2009


Mental Activity Charms

Methodolgy of Unwasted Hours</b>

<b>Cost: None Mins: Essence 3, Type: Permanent 
Keywords: None
Duration: Permanent
Prerequisites: Essence-Dissecting Stare, Any She Who Lives In Her Name Excellency

Humans need to sleep, to restructure their minds and to revitalize their bodies. However, as far as She Who Lives In Her Name is concerned, sleep and dreams are merely distractions from the more pressing needs of her servants, and is something that she is happy to do without. By purchasing this Charm, her servants take on a fraction of her nature.

Once this Charm is purchased, the character does not sleep. Instead, when she would sleep, she passes into a fugue state, during which she focuses exclusively on a single task, preferably one that is primarily mental in nature. The character may spend the night researching the habits of a kingdom she wishes to visit, performing thaumaturgical rituals, constructing strange devices or simply cataloging her treasures, but she must do something. The night counts as full time spent performing that one task, with all of the benefits that this gives. She may even activate her Charms or Combos, provided that she does so only to improve or support the task she is undergoing. The character still counts as sleeping, and can recover Willpower upon waking as usual for sleep. Her awareness of her surroundings during this time is strictly limited, focused on the task she has set her mind to, and any attempt to draw her attention will be the same as trying to wake her. She has no conscious control over her actions, and her memories of them when she wakes will be extremely spotty (knowledge gained from research will be there, but she may not even realize it at first, for example).

There are two downsides to this effect. The first is that such devotion does not adapt to change. If the character's task becomes impossible for her to accomplish, due to her materials being removed or her catalogue being completed, she will instantly and instinctively begin a new task, following the same guidelines as above but dedicated to her urge. If this is also impossible, she will promptly wake up as though from sleep, and gain a dot of Limit for shattering her perfect order. Furthermore, the character may not choose to forgo this effect; she must always have something to do before she rests, or else disaster will strike. Infernals who learn this Charm have been known to spend long nights engaged in obsessive-compulsive activities simply because they had nothing more productive onhand, leaving them exposed when morning comes.

A character who knows both this Charm and the Essence 5 upgrade of Running to Forever may choose whether to dash through the night or spend it in study and work in order to count as resting.