Difference between revisions of "FrivYeti/PCEElderCharmsExalts"

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* Two points may be spent on additional Frequency. This provides one automatic success to that track during the final astrology roll. It also pushes the number of successes required to take increased Paradox or Censure up one level along the track. This may be purchased only once.
 
* Two points may be spent on additional Frequency. This provides one automatic success to that track during the final astrology roll. It also pushes the number of successes required to take increased Paradox or Censure up one level along the track. This may be purchased only once.
 
* Two points may increase the effect of the final astrology, allowing the character to choose two powers if the astrology roll is successful (for example, providing a reduced target number and Willpower recovery if the roll is successful). The character must choose which additional power is provided, but does not need to choose what the main power being used will be when the Elder Charm is purchased.
 
* Two points may increase the effect of the final astrology, allowing the character to choose two powers if the astrology roll is successful (for example, providing a reduced target number and Willpower recovery if the roll is successful). The character must choose which additional power is provided, but does not need to choose what the main power being used will be when the Elder Charm is purchased.
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In addition, these signs are difficult to disrupt. Any attempt to undo an Elder Sign takes a -2 external penalty. Perfect effects that undo astrology require their user to succeed on a Difficulty 2 Essence roll, or else fail.
  
 
=== Sidereal Secret Techniques ===
 
=== Sidereal Secret Techniques ===
 
=== Terrestrial Charms ===
 
=== Terrestrial Charms ===
 
=== Abyssal Charms ===
 
=== Abyssal Charms ===

Revision as of 15:33, 24 April 2009

Back to Power Ceiling


Elder Charm Examples

Solar Charms

Lunar Knacks

Lunar Charms

Sidereal Elder Signs

The Elder Signs of the Sidereals are powerful but focused astrological effects, allowing Sidereals to manipualte fate in vast ways with increased power, but also without drawing the same ire of the Pattern Spiders. Over the course of centuries, Sidereals learn how to manage their alterations such that they make a minimal amount of distortion to the fabric of the Loom, and these techniques are the result.

An Elder Sign costs eight experience to develop. Each one attached to either the Ascending or Descending aspect of a single College, and can be used to enhance any application of that branch of that college for one additional Willpower point.

When designing an Elder Sign, the Sidereal's player gains eight effect points. These points may be spent as follows:

  • One point may be spent on additional Scope or Duration. This provides one automatic success to that track during the final astrology roll. It also pushes the number of successes required to take increased Paradox or Censure up one level along the track. This may be purchased any number of times.
  • Two points may be spent on additional Frequency. This provides one automatic success to that track during the final astrology roll. It also pushes the number of successes required to take increased Paradox or Censure up one level along the track. This may be purchased only once.
  • Two points may increase the effect of the final astrology, allowing the character to choose two powers if the astrology roll is successful (for example, providing a reduced target number and Willpower recovery if the roll is successful). The character must choose which additional power is provided, but does not need to choose what the main power being used will be when the Elder Charm is purchased.

In addition, these signs are difficult to disrupt. Any attempt to undo an Elder Sign takes a -2 external penalty. Perfect effects that undo astrology require their user to succeed on a Difficulty 2 Essence roll, or else fail.

Sidereal Secret Techniques

Terrestrial Charms

Abyssal Charms